// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_AUDIO_SOUNDS_AUDIO_STREAM_HANDLER_H_ #define MEDIA_AUDIO_SOUNDS_AUDIO_STREAM_HANDLER_H_ #include "base/basictypes.h" #include "base/compiler_specific.h" #include "base/strings/string_piece.h" #include "base/threading/non_thread_safe.h" #include "media/audio/audio_io.h" #include "media/audio/audio_parameters.h" #include "media/audio/sounds/wav_audio_handler.h" #include "media/base/media_export.h" namespace media { class AudioManager; // This class sends a sound to the audio manager. class MEDIA_EXPORT AudioStreamHandler : public base::NonThreadSafe { public: class TestObserver { public: virtual ~TestObserver() {} // Following methods will be called only from the audio thread. // Called when AudioOutputStreamProxy::Start() was successfully called. virtual void OnPlay() = 0; // Called when AudioOutputStreamProxy::Stop() was successfully called. virtual void OnStop(size_t cursor) = 0; }; // C-tor for AudioStreamHandler. |wav_data| should be a raw // uncompressed WAVE data which will be sent to the audio manager. explicit AudioStreamHandler(const base::StringPiece& wav_data); virtual ~AudioStreamHandler(); // Returns true iff AudioStreamHandler is correctly initialized; bool IsInitialized() const; // Plays sound. Volume level will be set according to current settings // and won't be changed during playback. Returns true iff new playback // was successfully started. // // NOTE: if current playback isn't at end of stream, playback request // is dropped, but true is returned. bool Play(); // Stops current playback. void Stop(); const WavAudioHandler& wav_audio_handler() const { return wav_audio_; } private: friend class AudioStreamHandlerTest; friend class SoundsManagerTest; class AudioStreamContainer; static void SetObserverForTesting(TestObserver* observer); static void SetAudioSourceForTesting( AudioOutputStream::AudioSourceCallback* source); WavAudioHandler wav_audio_; scoped_ptr stream_; bool initialized_; DISALLOW_COPY_AND_ASSIGN(AudioStreamHandler); }; } // namespace media #endif // MEDIA_AUDIO_SOUNDS_AUDIO_STREAM_HANDLER_H_