// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_AUDIO_TEST_AUDIO_INPUT_CONTROLLER_FACTORY_H_ #define MEDIA_AUDIO_TEST_AUDIO_INPUT_CONTROLLER_FACTORY_H_ #include "base/bind.h" #include "base/macros.h" #include "media/audio/audio_input_controller.h" namespace media { class UserInputMonitor; class TestAudioInputControllerFactory; // TestAudioInputController and TestAudioInputControllerFactory are used for // testing consumers of AudioInputController. TestAudioInputControllerFactory // is a AudioInputController::Factory that creates TestAudioInputControllers. // // TestAudioInputController::Record and Close are overriden to do nothing. It is // expected that you'll grab the EventHandler from the TestAudioInputController // and invoke the callback methods when appropriate. In this way it's easy to // mock a AudioInputController. // // Typical usage: // // Create and register factory. // TestAudioInputControllerFactory factory; // AudioInputController::set_factory_for_testing(&factory); // // // Do something that triggers creation of an AudioInputController. // TestAudioInputController* controller = factory.last_controller(); // DCHECK(controller); // // // Notify event handler with whatever data you want. // controller->event_handler()->OnCreated(...); // // // Do something that triggers AudioInputController::Record to be called. // controller->event_handler()->OnData(...); // controller->event_handler()->OnError(...); // // // Make sure consumer of AudioInputController does the right thing. // ... // // Reset factory. // AudioInputController::set_factory_for_testing(NULL); class TestAudioInputController : public AudioInputController { public: class Delegate { public: virtual void TestAudioControllerOpened( TestAudioInputController* controller) = 0; virtual void TestAudioControllerClosed( TestAudioInputController* controller) = 0; }; TestAudioInputController(TestAudioInputControllerFactory* factory, AudioManager* audio_manager, const AudioParameters& audio_parameters, EventHandler* event_handler, SyncWriter* sync_writer, UserInputMonitor* user_input_monitor); // Returns the event handler installed on the AudioInputController. EventHandler* event_handler() const { return event_handler_; } // Notifies the TestAudioControllerOpened() event to the delegate (if any). void Record() override; // Ensure that the closure is run on the audio-manager thread. void Close(const base::Closure& closed_task) override; const AudioParameters& audio_parameters() const { return audio_parameters_; } protected: ~TestAudioInputController() override; private: AudioParameters audio_parameters_; // These are not owned by us and expected to be valid for this object's // lifetime. TestAudioInputControllerFactory* factory_; EventHandler* event_handler_; DISALLOW_COPY_AND_ASSIGN(TestAudioInputController); }; typedef TestAudioInputController::Delegate TestAudioInputControllerDelegate; // Simple AudioInputController::Factory method that creates // TestAudioInputControllers. class TestAudioInputControllerFactory : public AudioInputController::Factory { public: TestAudioInputControllerFactory(); ~TestAudioInputControllerFactory() override; // AudioInputController::Factory methods. AudioInputController* Create( AudioManager* audio_manager, AudioInputController::EventHandler* event_handler, AudioParameters params, UserInputMonitor* user_input_monitor) override; void set_delegate(TestAudioInputControllerDelegate* delegate) { delegate_ = delegate; } TestAudioInputController* controller() const { return controller_; } private: friend class TestAudioInputController; // Invoked by a TestAudioInputController when it gets destroyed. void OnTestAudioInputControllerDestroyed( TestAudioInputController* controller); // The caller of Create owns this object. TestAudioInputController* controller_; // The delegate for tests for receiving audio controller events. TestAudioInputControllerDelegate* delegate_; DISALLOW_COPY_AND_ASSIGN(TestAudioInputControllerFactory); }; } // namespace media #endif // MEDIA_AUDIO_TEST_AUDIO_INPUT_CONTROLLER_FACTORY_H_