// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_AUDIO_VIRTUAL_AUDIO_INPUT_STREAM_H_ #define MEDIA_AUDIO_VIRTUAL_AUDIO_INPUT_STREAM_H_ #include #include #include "base/gtest_prod_util.h" #include "base/memory/scoped_ptr.h" #include "base/synchronization/lock.h" #include "base/threading/thread_checker.h" #include "media/audio/audio_io.h" #include "media/audio/audio_parameters.h" #include "media/audio/fake_audio_consumer.h" #include "media/base/audio_converter.h" namespace base { class MessageLoopProxy; } namespace media { class LoopbackAudioConverter; class VirtualAudioOutputStream; // VirtualAudioInputStream converts and mixes audio from attached // VirtualAudioOutputStreams into a single stream. It will continuously render // audio until this VirtualAudioInputStream is stopped and closed. class MEDIA_EXPORT VirtualAudioInputStream : public AudioInputStream { public: // Callback invoked just after VirtualAudioInputStream is closed. typedef base::Callback AfterCloseCallback; // Construct a target for audio loopback which mixes multiple data streams // into a single stream having the given |params|. |worker_loop| is the loop // on which AudioInputCallback methods are called and may or may not be the // single thread that invokes the AudioInputStream methods. VirtualAudioInputStream( const AudioParameters& params, const scoped_refptr& worker_loop, const AfterCloseCallback& after_close_cb); virtual ~VirtualAudioInputStream(); // AudioInputStream: virtual bool Open() OVERRIDE; virtual void Start(AudioInputCallback* callback) OVERRIDE; virtual void Stop() OVERRIDE; virtual void Close() OVERRIDE; virtual double GetMaxVolume() OVERRIDE; virtual void SetVolume(double volume) OVERRIDE; virtual double GetVolume() OVERRIDE; virtual void SetAutomaticGainControl(bool enabled) OVERRIDE; virtual bool GetAutomaticGainControl() OVERRIDE; // Attaches a VirtualAudioOutputStream to be used as input. This // VirtualAudioInputStream must outlive all attached streams, so any attached // stream must be closed (which causes a detach) before // VirtualAudioInputStream is destroyed. virtual void AddOutputStream(VirtualAudioOutputStream* stream, const AudioParameters& output_params); // Detaches a VirtualAudioOutputStream and removes it as input. virtual void RemoveOutputStream(VirtualAudioOutputStream* stream, const AudioParameters& output_params); private: friend class VirtualAudioInputStreamTest; typedef std::map AudioConvertersMap; // Pulls audio data from all attached VirtualAudioOutputStreams, mixes and // converts the streams into one, and pushes the result to |callback_|. // Invoked on the worker thread. void PumpAudio(AudioBus* audio_bus); const scoped_refptr worker_loop_; AfterCloseCallback after_close_cb_; AudioInputCallback* callback_; // Non-const for testing. scoped_ptr buffer_; AudioParameters params_; // Guards concurrent access to the converter network: converters_, mixer_, and // num_attached_output_streams_. base::Lock converter_network_lock_; // AudioConverters associated with the attached VirtualAudioOutputStreams, // partitioned by common AudioParameters. AudioConvertersMap converters_; // AudioConverter that takes all the audio converters and mixes them into one // final audio stream. AudioConverter mixer_; // Number of currently attached VirtualAudioOutputStreams. int num_attached_output_streams_; // Handles callback timing for consumption of audio data. FakeAudioConsumer fake_consumer_; base::ThreadChecker thread_checker_; DISALLOW_COPY_AND_ASSIGN(VirtualAudioInputStream); }; } // namespace media #endif // MEDIA_AUDIO_VIRTUAL_AUDIO_INPUT_STREAM_H_