// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include #include "base/bind.h" #include "base/bind_helpers.h" #include "base/macros.h" #include "base/rand_util.h" #include "base/synchronization/waitable_event.h" #include "base/threading/thread.h" #include "media/audio/audio_io.h" #include "media/audio/simple_sources.h" #include "media/audio/virtual_audio_input_stream.h" #include "media/audio/virtual_audio_output_stream.h" #include "testing/gmock/include/gmock/gmock.h" #include "testing/gtest/include/gtest/gtest.h" using ::testing::_; using ::testing::AtLeast; using ::testing::InvokeWithoutArgs; using ::testing::NotNull; namespace media { namespace { const AudioParameters kParams( AudioParameters::AUDIO_PCM_LOW_LATENCY, CHANNEL_LAYOUT_STEREO, 8000, 8, 10); class MockInputCallback : public AudioInputStream::AudioInputCallback { public: MockInputCallback() : data_pushed_(false, false) { ON_CALL(*this, OnData(_, _, _, _)).WillByDefault( InvokeWithoutArgs(&data_pushed_, &base::WaitableEvent::Signal)); } virtual ~MockInputCallback() {} MOCK_METHOD4(OnData, void(AudioInputStream* stream, const AudioBus* source, uint32_t hardware_delay_bytes, double volume)); MOCK_METHOD1(OnError, void(AudioInputStream* stream)); void WaitForDataPushes() { for (int i = 0; i < 3; ++i) { data_pushed_.Wait(); } } private: base::WaitableEvent data_pushed_; DISALLOW_COPY_AND_ASSIGN(MockInputCallback); }; class TestAudioSource : public SineWaveAudioSource { public: TestAudioSource() : SineWaveAudioSource( kParams.channel_layout(), 200.0, kParams.sample_rate()), data_pulled_(false, false) {} ~TestAudioSource() override {} int OnMoreData(AudioBus* audio_bus, uint32_t total_bytes_delay, uint32_t frames_skipped) override { const int ret = SineWaveAudioSource::OnMoreData( audio_bus, total_bytes_delay, frames_skipped); data_pulled_.Signal(); return ret; } void WaitForDataPulls() { for (int i = 0; i < 3; ++i) { data_pulled_.Wait(); } } private: base::WaitableEvent data_pulled_; DISALLOW_COPY_AND_ASSIGN(TestAudioSource); }; } // namespace class VirtualAudioInputStreamTest : public testing::TestWithParam { public: VirtualAudioInputStreamTest() : audio_thread_(new base::Thread("AudioThread")), worker_thread_(new base::Thread("AudioWorkerThread")), stream_(NULL), closed_stream_(false, false) { audio_thread_->Start(); audio_task_runner_ = audio_thread_->task_runner(); } virtual ~VirtualAudioInputStreamTest() { SyncWithAudioThread(); DCHECK(output_streams_.empty()); DCHECK(stopped_output_streams_.empty()); } void Create() { const bool worker_is_separate_thread = GetParam(); stream_ = new VirtualAudioInputStream( kParams, GetWorkerTaskRunner(worker_is_separate_thread), base::Bind(&base::DeletePointer)); stream_->Open(); } void Start() { EXPECT_CALL(input_callback_, OnData(_, NotNull(), _, _)).Times(AtLeast(1)); ASSERT_TRUE(stream_); stream_->Start(&input_callback_); } void CreateAndStartOneOutputStream() { ASSERT_TRUE(stream_); AudioOutputStream* const output_stream = new VirtualAudioOutputStream( kParams, stream_, base::Bind(&base::DeletePointer)); output_streams_.push_back(output_stream); output_stream->Open(); output_stream->Start(&source_); } void Stop() { ASSERT_TRUE(stream_); stream_->Stop(); } void Close() { ASSERT_TRUE(stream_); stream_->Close(); stream_ = NULL; closed_stream_.Signal(); } void WaitForDataToFlow() { // Wait until audio thread is idle before calling output_streams_.size(). SyncWithAudioThread(); const int count = output_streams_.size(); for (int i = 0; i < count; ++i) { source_.WaitForDataPulls(); } input_callback_.WaitForDataPushes(); } void WaitUntilClosed() { closed_stream_.Wait(); } void StopAndCloseOneOutputStream() { ASSERT_TRUE(!output_streams_.empty()); AudioOutputStream* const output_stream = output_streams_.front(); ASSERT_TRUE(output_stream); output_streams_.pop_front(); output_stream->Stop(); output_stream->Close(); } void StopFirstOutputStream() { ASSERT_TRUE(!output_streams_.empty()); AudioOutputStream* const output_stream = output_streams_.front(); ASSERT_TRUE(output_stream); output_streams_.pop_front(); output_stream->Stop(); stopped_output_streams_.push_back(output_stream); } void StopSomeOutputStreams() { ASSERT_LE(2, static_cast(output_streams_.size())); for (int remaning = base::RandInt(1, output_streams_.size() - 1); remaning > 0; --remaning) { StopFirstOutputStream(); } } void RestartAllStoppedOutputStreams() { typedef std::list::const_iterator ConstIter; for (ConstIter it = stopped_output_streams_.begin(); it != stopped_output_streams_.end(); ++it) { (*it)->Start(&source_); output_streams_.push_back(*it); } stopped_output_streams_.clear(); } const scoped_refptr& audio_task_runner() const { return audio_task_runner_; } const scoped_refptr& GetWorkerTaskRunner( bool worker_is_separate_thread) { if (worker_is_separate_thread) { if (!worker_thread_->IsRunning()) { worker_thread_->Start(); worker_task_runner_ = worker_thread_->task_runner(); } return worker_task_runner_; } else { return audio_task_runner_; } } private: void SyncWithAudioThread() { base::WaitableEvent done(false, false); audio_task_runner_->PostTask( FROM_HERE, base::Bind(&base::WaitableEvent::Signal, base::Unretained(&done))); done.Wait(); } scoped_ptr audio_thread_; scoped_refptr audio_task_runner_; scoped_ptr worker_thread_; scoped_refptr worker_task_runner_; VirtualAudioInputStream* stream_; MockInputCallback input_callback_; base::WaitableEvent closed_stream_; std::list output_streams_; std::list stopped_output_streams_; TestAudioSource source_; DISALLOW_COPY_AND_ASSIGN(VirtualAudioInputStreamTest); }; #define RUN_ON_AUDIO_THREAD(method) \ audio_task_runner()->PostTask( \ FROM_HERE, base::Bind(&VirtualAudioInputStreamTest::method, \ base::Unretained(this))) TEST_P(VirtualAudioInputStreamTest, CreateAndClose) { RUN_ON_AUDIO_THREAD(Create); RUN_ON_AUDIO_THREAD(Close); WaitUntilClosed(); } TEST_P(VirtualAudioInputStreamTest, NoOutputs) { RUN_ON_AUDIO_THREAD(Create); RUN_ON_AUDIO_THREAD(Start); WaitForDataToFlow(); RUN_ON_AUDIO_THREAD(Stop); RUN_ON_AUDIO_THREAD(Close); WaitUntilClosed(); } TEST_P(VirtualAudioInputStreamTest, SingleOutput) { RUN_ON_AUDIO_THREAD(Create); RUN_ON_AUDIO_THREAD(Start); RUN_ON_AUDIO_THREAD(CreateAndStartOneOutputStream); WaitForDataToFlow(); RUN_ON_AUDIO_THREAD(StopAndCloseOneOutputStream); RUN_ON_AUDIO_THREAD(Stop); RUN_ON_AUDIO_THREAD(Close); WaitUntilClosed(); } TEST_P(VirtualAudioInputStreamTest, SingleOutputPausedAndRestarted) { RUN_ON_AUDIO_THREAD(Create); RUN_ON_AUDIO_THREAD(Start); RUN_ON_AUDIO_THREAD(CreateAndStartOneOutputStream); WaitForDataToFlow(); RUN_ON_AUDIO_THREAD(StopFirstOutputStream); RUN_ON_AUDIO_THREAD(RestartAllStoppedOutputStreams); WaitForDataToFlow(); RUN_ON_AUDIO_THREAD(StopAndCloseOneOutputStream); RUN_ON_AUDIO_THREAD(Stop); RUN_ON_AUDIO_THREAD(Close); WaitUntilClosed(); } TEST_P(VirtualAudioInputStreamTest, MultipleOutputs) { RUN_ON_AUDIO_THREAD(Create); RUN_ON_AUDIO_THREAD(Start); RUN_ON_AUDIO_THREAD(CreateAndStartOneOutputStream); WaitForDataToFlow(); RUN_ON_AUDIO_THREAD(CreateAndStartOneOutputStream); RUN_ON_AUDIO_THREAD(CreateAndStartOneOutputStream); WaitForDataToFlow(); RUN_ON_AUDIO_THREAD(StopFirstOutputStream); RUN_ON_AUDIO_THREAD(StopFirstOutputStream); WaitForDataToFlow(); RUN_ON_AUDIO_THREAD(StopFirstOutputStream); RUN_ON_AUDIO_THREAD(RestartAllStoppedOutputStreams); WaitForDataToFlow(); RUN_ON_AUDIO_THREAD(StopAndCloseOneOutputStream); RUN_ON_AUDIO_THREAD(StopAndCloseOneOutputStream); RUN_ON_AUDIO_THREAD(Stop); RUN_ON_AUDIO_THREAD(StopAndCloseOneOutputStream); RUN_ON_AUDIO_THREAD(Close); WaitUntilClosed(); } // A combination of all of the above tests with many output streams. TEST_P(VirtualAudioInputStreamTest, ComprehensiveTest) { static const int kNumOutputs = 8; static const int kHalfNumOutputs = kNumOutputs / 2; static const int kPauseIterations = 5; RUN_ON_AUDIO_THREAD(Create); for (int i = 0; i < kHalfNumOutputs; ++i) { RUN_ON_AUDIO_THREAD(CreateAndStartOneOutputStream); } RUN_ON_AUDIO_THREAD(Start); WaitForDataToFlow(); for (int i = 0; i < kHalfNumOutputs; ++i) { RUN_ON_AUDIO_THREAD(CreateAndStartOneOutputStream); } WaitForDataToFlow(); for (int i = 0; i < kPauseIterations; ++i) { RUN_ON_AUDIO_THREAD(StopSomeOutputStreams); WaitForDataToFlow(); RUN_ON_AUDIO_THREAD(RestartAllStoppedOutputStreams); WaitForDataToFlow(); } for (int i = 0; i < kHalfNumOutputs; ++i) { RUN_ON_AUDIO_THREAD(StopAndCloseOneOutputStream); } RUN_ON_AUDIO_THREAD(Stop); for (int i = 0; i < kHalfNumOutputs; ++i) { RUN_ON_AUDIO_THREAD(StopAndCloseOneOutputStream); } RUN_ON_AUDIO_THREAD(Close); WaitUntilClosed(); } INSTANTIATE_TEST_CASE_P(SingleVersusMultithreaded, VirtualAudioInputStreamTest, ::testing::Values(false, true)); } // namespace media