// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_AUDIO_AUDIO_MANAGER_WIN_H_ #define MEDIA_AUDIO_AUDIO_MANAGER_WIN_H_ #include #include "base/basictypes.h" #include "media/audio/audio_manager_base.h" class PCMWaveInAudioInputStream; class PCMWaveOutAudioOutputStream; // Windows implementation of the AudioManager singleton. This class is internal // to the audio output and only internal users can call methods not exposed by // the AudioManager class. class AudioManagerWin : public AudioManagerBase { public: AudioManagerWin() {} // Implementation of AudioManager. virtual bool HasAudioOutputDevices(); virtual bool HasAudioInputDevices(); virtual AudioOutputStream* MakeAudioOutputStream(AudioParameters params); virtual AudioInputStream* MakeAudioInputStream(AudioParameters params, int samples_per_packet); virtual void MuteAll(); virtual void UnMuteAll(); // Windows-only methods to free a stream created in MakeAudioStream. These // are called internally by the audio stream when it has been closed. void ReleaseOutputStream(PCMWaveOutAudioOutputStream* stream); // Called internally by the audio stream when it has been closed. void ReleaseInputStream(PCMWaveInAudioInputStream* stream); private: friend void DestroyAudioManagerWin(void *); virtual ~AudioManagerWin(); DISALLOW_COPY_AND_ASSIGN(AudioManagerWin); }; #endif // MEDIA_AUDIO_AUDIO_MANAGER_WIN_H_