// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_AUDIO_AUDIO_MANAGER_WIN_H_ #define MEDIA_AUDIO_AUDIO_MANAGER_WIN_H_ #include #include "base/basictypes.h" #include "media/audio/audio_output.h" class PCMWaveOutAudioOutputStream; class AudioOutputStreamMockWin; // Windows implementation of the AudioManager singleton. This class is internal // to the audio output and only internal users can call methods not exposed by // the AudioManager class. class AudioManagerWin : public AudioManager { public: AudioManagerWin() {} // Implementation of AudioManager. virtual bool HasAudioDevices(); virtual AudioOutputStream* MakeAudioStream(Format format, int channels, int sample_rate, char bits_per_sample); virtual void MuteAll(); virtual void UnMuteAll(); virtual const void* GetLastMockBuffer(); // Windows-only methods to free a stream created in MakeAudioStream. These // are called internally by the audio stream when it has been closed. void ReleaseStream(PCMWaveOutAudioOutputStream* stream); void ReleaseStream(AudioOutputStreamMockWin* stream); private: friend void DestroyAudioManagerWin(void *); virtual ~AudioManagerWin(); DISALLOW_COPY_AND_ASSIGN(AudioManagerWin); }; #endif // MEDIA_AUDIO_AUDIO_MANAGER_WIN_H_