// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "media/base/audio_hardware_config.h" #include #include #include #include "base/logging.h" #include "build/build_config.h" using base::AutoLock; using media::AudioParameters; namespace media { #if !defined(OS_WIN) // Taken from "Bit Twiddling Hacks" // http://graphics.stanford.edu/~seander/bithacks.html#RoundUpPowerOf2 static uint32_t RoundUpToPowerOfTwo(uint32_t v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; } #endif AudioHardwareConfig::AudioHardwareConfig( const AudioParameters& input_params, const AudioParameters& output_params) : input_params_(input_params), output_params_(output_params) {} AudioHardwareConfig::~AudioHardwareConfig() {} int AudioHardwareConfig::GetOutputBufferSize() const { AutoLock auto_lock(config_lock_); return output_params_.frames_per_buffer(); } int AudioHardwareConfig::GetOutputSampleRate() const { AutoLock auto_lock(config_lock_); return output_params_.sample_rate(); } ChannelLayout AudioHardwareConfig::GetOutputChannelLayout() const { AutoLock auto_lock(config_lock_); return output_params_.channel_layout(); } int AudioHardwareConfig::GetOutputChannels() const { AutoLock auto_lock(config_lock_); return output_params_.channels(); } int AudioHardwareConfig::GetInputSampleRate() const { AutoLock auto_lock(config_lock_); return input_params_.sample_rate(); } ChannelLayout AudioHardwareConfig::GetInputChannelLayout() const { AutoLock auto_lock(config_lock_); return input_params_.channel_layout(); } int AudioHardwareConfig::GetInputChannels() const { AutoLock auto_lock(config_lock_); return input_params_.channels(); } media::AudioParameters AudioHardwareConfig::GetInputConfig() const { AutoLock auto_lock(config_lock_); return input_params_; } media::AudioParameters AudioHardwareConfig::GetOutputConfig() const { AutoLock auto_lock(config_lock_); return output_params_; } void AudioHardwareConfig::UpdateInputConfig( const AudioParameters& input_params) { AutoLock auto_lock(config_lock_); input_params_ = input_params; } void AudioHardwareConfig::UpdateOutputConfig( const AudioParameters& output_params) { AutoLock auto_lock(config_lock_); output_params_ = output_params; } // static int AudioHardwareConfig::GetHighLatencyBufferSize(int sample_rate, int buffer_size) { // Empirically, we consider 20ms of samples to be high latency. const double twenty_ms_size = 2.0 * sample_rate / 100; #if defined(OS_WIN) buffer_size = std::max(buffer_size, 1); // Windows doesn't use power of two buffer sizes, so we should always round up // to the nearest multiple of the output buffer size. const int high_latency_buffer_size = std::ceil(twenty_ms_size / buffer_size) * buffer_size; #else // On other platforms use the nearest higher power of two buffer size. For a // given sample rate, this works out to: // // <= 3200 : 64 // <= 6400 : 128 // <= 12800 : 256 // <= 25600 : 512 // <= 51200 : 1024 // <= 102400 : 2048 // <= 204800 : 4096 // // On Linux, the minimum hardware buffer size is 512, so the lower calculated // values are unused. OSX may have a value as low as 128. const int high_latency_buffer_size = RoundUpToPowerOfTwo(twenty_ms_size); #endif // defined(OS_WIN) return std::max(buffer_size, high_latency_buffer_size); } int AudioHardwareConfig::GetHighLatencyBufferSize() const { AutoLock auto_lock(config_lock_); return GetHighLatencyBufferSize(output_params_.sample_rate(), output_params_.frames_per_buffer()); } } // namespace media