// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_BASE_AUDIO_HASH_H_ #define MEDIA_BASE_AUDIO_HASH_H_ #include #include "base/basictypes.h" #include "base/strings/string_piece.h" #include "media/base/media_export.h" namespace media { class AudioBus; // Computes a running hash for a series of AudioBus objects. The hash is the // sum of each sample bucketed based on the frame index, channel number, and // current hash count. The hash was designed with two properties in mind: // // 1. Uniform error distribution across the input sample. // 2. Resilience to error below a certain threshold. // // The first is achieved by using a simple summing approach and moving position // weighting into the bucket choice. The second is handled during conversion to // string by rounding out values to only two decimal places. // // Using only two decimal places allows for roughly -40 dBFS of error. For // reference, SincResampler produces an RMS error of around -15 dBFS. See // http://en.wikipedia.org/wiki/DBFS and http://crbug.com/168204 for more info. class MEDIA_EXPORT AudioHash { public: AudioHash(); ~AudioHash(); // Update current hash with the contents of the provided AudioBus. void Update(const AudioBus* audio_bus, int frames); // Return a string representation of the current hash. std::string ToString() const; private: // Storage for the audio hash. The number of buckets controls the importance // of position in the hash. A higher number reduces the chance of false // positives related to incorrect sample position. Value chosen by dice roll. float audio_hash_[6]; // The total number of samples processed per channel. Uses a uint32 instead // of size_t so overflows on 64-bit and 32-bit machines are equivalent. uint32 sample_count_; DISALLOW_COPY_AND_ASSIGN(AudioHash); }; } // namespace media #endif // MEDIA_BASE_AUDIO_HASH_H_