// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "media/base/audio_push_fifo.h" #include #include "base/logging.h" namespace media { AudioPushFifo::AudioPushFifo(const OutputCallback& callback) : callback_(callback), frames_per_buffer_(0) { DCHECK(!callback_.is_null()); } AudioPushFifo::~AudioPushFifo() {} void AudioPushFifo::Reset(int frames_per_buffer) { DCHECK_GT(frames_per_buffer, 0); audio_queue_.reset(); queued_frames_ = 0; frames_per_buffer_ = frames_per_buffer; } void AudioPushFifo::Push(const AudioBus& input_bus) { DCHECK_GT(frames_per_buffer_, 0); // Fast path: No buffering required. if ((queued_frames_ == 0) && (input_bus.frames() == frames_per_buffer_)) { callback_.Run(input_bus, 0); return; } // Lazy-create the |audio_queue_| if needed. if (!audio_queue_ || audio_queue_->channels() != input_bus.channels()) audio_queue_ = AudioBus::Create(input_bus.channels(), frames_per_buffer_); // Start with a frame offset that refers to the position of the first sample // in |audio_queue_| relative to the first sample in |input_bus|. int frame_delay = -queued_frames_; // Repeatedly fill up |audio_queue_| with more sample frames from |input_bus| // and deliver batches until all sample frames in |input_bus| have been // consumed. int input_offset = 0; do { // Attempt to fill |audio_queue_| completely. const int frames_to_enqueue = std::min(static_cast(input_bus.frames() - input_offset), frames_per_buffer_ - queued_frames_); if (frames_to_enqueue > 0) { DVLOG(2) << "Enqueuing " << frames_to_enqueue << " frames."; input_bus.CopyPartialFramesTo(input_offset, frames_to_enqueue, queued_frames_, audio_queue_.get()); queued_frames_ += frames_to_enqueue; input_offset += frames_to_enqueue; } // If |audio_queue_| has been filled completely, deliver the re-buffered // audio to the consumer. if (queued_frames_ == frames_per_buffer_) { DVLOG(2) << "Delivering another " << queued_frames_ << " frames."; callback_.Run(*audio_queue_, frame_delay); frame_delay += frames_per_buffer_; queued_frames_ = 0; } else { // Not enough frames queued-up yet to deliver more frames. } } while (input_offset < input_bus.frames()); } void AudioPushFifo::Flush() { if (queued_frames_ == 0) return; audio_queue_->ZeroFramesPartial(queued_frames_, audio_queue_->frames() - queued_frames_); callback_.Run(*audio_queue_, -queued_frames_); queued_frames_ = 0; } } // namespace media