// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_BASE_AUDIO_RENDERER_SINK_H_ #define MEDIA_BASE_AUDIO_RENDERER_SINK_H_ #include #include "base/basictypes.h" #include "base/memory/ref_counted.h" #include "media/audio/audio_parameters.h" #include "media/base/audio_bus.h" #include "media/base/media_export.h" namespace media { // AudioRendererSink is an interface representing the end-point for // rendered audio. An implementation is expected to // periodically call Render() on a callback object. class AudioRendererSink : public base::RefCountedThreadSafe { public: class RenderCallback { public: // Attempts to completely fill all channels of |dest|, returns actual // number of frames filled. virtual int Render(AudioBus* dest, int audio_delay_milliseconds) = 0; // Synchronized audio I/O - see InitializeIO() below. virtual void RenderIO(AudioBus* source, AudioBus* dest, int audio_delay_milliseconds) {} // Signals an error has occurred. virtual void OnRenderError() = 0; protected: virtual ~RenderCallback() {} }; // Sets important information about the audio stream format. // It must be called before any of the other methods. virtual void Initialize(const AudioParameters& params, RenderCallback* callback) = 0; // InitializeIO() may be called instead of Initialize() for clients who wish // to have synchronized input and output. |input_channels| specifies the // number of input channels which will be at the same sample-rate // and buffer-size as the output as specified in |params|. // The callback's RenderIO() method will be called instead of Render(), // providing the synchronized input data at the same time as when new // output data is to be rendered. virtual void InitializeIO(const AudioParameters& params, int input_channels, RenderCallback* callback) {} // Starts audio playback. virtual void Start() = 0; // Stops audio playback. virtual void Stop() = 0; // Pauses playback. virtual void Pause(bool flush) = 0; // Resumes playback after calling Pause(). virtual void Play() = 0; // Sets the playback volume, with range [0.0, 1.0] inclusive. // Returns |true| on success. virtual bool SetVolume(double volume) = 0; protected: friend class base::RefCountedThreadSafe; virtual ~AudioRendererSink() {} }; } // namespace media #endif // MEDIA_BASE_AUDIO_RENDERER_SINK_H_