// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "media/base/audio_splicer.h" #include #include #include "base/logging.h" #include "media/base/audio_buffer.h" #include "media/base/audio_bus.h" #include "media/base/audio_decoder_config.h" #include "media/base/audio_timestamp_helper.h" #include "media/base/vector_math.h" namespace media { // Minimum gap size needed before the splicer will take action to // fill a gap. This avoids periodically inserting and then dropping samples // when the buffer timestamps are slightly off because of timestamp rounding // in the source content. Unit is frames. static const int kMinGapSize = 2; // AudioBuffer::TrimStart() is not as accurate as the timestamp helper, so // manually adjust the duration and timestamp after trimming. static void AccurateTrimStart(int frames_to_trim, const scoped_refptr buffer, const AudioTimestampHelper& timestamp_helper) { buffer->TrimStart(frames_to_trim); buffer->set_timestamp(timestamp_helper.GetTimestamp()); } // Returns an AudioBus whose frame buffer is backed by the provided AudioBuffer. static scoped_ptr CreateAudioBufferWrapper( const scoped_refptr& buffer) { scoped_ptr wrapper = AudioBus::CreateWrapper(buffer->channel_count()); wrapper->set_frames(buffer->frame_count()); for (int ch = 0; ch < buffer->channel_count(); ++ch) { wrapper->SetChannelData( ch, reinterpret_cast(buffer->channel_data()[ch])); } return wrapper.Pass(); } class AudioStreamSanitizer { public: explicit AudioStreamSanitizer(int samples_per_second); ~AudioStreamSanitizer(); // Resets the sanitizer state by clearing the output buffers queue, and // resetting the timestamp helper. void Reset(); // Similar to Reset(), but initializes the timestamp helper with the given // parameters. void ResetTimestampState(int64 frame_count, base::TimeDelta base_timestamp); // Adds a new buffer full of samples or end of stream buffer to the splicer. // Returns true if the buffer was accepted. False is returned if an error // occurred. bool AddInput(const scoped_refptr& input); // Returns true if the sanitizer has a buffer to return. bool HasNextBuffer() const; // Removes the next buffer from the output buffer queue and returns it; should // only be called if HasNextBuffer() returns true. scoped_refptr GetNextBuffer(); // Returns the total frame count of all buffers available for output. int GetFrameCount() const; const AudioTimestampHelper& timestamp_helper() { return output_timestamp_helper_; } // Transfer all buffers into |output|. Returns false if AddInput() on the // |output| sanitizer fails for any buffer removed from |this|. bool DrainInto(AudioStreamSanitizer* output); private: void AddOutputBuffer(const scoped_refptr& buffer); AudioTimestampHelper output_timestamp_helper_; bool received_end_of_stream_; typedef std::deque > BufferQueue; BufferQueue output_buffers_; DISALLOW_ASSIGN(AudioStreamSanitizer); }; AudioStreamSanitizer::AudioStreamSanitizer(int samples_per_second) : output_timestamp_helper_(samples_per_second), received_end_of_stream_(false) {} AudioStreamSanitizer::~AudioStreamSanitizer() {} void AudioStreamSanitizer::Reset() { ResetTimestampState(0, kNoTimestamp()); } void AudioStreamSanitizer::ResetTimestampState(int64 frame_count, base::TimeDelta base_timestamp) { output_buffers_.clear(); received_end_of_stream_ = false; output_timestamp_helper_.SetBaseTimestamp(base_timestamp); if (frame_count > 0) output_timestamp_helper_.AddFrames(frame_count); } bool AudioStreamSanitizer::AddInput(const scoped_refptr& input) { DCHECK(!received_end_of_stream_ || input->end_of_stream()); if (input->end_of_stream()) { output_buffers_.push_back(input); received_end_of_stream_ = true; return true; } DCHECK(input->timestamp() != kNoTimestamp()); DCHECK(input->duration() > base::TimeDelta()); DCHECK_GT(input->frame_count(), 0); if (output_timestamp_helper_.base_timestamp() == kNoTimestamp()) output_timestamp_helper_.SetBaseTimestamp(input->timestamp()); if (output_timestamp_helper_.base_timestamp() > input->timestamp()) { DVLOG(1) << "Input timestamp is before the base timestamp."; return false; } const base::TimeDelta timestamp = input->timestamp(); const base::TimeDelta expected_timestamp = output_timestamp_helper_.GetTimestamp(); const base::TimeDelta delta = timestamp - expected_timestamp; if (std::abs(delta.InMilliseconds()) > AudioSplicer::kMaxTimeDeltaInMilliseconds) { DVLOG(1) << "Timestamp delta too large: " << delta.InMicroseconds() << "us"; return false; } int frames_to_fill = 0; if (delta != base::TimeDelta()) frames_to_fill = output_timestamp_helper_.GetFramesToTarget(timestamp); if (frames_to_fill == 0 || std::abs(frames_to_fill) < kMinGapSize) { AddOutputBuffer(input); return true; } if (frames_to_fill > 0) { DVLOG(1) << "Gap detected @ " << expected_timestamp.InMicroseconds() << " us: " << delta.InMicroseconds() << " us"; // Create a buffer with enough silence samples to fill the gap and // add it to the output buffer. scoped_refptr gap = AudioBuffer::CreateEmptyBuffer(input->channel_layout(), input->channel_count(), input->sample_rate(), frames_to_fill, expected_timestamp); AddOutputBuffer(gap); // Add the input buffer now that the gap has been filled. AddOutputBuffer(input); return true; } // Overlapping buffers marked as splice frames are handled by AudioSplicer, // but decoder and demuxer quirks may sometimes produce overlapping samples // which need to be sanitized. // // A crossfade can't be done here because only the current buffer is available // at this point, not previous buffers. DVLOG(1) << "Overlap detected @ " << expected_timestamp.InMicroseconds() << " us: " << -delta.InMicroseconds() << " us"; const int frames_to_skip = -frames_to_fill; if (input->frame_count() <= frames_to_skip) { DVLOG(1) << "Dropping whole buffer"; return true; } // Copy the trailing samples that do not overlap samples already output // into a new buffer. Add this new buffer to the output queue. // // TODO(acolwell): Implement a cross-fade here so the transition is less // jarring. AccurateTrimStart(frames_to_skip, input, output_timestamp_helper_); AddOutputBuffer(input); return true; } bool AudioStreamSanitizer::HasNextBuffer() const { return !output_buffers_.empty(); } scoped_refptr AudioStreamSanitizer::GetNextBuffer() { scoped_refptr ret = output_buffers_.front(); output_buffers_.pop_front(); return ret; } void AudioStreamSanitizer::AddOutputBuffer( const scoped_refptr& buffer) { output_timestamp_helper_.AddFrames(buffer->frame_count()); output_buffers_.push_back(buffer); } int AudioStreamSanitizer::GetFrameCount() const { int frame_count = 0; for (const auto& buffer : output_buffers_) frame_count += buffer->frame_count(); return frame_count; } bool AudioStreamSanitizer::DrainInto(AudioStreamSanitizer* output) { while (HasNextBuffer()) { if (!output->AddInput(GetNextBuffer())) return false; } return true; } AudioSplicer::AudioSplicer(int samples_per_second) : max_crossfade_duration_( base::TimeDelta::FromMilliseconds(kCrossfadeDurationInMilliseconds)), splice_timestamp_(kNoTimestamp()), max_splice_end_timestamp_(kNoTimestamp()), output_sanitizer_(new AudioStreamSanitizer(samples_per_second)), pre_splice_sanitizer_(new AudioStreamSanitizer(samples_per_second)), post_splice_sanitizer_(new AudioStreamSanitizer(samples_per_second)), have_all_pre_splice_buffers_(false) {} AudioSplicer::~AudioSplicer() {} void AudioSplicer::Reset() { output_sanitizer_->Reset(); pre_splice_sanitizer_->Reset(); post_splice_sanitizer_->Reset(); have_all_pre_splice_buffers_ = false; reset_splice_timestamps(); } bool AudioSplicer::AddInput(const scoped_refptr& input) { // If we're not processing a splice, add the input to the output queue. if (splice_timestamp_ == kNoTimestamp()) { DCHECK(!pre_splice_sanitizer_->HasNextBuffer()); DCHECK(!post_splice_sanitizer_->HasNextBuffer()); return output_sanitizer_->AddInput(input); } const AudioTimestampHelper& output_ts_helper = output_sanitizer_->timestamp_helper(); if (!have_all_pre_splice_buffers_) { DCHECK(!input->end_of_stream()); // If the provided buffer is entirely before the splice point it can also be // added to the output queue. if (input->timestamp() + input->duration() < splice_timestamp_) { DCHECK(!pre_splice_sanitizer_->HasNextBuffer()); return output_sanitizer_->AddInput(input); } // If we've encountered the first pre splice buffer, reset the pre splice // sanitizer based on |output_sanitizer_|. This is done so that gaps and // overlaps between buffers across the sanitizers are accounted for prior // to calculating crossfade. if (!pre_splice_sanitizer_->HasNextBuffer()) { pre_splice_sanitizer_->ResetTimestampState( output_ts_helper.frame_count(), output_ts_helper.base_timestamp()); } return pre_splice_sanitizer_->AddInput(input); } // The first post splice buffer is expected to match |splice_timestamp_|. if (!post_splice_sanitizer_->HasNextBuffer()) CHECK(splice_timestamp_ == input->timestamp()); // At this point we have all the fade out preroll buffers from the decoder. // We now need to wait until we have enough data to perform the crossfade (or // we receive an end of stream). if (!post_splice_sanitizer_->AddInput(input)) return false; // Ensure |output_sanitizer_| has a valid base timestamp so we can use it for // timestamp calculations. if (output_ts_helper.base_timestamp() == kNoTimestamp()) { output_sanitizer_->ResetTimestampState( 0, pre_splice_sanitizer_->timestamp_helper().base_timestamp()); } // If a splice frame was incorrectly marked due to poor demuxed timestamps, we // may not actually have a splice. Here we check if any frames exist before // the splice. In this case, just transfer all data to the output sanitizer. const int frames_before_splice = output_ts_helper.GetFramesToTarget(splice_timestamp_); if (frames_before_splice < 0 || pre_splice_sanitizer_->GetFrameCount() <= frames_before_splice) { CHECK(pre_splice_sanitizer_->DrainInto(output_sanitizer_.get())); // If the file contains incorrectly muxed timestamps, there may be huge gaps // between the demuxed and decoded timestamps. if (!post_splice_sanitizer_->DrainInto(output_sanitizer_.get())) return false; reset_splice_timestamps(); return true; } // Wait until we have enough data to crossfade or end of stream. if (!input->end_of_stream() && input->timestamp() + input->duration() < max_splice_end_timestamp_) { return true; } scoped_refptr crossfade_buffer; scoped_ptr pre_splice = ExtractCrossfadeFromPreSplice(&crossfade_buffer); // Crossfade the pre splice and post splice sections and transfer all relevant // buffers into |output_sanitizer_|. CrossfadePostSplice(pre_splice.Pass(), crossfade_buffer); // Clear the splice timestamp so new splices can be accepted. reset_splice_timestamps(); return true; } bool AudioSplicer::HasNextBuffer() const { return output_sanitizer_->HasNextBuffer(); } scoped_refptr AudioSplicer::GetNextBuffer() { return output_sanitizer_->GetNextBuffer(); } void AudioSplicer::SetSpliceTimestamp(base::TimeDelta splice_timestamp) { if (splice_timestamp == kNoTimestamp()) { DCHECK(splice_timestamp_ != kNoTimestamp()); DCHECK(!have_all_pre_splice_buffers_); have_all_pre_splice_buffers_ = true; return; } if (splice_timestamp_ == splice_timestamp) return; // TODO(dalecurtis): We may need the concept of a future_splice_timestamp_ to // handle cases where another splice comes in before we've received 5ms of // data from the last one. Leave this as a CHECK for now to figure out if // this case is possible. CHECK(splice_timestamp_ == kNoTimestamp()); splice_timestamp_ = splice_timestamp; max_splice_end_timestamp_ = splice_timestamp_ + max_crossfade_duration_; pre_splice_sanitizer_->Reset(); post_splice_sanitizer_->Reset(); have_all_pre_splice_buffers_ = false; } scoped_ptr AudioSplicer::ExtractCrossfadeFromPreSplice( scoped_refptr* crossfade_buffer) { DCHECK(crossfade_buffer); const AudioTimestampHelper& output_ts_helper = output_sanitizer_->timestamp_helper(); int frames_before_splice = output_ts_helper.GetFramesToTarget(splice_timestamp_); // Determine crossfade frame count based on available frames in each splicer // and capping to the maximum crossfade duration. const int max_crossfade_frame_count = output_ts_helper.GetFramesToTarget(max_splice_end_timestamp_) - frames_before_splice; const int frames_to_crossfade = std::min( max_crossfade_frame_count, std::min(pre_splice_sanitizer_->GetFrameCount() - frames_before_splice, post_splice_sanitizer_->GetFrameCount())); // There must always be frames to crossfade, otherwise the splice should not // have been generated. DCHECK_GT(frames_to_crossfade, 0); int frames_read = 0; scoped_ptr output_bus; while (pre_splice_sanitizer_->HasNextBuffer() && frames_read < frames_to_crossfade) { scoped_refptr preroll = pre_splice_sanitizer_->GetNextBuffer(); // We don't know the channel count until we see the first buffer, so wait // until the first buffer to allocate the output AudioBus. if (!output_bus) { output_bus = AudioBus::Create(preroll->channel_count(), frames_to_crossfade); // Allocate output buffer for crossfade. *crossfade_buffer = AudioBuffer::CreateBuffer(kSampleFormatPlanarF32, preroll->channel_layout(), preroll->channel_count(), preroll->sample_rate(), frames_to_crossfade); } // There may be enough of a gap introduced during decoding such that an // entire buffer exists before the splice point. if (frames_before_splice >= preroll->frame_count()) { // Adjust the number of frames remaining before the splice. NOTE: This is // safe since |pre_splice_sanitizer_| is a continuation of the timeline in // |output_sanitizer_|. As such we're guaranteed there are no gaps or // overlaps in the timeline between the two sanitizers. frames_before_splice -= preroll->frame_count(); CHECK(output_sanitizer_->AddInput(preroll)); continue; } const int frames_to_read = std::min(preroll->frame_count() - frames_before_splice, output_bus->frames() - frames_read); preroll->ReadFrames( frames_to_read, frames_before_splice, frames_read, output_bus.get()); frames_read += frames_to_read; // If only part of the buffer was consumed, trim it appropriately and stick // it into the output queue. if (frames_before_splice) { preroll->TrimEnd(preroll->frame_count() - frames_before_splice); CHECK(output_sanitizer_->AddInput(preroll)); frames_before_splice = 0; } } // Ensure outputs were properly allocated. The method should not have been // called if there is not enough data to crossfade. // TODO(dalecurtis): Convert to DCHECK() once http://crbug.com/356073 fixed. CHECK(output_bus); CHECK(crossfade_buffer->get()); // All necessary buffers have been processed, it's safe to reset. pre_splice_sanitizer_->Reset(); DCHECK_EQ(output_bus->frames(), frames_read); DCHECK_EQ(output_ts_helper.GetFramesToTarget(splice_timestamp_), 0); return output_bus.Pass(); } void AudioSplicer::CrossfadePostSplice( scoped_ptr pre_splice_bus, const scoped_refptr& crossfade_buffer) { // Use the calculated timestamp and duration to ensure there's no extra gaps // or overlaps to process when adding the buffer to |output_sanitizer_|. const AudioTimestampHelper& output_ts_helper = output_sanitizer_->timestamp_helper(); crossfade_buffer->set_timestamp(output_ts_helper.GetTimestamp()); // AudioBuffer::ReadFrames() only allows output into an AudioBus, so wrap // our AudioBuffer in one so we can avoid extra data copies. scoped_ptr output_bus = CreateAudioBufferWrapper(crossfade_buffer); // Extract crossfade section from the |post_splice_sanitizer_|. int frames_read = 0, frames_to_trim = 0; scoped_refptr remainder; while (post_splice_sanitizer_->HasNextBuffer() && frames_read < output_bus->frames()) { scoped_refptr postroll = post_splice_sanitizer_->GetNextBuffer(); const int frames_to_read = std::min(postroll->frame_count(), output_bus->frames() - frames_read); postroll->ReadFrames(frames_to_read, 0, frames_read, output_bus.get()); frames_read += frames_to_read; // If only part of the buffer was consumed, save it for after we've added // the crossfade buffer if (frames_to_read < postroll->frame_count()) { DCHECK(!remainder.get()); remainder.swap(postroll); frames_to_trim = frames_to_read; } } DCHECK_EQ(output_bus->frames(), frames_read); // Crossfade the audio into |crossfade_buffer|. for (int ch = 0; ch < output_bus->channels(); ++ch) { vector_math::Crossfade(pre_splice_bus->channel(ch), pre_splice_bus->frames(), output_bus->channel(ch)); } CHECK(output_sanitizer_->AddInput(crossfade_buffer)); DCHECK_EQ(crossfade_buffer->frame_count(), output_bus->frames()); if (remainder.get()) { // Trim off consumed frames. AccurateTrimStart(frames_to_trim, remainder, output_ts_helper); CHECK(output_sanitizer_->AddInput(remainder)); } // Transfer all remaining buffers out and reset once empty. CHECK(post_splice_sanitizer_->DrainInto(output_sanitizer_.get())); post_splice_sanitizer_->Reset(); } } // namespace media