// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_BASE_CHANNEL_MIXER_H_ #define MEDIA_BASE_CHANNEL_MIXER_H_ #include #include "base/basictypes.h" #include "media/base/channel_layout.h" #include "media/base/media_export.h" namespace media { class AudioBus; // ChannelMixer is for converting audio between channel layouts. The conversion // matrix is built upon construction and used during each Transform() call. The // algorithm works by generating a conversion matrix mapping each output channel // to list of input channels. The transform renders all of the output channels, // with each output channel rendered according to a weighted sum of the relevant // input channels as defined in the matrix. class MEDIA_EXPORT ChannelMixer { public: ChannelMixer(ChannelLayout input, ChannelLayout output); ~ChannelMixer(); // Transforms all channels from |input| into |output| channels. void Transform(const AudioBus* input, AudioBus* output); private: // Constructor helper methods for managing unaccounted input channels. void AccountFor(Channels ch); bool IsUnaccounted(Channels ch); // Helper methods for checking if |ch| exists in either |input_layout_| or // |output_layout_| respectively. bool HasInputChannel(Channels ch); bool HasOutputChannel(Channels ch); // Constructor helper methods for updating |matrix_| with the proper value for // mixing |input_ch| into |output_ch|. MixWithoutAccounting() does not remove // the channel from |unaccounted_inputs_|. void Mix(Channels input_ch, Channels output_ch, float scale); void MixWithoutAccounting(Channels input_ch, Channels output_ch, float scale); // Input and output channel layout provided during construction. ChannelLayout input_layout_; ChannelLayout output_layout_; // Helper variable for tracking which inputs are currently unaccounted, should // be empty after construction completes. std::vector unaccounted_inputs_; // 2D matrix of output channels to input channels. std::vector< std::vector > matrix_; // Optimization case for when we can simply remap the input channels to output // channels and don't need to do a multiply-accumulate loop over |matrix_|. bool remapping_; DISALLOW_COPY_AND_ASSIGN(ChannelMixer); }; } // namespace media #endif // MEDIA_BASE_CHANNEL_MIXER_H_