// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/compiler_specific.h" #include "base/logging.h" #include "base/test/simple_test_clock.h" #include "base/time/clock.h" #include "media/base/clock.h" #include "testing/gmock/include/gmock/gmock.h" using ::testing::InSequence; using ::testing::Return; using ::testing::StrictMock; namespace base { // Provide a stream output operator so we can use EXPECT_EQ(...) with TimeDelta. // // TODO(scherkus): move this into the testing package. static std::ostream& operator<<(std::ostream& stream, const TimeDelta& time) { return (stream << time.ToInternalValue()); } } // namespace namespace media { static const int kDurationInSeconds = 120; class ClockTest : public ::testing::Test { public: ClockTest() : clock_(&test_clock_) { SetDuration(); } protected: void SetDuration() { const base::TimeDelta kDuration = base::TimeDelta::FromSeconds(kDurationInSeconds); clock_.SetDuration(kDuration); EXPECT_EQ(kDuration, clock_.Duration()); } void AdvanceSystemTime(base::TimeDelta delta) { test_clock_.Advance(delta); } base::SimpleTestClock test_clock_; Clock clock_; base::TimeDelta time_elapsed_; }; TEST_F(ClockTest, Created) { const base::TimeDelta kExpected = base::TimeDelta::FromSeconds(0); EXPECT_EQ(kExpected, clock_.Elapsed()); } TEST_F(ClockTest, Play_NormalSpeed) { const base::TimeDelta kZero; const base::TimeDelta kTimeToAdvance = base::TimeDelta::FromSeconds(2); EXPECT_EQ(kZero, clock_.Play()); AdvanceSystemTime(kTimeToAdvance); EXPECT_EQ(kTimeToAdvance, clock_.Elapsed()); } TEST_F(ClockTest, Play_DoubleSpeed) { const base::TimeDelta kZero; const base::TimeDelta kTimeToAdvance = base::TimeDelta::FromSeconds(5); clock_.SetPlaybackRate(2.0f); EXPECT_EQ(kZero, clock_.Play()); AdvanceSystemTime(kTimeToAdvance); EXPECT_EQ(2 * kTimeToAdvance, clock_.Elapsed()); } TEST_F(ClockTest, Play_HalfSpeed) { const base::TimeDelta kZero; const base::TimeDelta kTimeToAdvance = base::TimeDelta::FromSeconds(4); clock_.SetPlaybackRate(0.5f); EXPECT_EQ(kZero, clock_.Play()); AdvanceSystemTime(kTimeToAdvance); EXPECT_EQ(kTimeToAdvance / 2, clock_.Elapsed()); } TEST_F(ClockTest, Play_ZeroSpeed) { // We'll play for 2 seconds at normal speed, 4 seconds at zero speed, and 8 // seconds at normal speed. const base::TimeDelta kZero; const base::TimeDelta kPlayDuration1 = base::TimeDelta::FromSeconds(2); const base::TimeDelta kPlayDuration2 = base::TimeDelta::FromSeconds(4); const base::TimeDelta kPlayDuration3 = base::TimeDelta::FromSeconds(8); const base::TimeDelta kExpected = kPlayDuration1 + kPlayDuration3; EXPECT_EQ(kZero, clock_.Play()); AdvanceSystemTime(kPlayDuration1); clock_.SetPlaybackRate(0.0f); AdvanceSystemTime(kPlayDuration2); clock_.SetPlaybackRate(1.0f); AdvanceSystemTime(kPlayDuration3); EXPECT_EQ(kExpected, clock_.Elapsed()); } TEST_F(ClockTest, Play_MultiSpeed) { // We'll play for 2 seconds at half speed, 4 seconds at normal speed, and 8 // seconds at double speed. const base::TimeDelta kZero; const base::TimeDelta kPlayDuration1 = base::TimeDelta::FromSeconds(2); const base::TimeDelta kPlayDuration2 = base::TimeDelta::FromSeconds(4); const base::TimeDelta kPlayDuration3 = base::TimeDelta::FromSeconds(8); const base::TimeDelta kExpected = kPlayDuration1 / 2 + kPlayDuration2 + 2 * kPlayDuration3; clock_.SetPlaybackRate(0.5f); EXPECT_EQ(kZero, clock_.Play()); AdvanceSystemTime(kPlayDuration1); clock_.SetPlaybackRate(1.0f); AdvanceSystemTime(kPlayDuration2); clock_.SetPlaybackRate(2.0f); AdvanceSystemTime(kPlayDuration3); EXPECT_EQ(kExpected, clock_.Elapsed()); } TEST_F(ClockTest, Pause) { const base::TimeDelta kZero; const base::TimeDelta kPlayDuration = base::TimeDelta::FromSeconds(4); const base::TimeDelta kPauseDuration = base::TimeDelta::FromSeconds(20); const base::TimeDelta kExpectedFirstPause = kPlayDuration; const base::TimeDelta kExpectedSecondPause = 2 * kPlayDuration; // Play for 4 seconds. EXPECT_EQ(kZero, clock_.Play()); AdvanceSystemTime(kPlayDuration); // Pause for 20 seconds. EXPECT_EQ(kExpectedFirstPause, clock_.Pause()); EXPECT_EQ(kExpectedFirstPause, clock_.Elapsed()); AdvanceSystemTime(kPauseDuration); EXPECT_EQ(kExpectedFirstPause, clock_.Elapsed()); // Play again for 4 more seconds. EXPECT_EQ(kExpectedFirstPause, clock_.Play()); AdvanceSystemTime(kPlayDuration); EXPECT_EQ(kExpectedSecondPause, clock_.Pause()); EXPECT_EQ(kExpectedSecondPause, clock_.Elapsed()); } TEST_F(ClockTest, SetTime_Paused) { const base::TimeDelta kFirstTime = base::TimeDelta::FromSeconds(4); const base::TimeDelta kSecondTime = base::TimeDelta::FromSeconds(16); clock_.SetTime(kFirstTime, clock_.Duration()); EXPECT_EQ(kFirstTime, clock_.Elapsed()); clock_.SetTime(kSecondTime, clock_.Duration()); EXPECT_EQ(kSecondTime, clock_.Elapsed()); } TEST_F(ClockTest, SetTime_Playing) { // We'll play for 4 seconds, then set the time to 12, then play for 4 more // seconds. const base::TimeDelta kZero; const base::TimeDelta kPlayDuration = base::TimeDelta::FromSeconds(4); const base::TimeDelta kUpdatedTime = base::TimeDelta::FromSeconds(12); const base::TimeDelta kExpected = kUpdatedTime + kPlayDuration; EXPECT_EQ(kZero, clock_.Play()); AdvanceSystemTime(kPlayDuration); clock_.SetTime(kUpdatedTime, clock_.Duration()); AdvanceSystemTime(kPlayDuration); EXPECT_EQ(kExpected, clock_.Elapsed()); } TEST_F(ClockTest, CapAtMediaDuration_Paused) { const base::TimeDelta kDuration = base::TimeDelta::FromSeconds(kDurationInSeconds); const base::TimeDelta kTimeOverDuration = base::TimeDelta::FromSeconds(kDurationInSeconds + 4); // Elapsed time should always be capped at the duration of the media. clock_.SetTime(kTimeOverDuration, kTimeOverDuration); EXPECT_EQ(kDuration, clock_.Elapsed()); } TEST_F(ClockTest, CapAtMediaDuration_Playing) { const base::TimeDelta kZero; const base::TimeDelta kDuration = base::TimeDelta::FromSeconds(kDurationInSeconds); const base::TimeDelta kTimeOverDuration = base::TimeDelta::FromSeconds(kDurationInSeconds + 4); // Play for twice as long as the duration of the media. EXPECT_EQ(kZero, clock_.Play()); AdvanceSystemTime(2 * kDuration); EXPECT_EQ(kDuration, clock_.Elapsed()); // Manually set the time past the duration. clock_.SetTime(kTimeOverDuration, kTimeOverDuration); EXPECT_EQ(kDuration, clock_.Elapsed()); } TEST_F(ClockTest, SetMaxTime) { const base::TimeDelta kZero; const base::TimeDelta kTimeInterval = base::TimeDelta::FromSeconds(4); const base::TimeDelta kMaxTime = base::TimeDelta::FromSeconds(6); EXPECT_EQ(kZero, clock_.Play()); clock_.SetMaxTime(kMaxTime); AdvanceSystemTime(kTimeInterval); EXPECT_EQ(kTimeInterval, clock_.Elapsed()); AdvanceSystemTime(kTimeInterval); EXPECT_EQ(kMaxTime, clock_.Elapsed()); AdvanceSystemTime(kTimeInterval); EXPECT_EQ(kMaxTime, clock_.Elapsed()); } TEST_F(ClockTest, SetMaxTime_MultipleTimes) { const base::TimeDelta kZero; const base::TimeDelta kTimeInterval = base::TimeDelta::FromSeconds(4); const base::TimeDelta kMaxTime1 = base::TimeDelta::FromSeconds(6); const base::TimeDelta kMaxTime2 = base::TimeDelta::FromSeconds(12); EXPECT_EQ(kZero, clock_.Play()); clock_.SetMaxTime(clock_.Duration()); AdvanceSystemTime(kTimeInterval); EXPECT_EQ(kTimeInterval, clock_.Elapsed()); clock_.SetMaxTime(kMaxTime1); AdvanceSystemTime(kTimeInterval); EXPECT_EQ(kMaxTime1, clock_.Elapsed()); AdvanceSystemTime(kTimeInterval); EXPECT_EQ(kMaxTime1, clock_.Elapsed()); clock_.SetMaxTime(kMaxTime2); EXPECT_EQ(kMaxTime1, clock_.Elapsed()); AdvanceSystemTime(kTimeInterval); EXPECT_EQ(kMaxTime1 + kTimeInterval, clock_.Elapsed()); AdvanceSystemTime(kTimeInterval); EXPECT_EQ(kMaxTime2, clock_.Elapsed()); } } // namespace media