// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "media/base/download_rate_monitor.h" #include "base/bind.h" #include "base/time.h" namespace media { // Number of samples to use to collect and average for each measurement of // download rate. static const size_t kNumberOfSamples = 5; // Minimum number of seconds represented in a sample period. static const float kSamplePeriod = 1.0; DownloadRateMonitor::Sample::Sample() { Reset(); } DownloadRateMonitor::Sample::~Sample() { } DownloadRateMonitor::Sample::Sample( const BufferingPoint& start, const BufferingPoint& end) { Reset(); start_ = start; set_end(end); } void DownloadRateMonitor::Sample::set_end(const BufferingPoint& new_end) { DCHECK(!start_.timestamp.is_null()); DCHECK(new_end.buffered_bytes >= start_.buffered_bytes); DCHECK(new_end.timestamp >= start_.timestamp); end_ = new_end; } float DownloadRateMonitor::Sample::bytes_per_second() const { if (seconds_elapsed() > 0.0 && bytes_downloaded() >= 0) return bytes_downloaded() / seconds_elapsed(); return -1.0; } float DownloadRateMonitor::Sample::seconds_elapsed() const { if (start_.timestamp.is_null() || end_.timestamp.is_null()) return -1.0; return (end_.timestamp - start_.timestamp).InSecondsF(); } int64 DownloadRateMonitor::Sample::bytes_downloaded() const { if (start_.timestamp.is_null() || end_.timestamp.is_null()) return -1.0; return end_.buffered_bytes - start_.buffered_bytes; } bool DownloadRateMonitor::Sample::is_null() const { return start_.timestamp.is_null() && end_.timestamp.is_null(); } void DownloadRateMonitor::Sample::Reset() { start_ = BufferingPoint(); end_ = BufferingPoint(); } void DownloadRateMonitor::Sample::RestartAtEndBufferingPoint() { start_ = end_; end_ = BufferingPoint(); } DownloadRateMonitor::DownloadRateMonitor() { Reset(); } void DownloadRateMonitor::Start( const base::Closure& canplaythrough_cb, int media_bitrate, bool streaming, bool local_source) { canplaythrough_cb_ = canplaythrough_cb; streaming_ = streaming; local_source_ = local_source; stopped_ = false; bitrate_ = media_bitrate; current_sample_.Reset(); buffered_bytes_ = 0; NotifyCanPlayThroughIfNeeded(); } void DownloadRateMonitor::SetBufferedBytes( int64 buffered_bytes, const base::Time& timestamp) { if (stopped_) return; is_downloading_data_ = true; // Check monotonically nondecreasing constraint. base::Time previous_time; if (!current_sample_.is_null()) previous_time = current_sample_.end().timestamp; else if (!sample_window_.empty()) previous_time = sample_window_.back().end().timestamp; // If we go backward in time, dismiss the sample. if (!previous_time.is_null() && timestamp < previous_time) return; // If the buffer level has dropped, invalidate current sample. if (buffered_bytes < buffered_bytes_) current_sample_.Reset(); buffered_bytes_ = buffered_bytes; BufferingPoint latest_point = { buffered_bytes, timestamp }; if (current_sample_.is_null()) current_sample_ = Sample(latest_point, latest_point); else current_sample_.set_end(latest_point); UpdateSampleWindow(); NotifyCanPlayThroughIfNeeded(); } void DownloadRateMonitor::SetNetworkActivity(bool is_downloading_data) { if (is_downloading_data == is_downloading_data_) return; // Invalidate the current sample if downloading is going from start to stopped // or vice versa. current_sample_.Reset(); is_downloading_data_ = is_downloading_data; } void DownloadRateMonitor::Stop() { stopped_ = true; current_sample_.Reset(); buffered_bytes_ = 0; } void DownloadRateMonitor::Reset() { canplaythrough_cb_.Reset(); has_notified_can_play_through_ = false; current_sample_.Reset(); sample_window_.clear(); is_downloading_data_ = false; total_bytes_ = -1; buffered_bytes_ = 0; local_source_ = false; bitrate_ = 0; stopped_ = true; streaming_ = false; } DownloadRateMonitor::~DownloadRateMonitor() { } int64 DownloadRateMonitor::bytes_downloaded_in_window() const { // There are max |kNumberOfSamples| so we might as well recompute each time. int64 total = 0; for (size_t i = 0; i < sample_window_.size(); ++i) total += sample_window_[i].bytes_downloaded(); return total; } float DownloadRateMonitor::seconds_elapsed_in_window() const { // There are max |kNumberOfSamples| so we might as well recompute each time. float total = 0.0; for (size_t i = 0; i < sample_window_.size(); ++i) total += sample_window_[i].seconds_elapsed(); return total; } void DownloadRateMonitor::UpdateSampleWindow() { if (current_sample_.seconds_elapsed() < kSamplePeriod) return; // Add latest sample and remove oldest sample. sample_window_.push_back(current_sample_); if (sample_window_.size() > kNumberOfSamples) sample_window_.pop_front(); // Prepare for next measurement. current_sample_.RestartAtEndBufferingPoint(); } float DownloadRateMonitor::ApproximateDownloadByteRate() const { // Compute and return the average download byte rate from within the sample // window. // NOTE: In the unlikely case where the data is arriving really bursty-ly, // say getting a big chunk of data every 5 seconds, then with this // implementation it will take 25 seconds until bitrate is calculated. if (sample_window_.size() >= kNumberOfSamples && seconds_elapsed_in_window() > 0.0) { return bytes_downloaded_in_window() / seconds_elapsed_in_window(); } // Could not determine approximate download byte rate. return -1.0; } bool DownloadRateMonitor::ShouldNotifyCanPlayThrough() { if (stopped_) return false; // Only notify CanPlayThrough once for now. if (has_notified_can_play_through_) return false; // Fire CanPlayThrough immediately if the source is local or streaming. // // NOTE: It is a requirement for CanPlayThrough to fire immediately if the // source is local, but the choice to optimistically fire the event for any // streaming media element is a design decision that may need to be tweaked. if (local_source_ || streaming_) return true; // If all bytes are buffered, fire CanPlayThrough. if (buffered_bytes_ == total_bytes_) return true; // If bitrate is unknown, optimistically fire CanPlayThrough immediately. // This is so a video with an unknown bitrate with the "autoplay" attribute // will not wait until the entire file is downloaded before playback begins. if (bitrate_ <= 0) return true; float bytes_needed_per_second = bitrate_ / 8; float download_rate = ApproximateDownloadByteRate(); // If we are downloading at or faster than the media's bitrate, then we can // play through to the end of the media without stopping to buffer. if (download_rate > 0) return download_rate >= bytes_needed_per_second; // If download rate is unknown, it may be because the media is being // downloaded so fast that it cannot collect an adequate number of samples // before the download gets deferred. // // To catch this case, we also look at how much data is being downloaded // immediately after the download begins. if (sample_window_.size() < kNumberOfSamples) { int64 bytes_downloaded_since_start = bytes_downloaded_in_window() + current_sample_.bytes_downloaded(); float seconds_elapsed_since_start = seconds_elapsed_in_window() + current_sample_.seconds_elapsed(); // If we download 4 seconds of data in less than 2 seconds of time, we're // probably downloading at a fast enough rate that we can play through. // This is an arbitrary metric that will likely need tweaking. if (seconds_elapsed_since_start < 2.0 && bytes_downloaded_since_start > 4.0 * bytes_needed_per_second) { return true; } } return false; } void DownloadRateMonitor::NotifyCanPlayThroughIfNeeded() { if (ShouldNotifyCanPlayThrough() && !canplaythrough_cb_.is_null()) { canplaythrough_cb_.Run(); has_notified_can_play_through_ = true; } } } // namespace media