// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // MSVC++ requires this to be set before any other includes to get M_PI. #define _USE_MATH_DEFINES #include #include "media/base/fake_audio_render_callback.h" namespace media { FakeAudioRenderCallback::FakeAudioRenderCallback(double step) : half_fill_(false), step_(step), last_audio_delay_milliseconds_(-1), last_channel_count_(-1), volume_(1) { reset(); } FakeAudioRenderCallback::~FakeAudioRenderCallback() {} int FakeAudioRenderCallback::Render(AudioBus* audio_bus, uint32_t audio_delay_milliseconds, uint32_t frames_skipped) { last_audio_delay_milliseconds_ = audio_delay_milliseconds; last_channel_count_ = audio_bus->channels(); int number_of_frames = audio_bus->frames(); if (half_fill_) number_of_frames /= 2; // Fill first channel with a sine wave. for (int i = 0; i < number_of_frames; ++i) audio_bus->channel(0)[i] = sin(2 * M_PI * (x_ + step_ * i)); x_ += number_of_frames * step_; // Copy first channel into the rest of the channels. for (int i = 1; i < audio_bus->channels(); ++i) memcpy(audio_bus->channel(i), audio_bus->channel(0), number_of_frames * sizeof(*audio_bus->channel(i))); return number_of_frames; } double FakeAudioRenderCallback::ProvideInput(AudioBus* audio_bus, base::TimeDelta buffer_delay) { Render(audio_bus, buffer_delay.InMillisecondsF() + 0.5, 0); return volume_; } } // namespace media