// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Contains code that should be used for initializing, or querying the state // of the media library as a whole. #ifndef MEDIA_BASE_MEDIA_H_ #define MEDIA_BASE_MEDIA_H_ #include "build/build_config.h" #include "media/base/media_export.h" namespace base { class FilePath; } namespace media { // Initializes media libraries (e.g. ffmpeg) as well as CPU specific media // features. MEDIA_EXPORT void InitializeMediaLibrary(); #if defined(OS_ANDROID) // Tells the media library it has support for OS level decoders. Should only be // used for actual decoders (e.g. MediaCodec) and not full-featured players // (e.g. MediaPlayer). MEDIA_EXPORT void EnablePlatformDecoderSupport(); MEDIA_EXPORT bool HasPlatformDecoderSupport(); // Indicates if the platform supports Opus or VP9. Determined *ONLY* by the // platform version, so does not guarantee that either can actually be played. MEDIA_EXPORT bool PlatformHasOpusSupport(); MEDIA_EXPORT bool PlatformHasVp9Support(); // Returns true if the unified media pipeline is enabled; the pipeline may still // not work for all codecs if HasPlatformDecoderSupport() is false. Please see // MimeUtil for an exhaustive listing of supported codecs. // // TODO(dalecurtis): These methods are temporary and should be removed once the // unified media pipeline is supported everywhere. http://crbug.com/580626. MEDIA_EXPORT bool IsUnifiedMediaPipelineEnabled(); // Similar to IsUnifiedMediaPipelineEnabled() but will also return true if // MediaCodec is not available (allowing the unified pipeline to take over for // cases where existing pipeline has no support). As above, codecs requiring // platform support may not be available. MEDIA_EXPORT bool IsUnifiedMediaPipelineEnabledForMse(); // Returns whether the platform decoders are available for use. // This includes decoders being available on the platform and accessible, such // as via the GPU process. Should only be used for actual decoders // (e.g. MediaCodec) and not full-featured players (e.g. MediaPlayer). MEDIA_EXPORT bool ArePlatformDecodersAvailable(); #endif } // namespace media #endif // MEDIA_BASE_MEDIA_H_