// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "media/base/multi_channel_resampler.h" #include "base/bind.h" #include "base/bind_helpers.h" #include "base/logging.h" #include "media/base/audio_bus.h" namespace media { MultiChannelResampler::MultiChannelResampler(int channels, double io_sample_rate_ratio, const ReadCB& read_cb) : last_frame_count_(0), read_cb_(read_cb), output_frames_ready_(0) { // Allocate each channel's resampler. resamplers_.reserve(channels); for (int i = 0; i < channels; ++i) { resamplers_.push_back(new SincResampler(io_sample_rate_ratio, base::Bind( &MultiChannelResampler::ProvideInput, base::Unretained(this), i))); } } MultiChannelResampler::~MultiChannelResampler() {} void MultiChannelResampler::Resample(AudioBus* audio_bus, int frames) { DCHECK_EQ(static_cast(audio_bus->channels()), resamplers_.size()); // We need to ensure that SincResampler only calls ProvideInput once for each // channel. To ensure this, we chunk the number of requested frames into // SincResampler::ChunkSize() sized chunks. SincResampler guarantees it will // only call ProvideInput() once when we resample this way. output_frames_ready_ = 0; int chunk_size = resamplers_[0]->ChunkSize(); while (output_frames_ready_ < frames) { int frames_this_time = std::min(frames - output_frames_ready_, chunk_size); // Resample each channel. for (size_t i = 0; i < resamplers_.size(); ++i) { DCHECK_EQ(chunk_size, resamplers_[i]->ChunkSize()); // Depending on the sample-rate scale factor, and the internal buffering // used in a SincResampler kernel, this call to Resample() will only // sometimes call ProvideInput(). However, if it calls ProvideInput() for // the first channel, then it will call it for the remaining channels, // since they all buffer in the same way and are processing the same // number of frames. resamplers_[i]->Resample( audio_bus->channel(i) + output_frames_ready_, frames_this_time); } output_frames_ready_ += frames_this_time; } } void MultiChannelResampler::ProvideInput(int channel, float* destination, int frames) { // Get the data from the multi-channel provider when the first channel asks // for it. For subsequent channels, we can just dish out the channel data // from that (stored in |resampler_audio_bus_|). if (channel == 0) { // Allocate staging arrays on the first request and if the frame size or // |destination| changes (should only happen once). if (!resampler_audio_bus_.get() || resampler_audio_bus_->frames() != frames || wrapped_resampler_audio_bus_->channel(0) != destination) { resampler_audio_bus_ = AudioBus::Create(resamplers_.size(), frames); // Create a channel vector based on |resampler_audio_bus_| but using // |destination| directly for the first channel and then wrap it in a new // AudioBus so we can avoid an extra memcpy later. resampler_audio_data_.clear(); resampler_audio_data_.reserve(resampler_audio_bus_->channels()); resampler_audio_data_.push_back(destination); for (int i = 1; i < resampler_audio_bus_->channels(); ++i) resampler_audio_data_.push_back(resampler_audio_bus_->channel(i)); wrapped_resampler_audio_bus_ = AudioBus::WrapVector( frames, resampler_audio_data_); } last_frame_count_ = frames; read_cb_.Run(output_frames_ready_, wrapped_resampler_audio_bus_.get()); } else { // All channels must ask for the same amount. This should always be the // case, but let's just make sure. DCHECK_EQ(frames, last_frame_count_); // Copy the channel data from what we received from |read_cb_|. memcpy(destination, resampler_audio_bus_->channel(channel), sizeof(*resampler_audio_bus_->channel(channel)) * frames); } } void MultiChannelResampler::Flush() { last_frame_count_ = 0; for (size_t i = 0; i < resamplers_.size(); ++i) resamplers_[i]->Flush(); } } // namespace media