// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_BASE_VIDEO_RENDERER_SINK_H_ #define MEDIA_BASE_VIDEO_RENDERER_SINK_H_ #include "base/basictypes.h" #include "base/logging.h" #include "base/memory/ref_counted.h" #include "base/time/time.h" #include "media/base/media_export.h" #include "media/base/video_frame.h" namespace media { // VideoRendererSink is an interface representing the end-point for rendered // video frames. An implementation is expected to periodically call Render() on // a callback object. class MEDIA_EXPORT VideoRendererSink { public: class RenderCallback { public: // Returns a VideoFrame for rendering which should be displayed within the // presentation interval [|deadline_min|, |deadline_max|]. Returns NULL if // no frame or no new frame (since the last Render() call) is available for // rendering within the requested interval. Intervals are expected to be // regular, contiguous, and monotonically increasing. Irregular intervals // may affect the rendering decisions made by the underlying callback. // // If |background_rendering| is true, the VideoRenderSink is pumping // callbacks at a lower frequency than normal and the results of the // Render() call may not be used. virtual scoped_refptr Render(base::TimeTicks deadline_min, base::TimeTicks deadline_max, bool background_rendering) = 0; // Called by the sink when a VideoFrame previously returned via Render() was // not actually rendered. Must be called before the next Render() call. virtual void OnFrameDropped() = 0; virtual ~RenderCallback() {} }; // Starts video rendering. See RenderCallback for more details. Must be // called to receive Render() callbacks. Callbacks may start immediately, so // |callback| must be ready to receive callbacks before calling Start(). virtual void Start(RenderCallback* callback) = 0; // Stops video rendering, waits for any outstanding calls to the |callback| // given to Start() to complete before returning. No new calls to |callback| // will be issued after this method returns. May be used as a means of power // conservation by the sink implementation, so clients should call this // liberally if no new frames are expected. virtual void Stop() = 0; // Instead of using a callback driven rendering path, allow clients to paint // frames as they see fit without regard for the compositor. // TODO(dalecurtis): This should be nuked once experiments show the new path // is amazing and the old path is not! http://crbug.com/439548 virtual void PaintFrameUsingOldRenderingPath( const scoped_refptr& frame) = 0; // TODO(dalecurtis): We may need OnSizeChanged() and OnOpacityChanged() // methods on this interface if background rendering is handled inside of // the media layer instead of by VideoFrameCompositor. virtual ~VideoRendererSink() {} }; } // namespace media #endif // MEDIA_BASE_VIDEO_RENDERER_SINK_H_