// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_CAST_CAST_ENVIRONMENT_H_ #define MEDIA_CAST_CAST_ENVIRONMENT_H_ #include "base/basictypes.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/single_thread_task_runner.h" #include "base/time/tick_clock.h" #include "base/time/time.h" #include "media/cast/logging/logging_defines.h" #include "media/cast/logging/logging_impl.h" namespace media { namespace cast { class CastEnvironment : public base::RefCountedThreadSafe { public: // An enumeration of the cast threads. enum ThreadId { // The main thread is where the cast system is configured and where timers // and network IO is performed. MAIN, // The audio thread is where all send side audio processing is done, // primarily encoding / decoding but also re-sampling. AUDIO, // The video encoder thread is where the video processing is done. VIDEO, }; CastEnvironment( scoped_ptr clock, scoped_refptr main_thread_proxy, scoped_refptr audio_thread_proxy, scoped_refptr video_thread_proxy); // These are the same methods in message_loop.h, but are guaranteed to either // get posted to the MessageLoop if it's still alive, or be deleted otherwise. // They return true iff the thread existed and the task was posted. Note that // even if the task is posted, there's no guarantee that it will run, since // the target thread may already have a Quit message in its queue. bool PostTask(ThreadId identifier, const tracked_objects::Location& from_here, const base::Closure& task); bool PostDelayedTask(ThreadId identifier, const tracked_objects::Location& from_here, const base::Closure& task, base::TimeDelta delay); bool CurrentlyOn(ThreadId identifier); // All of the media::cast implementation must use this TickClock. base::TickClock* Clock() const { return clock_.get(); } // Logging is not thread safe. Its methods should always be called from the // main thread. // TODO(hubbe): Logging should be a thread-safe interface. LoggingImpl* Logging() const { return logging_.get(); } scoped_refptr GetTaskRunner( ThreadId identifier) const; bool HasAudioThread() { return audio_thread_proxy_.get() ? true : false; } bool HasVideoThread() { return video_thread_proxy_.get() ? true : false; } protected: virtual ~CastEnvironment(); // Subclasses may final these. scoped_refptr main_thread_proxy_; scoped_refptr audio_thread_proxy_; scoped_refptr video_thread_proxy_; scoped_ptr clock_; scoped_ptr logging_; private: friend class base::RefCountedThreadSafe; DISALLOW_COPY_AND_ASSIGN(CastEnvironment); }; } // namespace cast } // namespace media #endif // MEDIA_CAST_CAST_ENVIRONMENT_H_