// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "media/cast/cast_sender_impl.h" #include "base/bind.h" #include "base/callback.h" #include "base/logging.h" #include "base/message_loop/message_loop.h" #include "media/base/video_frame.h" #include "media/cast/net/rtcp/rtcp_receiver.h" namespace media { namespace cast { // The LocalVideoFrameInput class posts all incoming video frames to the main // cast thread for processing. class LocalVideoFrameInput : public VideoFrameInput { public: LocalVideoFrameInput(scoped_refptr cast_environment, base::WeakPtr video_sender) : cast_environment_(cast_environment), video_sender_(video_sender) {} virtual void InsertRawVideoFrame( const scoped_refptr& video_frame, const base::TimeTicks& capture_time) OVERRIDE { cast_environment_->PostTask(CastEnvironment::MAIN, FROM_HERE, base::Bind(&VideoSender::InsertRawVideoFrame, video_sender_, video_frame, capture_time)); } protected: virtual ~LocalVideoFrameInput() {} private: friend class base::RefCountedThreadSafe; scoped_refptr cast_environment_; base::WeakPtr video_sender_; DISALLOW_COPY_AND_ASSIGN(LocalVideoFrameInput); }; // The LocalAudioFrameInput class posts all incoming audio frames to the main // cast thread for processing. Therefore frames can be inserted from any thread. class LocalAudioFrameInput : public AudioFrameInput { public: LocalAudioFrameInput(scoped_refptr cast_environment, base::WeakPtr audio_sender) : cast_environment_(cast_environment), audio_sender_(audio_sender) {} virtual void InsertAudio(scoped_ptr audio_bus, const base::TimeTicks& recorded_time) OVERRIDE { cast_environment_->PostTask(CastEnvironment::MAIN, FROM_HERE, base::Bind(&AudioSender::InsertAudio, audio_sender_, base::Passed(&audio_bus), recorded_time)); } protected: virtual ~LocalAudioFrameInput() {} private: friend class base::RefCountedThreadSafe; scoped_refptr cast_environment_; base::WeakPtr audio_sender_; DISALLOW_COPY_AND_ASSIGN(LocalAudioFrameInput); }; scoped_ptr CastSender::Create( scoped_refptr cast_environment, CastTransportSender* const transport_sender) { CHECK(cast_environment); return scoped_ptr( new CastSenderImpl(cast_environment, transport_sender)); } CastSenderImpl::CastSenderImpl( scoped_refptr cast_environment, CastTransportSender* const transport_sender) : cast_environment_(cast_environment), transport_sender_(transport_sender), weak_factory_(this) { CHECK(cast_environment); } void CastSenderImpl::InitializeAudio( const AudioSenderConfig& audio_config, const CastInitializationCallback& cast_initialization_cb) { DCHECK(cast_environment_->CurrentlyOn(CastEnvironment::MAIN)); CHECK(audio_config.use_external_encoder || cast_environment_->HasAudioThread()); VLOG(1) << "CastSenderImpl@" << this << "::InitializeAudio()"; audio_sender_.reset( new AudioSender(cast_environment_, audio_config, transport_sender_)); const CastInitializationStatus status = audio_sender_->InitializationResult(); if (status == STATUS_AUDIO_INITIALIZED) { ssrc_of_audio_sender_ = audio_config.incoming_feedback_ssrc; audio_frame_input_ = new LocalAudioFrameInput(cast_environment_, audio_sender_->AsWeakPtr()); } cast_initialization_cb.Run(status); } void CastSenderImpl::InitializeVideo( const VideoSenderConfig& video_config, const CastInitializationCallback& cast_initialization_cb, const CreateVideoEncodeAcceleratorCallback& create_vea_cb, const CreateVideoEncodeMemoryCallback& create_video_encode_mem_cb) { DCHECK(cast_environment_->CurrentlyOn(CastEnvironment::MAIN)); CHECK(video_config.use_external_encoder || cast_environment_->HasVideoThread()); VLOG(1) << "CastSenderImpl@" << this << "::InitializeVideo()"; video_sender_.reset(new VideoSender(cast_environment_, video_config, create_vea_cb, create_video_encode_mem_cb, transport_sender_)); const CastInitializationStatus status = video_sender_->InitializationResult(); if (status == STATUS_VIDEO_INITIALIZED) { ssrc_of_video_sender_ = video_config.incoming_feedback_ssrc; video_frame_input_ = new LocalVideoFrameInput(cast_environment_, video_sender_->AsWeakPtr()); } cast_initialization_cb.Run(status); } CastSenderImpl::~CastSenderImpl() { VLOG(1) << "CastSenderImpl@" << this << "::~CastSenderImpl()"; } scoped_refptr CastSenderImpl::audio_frame_input() { return audio_frame_input_; } scoped_refptr CastSenderImpl::video_frame_input() { return video_frame_input_; } } // namespace cast } // namespace media