// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_CAST_NET_UDP_TRANSPORT_H_ #define MEDIA_CAST_NET_UDP_TRANSPORT_H_ #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/memory/weak_ptr.h" #include "media/cast/cast_environment.h" #include "media/cast/net/cast_transport_config.h" #include "media/cast/net/cast_transport_sender.h" #include "net/base/io_buffer.h" #include "net/base/ip_endpoint.h" #include "net/udp/diff_serv_code_point.h" #include "net/udp/udp_socket.h" namespace net { class NetLog; } // namespace net namespace media { namespace cast { // This class implements UDP transport mechanism for Cast. class UdpTransport : public PacketSender { public: // Construct a UDP transport. // All methods must be called on |io_thread_proxy|. // |local_end_point| specifies the address and port to bind and listen // to incoming packets. If the value is 0.0.0.0:0 then a bind is not // performed. // |remote_end_point| specifies the address and port to send packets // to. If the value is 0.0.0.0:0 the the end point is set to the source // address of the first packet received. // |send_buffer_size| specifies the size of the socket send buffer. UdpTransport( net::NetLog* net_log, const scoped_refptr& io_thread_proxy, const net::IPEndPoint& local_end_point, const net::IPEndPoint& remote_end_point, int32 send_buffer_size, const CastTransportStatusCallback& status_callback); ~UdpTransport() final; // Start receiving packets. Packets are submitted to |packet_receiver|. void StartReceiving(const PacketReceiverCallbackWithStatus& packet_receiver); void StopReceiving(); // Set a new DSCP value to the socket. The value will be set right before // the next send. void SetDscp(net::DiffServCodePoint dscp); #if defined(OS_WIN) // Switch to use non-blocking IO. Must be called before StartReceiving(). void UseNonBlockingIO(); #endif // PacketSender implementations. bool SendPacket(PacketRef packet, const base::Closure& cb) final; int64 GetBytesSent() final; private: // Requests and processes packets from |udp_socket_|. This method is called // once with |length_or_status| set to net::ERR_IO_PENDING to start receiving // packets. Thereafter, it is called with some other value as the callback // response from UdpSocket::RecvFrom(). void ReceiveNextPacket(int length_or_status); // Schedule packet receiving, if needed. void ScheduleReceiveNextPacket(); void OnSent(const scoped_refptr& buf, PacketRef packet, const base::Closure& cb, int result); const scoped_refptr io_thread_proxy_; const net::IPEndPoint local_addr_; net::IPEndPoint remote_addr_; scoped_ptr udp_socket_; bool send_pending_; bool receive_pending_; bool client_connected_; net::DiffServCodePoint next_dscp_value_; scoped_ptr next_packet_; scoped_refptr recv_buf_; net::IPEndPoint recv_addr_; PacketReceiverCallbackWithStatus packet_receiver_; int32 send_buffer_size_; const CastTransportStatusCallback status_callback_; int bytes_sent_; // NOTE: Weak pointers must be invalidated before all other member variables. base::WeakPtrFactory weak_factory_; DISALLOW_COPY_AND_ASSIGN(UdpTransport); }; } // namespace cast } // namespace media #endif // MEDIA_CAST_NET_UDP_TRANSPORT_H_