// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_CAST_SENDER_VIDEO_ENCODER_H_ #define MEDIA_CAST_SENDER_VIDEO_ENCODER_H_ #include "base/callback.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/memory/weak_ptr.h" #include "base/time/time.h" #include "media/base/video_frame.h" #include "media/cast/cast_config.h" #include "media/cast/cast_environment.h" namespace media { namespace cast { class VideoFrameFactory; // All these functions are called from the main cast thread. class VideoEncoder { public: typedef base::Callback)> FrameEncodedCallback; virtual ~VideoEncoder() {} // Returns true if the size of video frames passed in successive calls to // EncodedVideoFrame() can vary. virtual bool CanEncodeVariedFrameSizes() const = 0; // If true is returned, the Encoder has accepted the request and will process // it asynchronously, running |frame_encoded_callback| on the MAIN // CastEnvironment thread with the result. If false is returned, nothing // happens and the callback will not be run. virtual bool EncodeVideoFrame( const scoped_refptr& video_frame, const base::TimeTicks& reference_time, const FrameEncodedCallback& frame_encoded_callback) = 0; // Inform the encoder about the new target bit rate. virtual void SetBitRate(int new_bit_rate) = 0; // Inform the encoder to encode the next frame as a key frame. virtual void GenerateKeyFrame() = 0; // Inform the encoder to only reference frames older or equal to frame_id; virtual void LatestFrameIdToReference(uint32 frame_id) = 0; // Creates a |VideoFrameFactory| object to vend |VideoFrame| object with // encoder affinity (defined as offering some sort of performance benefit). // This is an optional capability and by default returns null. virtual scoped_ptr CreateVideoFrameFactory(); // Instructs the encoder to finish and emit all frames that have been // submitted for encoding. An encoder may hold a certain number of frames for // analysis. Under certain network conditions, particularly when there is // network congestion, it is necessary to flush out of the encoder all // submitted frames so that eventually new frames may be encoded. Like // EncodeVideoFrame(), the encoder will process this request asynchronously. virtual void EmitFrames(); }; } // namespace cast } // namespace media #endif // MEDIA_CAST_SENDER_VIDEO_ENCODER_H_