// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "media/filters/h264_bitstream_buffer.h" #include "base/sys_byteorder.h" namespace media { H264BitstreamBuffer::H264BitstreamBuffer() : data_(NULL) { Reset(); } H264BitstreamBuffer::~H264BitstreamBuffer() { free(data_); data_ = NULL; } void H264BitstreamBuffer::Reset() { free(data_); data_ = NULL; capacity_ = 0; pos_ = 0; reg_ = 0; Grow(); bits_left_in_reg_ = kRegBitSize; } void H264BitstreamBuffer::Grow() { data_ = static_cast(realloc(data_, capacity_ + kGrowBytes)); CHECK(data_) << "Failed growing the buffer"; capacity_ += kGrowBytes; } void H264BitstreamBuffer::FlushReg() { // Flush all bytes that have at least one bit cached, but not more // (on Flush(), reg_ may not be full). size_t bits_in_reg = kRegBitSize - bits_left_in_reg_; if (bits_in_reg == 0) return; size_t bytes_in_reg = (bits_in_reg + 7) / 8; reg_ <<= (kRegBitSize - bits_in_reg); // Convert to MSB and append as such to the stream. reg_ = base::HostToNet64(reg_); // Make sure we have enough space. Grow() will CHECK() on allocation failure. if (pos_ + bytes_in_reg < capacity_) Grow(); memcpy(data_ + pos_, ®_, bytes_in_reg); pos_ += bytes_in_reg; reg_ = 0; bits_left_in_reg_ = kRegBitSize; } void H264BitstreamBuffer::AppendU64(size_t num_bits, uint64_t val) { CHECK_LE(num_bits, kRegBitSize); while (num_bits > 0) { if (bits_left_in_reg_ == 0) FlushReg(); uint64_t bits_to_write = num_bits > bits_left_in_reg_ ? bits_left_in_reg_ : num_bits; uint64_t val_to_write = (val >> (num_bits - bits_to_write)); if (bits_to_write < 64) val_to_write &= ((1ull << bits_to_write) - 1); reg_ <<= bits_to_write; reg_ |= val_to_write; num_bits -= bits_to_write; bits_left_in_reg_ -= bits_to_write; } } void H264BitstreamBuffer::AppendBool(bool val) { if (bits_left_in_reg_ == 0) FlushReg(); reg_ <<= 1; reg_ |= (static_cast(val) & 1); --bits_left_in_reg_; } void H264BitstreamBuffer::AppendSE(int val) { if (val > 0) AppendUE(val * 2 - 1); else AppendUE(-val * 2); } void H264BitstreamBuffer::AppendUE(unsigned int val) { size_t num_zeros = 0; unsigned int v = val + 1; while (v > 1) { v >>= 1; ++num_zeros; } AppendBits(num_zeros, 0); AppendBits(num_zeros + 1, val + 1); } #define DCHECK_FINISHED() \ DCHECK_EQ(bits_left_in_reg_, kRegBitSize) << "Pending bits not yet written " \ "to the buffer, call " \ "FinishNALU() first." void H264BitstreamBuffer::BeginNALU(H264NALU::Type nalu_type, int nal_ref_idc) { DCHECK_FINISHED(); DCHECK_LE(nalu_type, H264NALU::kEOStream); DCHECK_GE(nal_ref_idc, 0); DCHECK_LE(nal_ref_idc, 3); AppendBits(32, 0x00000001); AppendBits(1, 0); // forbidden_zero_bit AppendBits(2, nal_ref_idc); AppendBits(5, nalu_type); } void H264BitstreamBuffer::FinishNALU() { // RBSP stop one bit. AppendBits(1, 1); // Byte-alignment zero bits. AppendBits(bits_left_in_reg_ % 8, 0); if (bits_left_in_reg_ != kRegBitSize) FlushReg(); } size_t H264BitstreamBuffer::BytesInBuffer() { DCHECK_FINISHED(); return pos_; } uint8_t* H264BitstreamBuffer::data() { DCHECK(data_); DCHECK_FINISHED(); return data_; } } // namespace media