// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_RENDERERS_SKCANVAS_VIDEO_RENDERER_H_ #define MEDIA_RENDERERS_SKCANVAS_VIDEO_RENDERER_H_ #include #include #include "base/macros.h" #include "base/memory/ref_counted.h" #include "base/threading/thread_checker.h" #include "base/time/time.h" #include "base/timer/timer.h" #include "media/base/media_export.h" #include "media/base/timestamp_constants.h" #include "media/base/video_frame.h" #include "media/base/video_rotation.h" #include "media/filters/context_3d.h" #include "skia/ext/refptr.h" #include "third_party/skia/include/core/SkImage.h" #include "third_party/skia/include/core/SkXfermode.h" class SkCanvas; class SkImage; namespace gfx { class RectF; } namespace media { class VideoImageGenerator; // Handles rendering of VideoFrames to SkCanvases. class MEDIA_EXPORT SkCanvasVideoRenderer { public: SkCanvasVideoRenderer(); ~SkCanvasVideoRenderer(); // Paints |video_frame| on |canvas|, scaling and rotating the result to fit // dimensions specified by |dest_rect|. // If the format of |video_frame| is PIXEL_FORMAT_NATIVE_TEXTURE, |context_3d| // must be provided. // // Black will be painted on |canvas| if |video_frame| is null. void Paint(const scoped_refptr& video_frame, SkCanvas* canvas, const gfx::RectF& dest_rect, uint8_t alpha, SkXfermode::Mode mode, VideoRotation video_rotation, const Context3D& context_3d); // Copy |video_frame| on |canvas|. // If the format of |video_frame| is PIXEL_FORMAT_NATIVE_TEXTURE, |context_3d| // must be provided. void Copy(const scoped_refptr& video_frame, SkCanvas* canvas, const Context3D& context_3d); // Convert the contents of |video_frame| to raw RGB pixels. |rgb_pixels| // should point into a buffer large enough to hold as many 32 bit RGBA pixels // as are in the visible_rect() area of the frame. static void ConvertVideoFrameToRGBPixels(const media::VideoFrame* video_frame, void* rgb_pixels, size_t row_bytes); // Copy the contents of texture of |video_frame| to texture |texture|. // |level|, |internal_format|, |type| specify target texture |texture|. // The format of |video_frame| must be VideoFrame::NATIVE_TEXTURE. static void CopyVideoFrameSingleTextureToGLTexture( gpu::gles2::GLES2Interface* gl, VideoFrame* video_frame, unsigned int texture, unsigned int internal_format, unsigned int type, bool premultiply_alpha, bool flip_y); // In general, We hold the most recently painted frame to increase the // performance for the case that the same frame needs to be painted // repeatedly. Call this function if you are sure the most recent frame will // never be painted again, so we can release the resource. void ResetCache(); private: // Last image used to draw to the canvas. skia::RefPtr last_image_; // Timestamp of the videoframe used to generate |last_image_|. base::TimeDelta last_timestamp_ = media::kNoTimestamp(); // If |last_image_| is not used for a while, it's deleted to save memory. base::DelayTimer last_image_deleting_timer_; // Used for DCHECKs to ensure method calls executed in the correct thread. base::ThreadChecker thread_checker_; DISALLOW_COPY_AND_ASSIGN(SkCanvasVideoRenderer); }; } // namespace media #endif // MEDIA_RENDERERS_SKCANVAS_VIDEO_RENDERER_H_