// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include "base/bind.h" #include "base/callback.h" #include "base/callback_helpers.h" #include "base/debug/stack_trace.h" #include "base/message_loop/message_loop.h" #include "base/stl_util.h" #include "base/strings/string_number_conversions.h" #include "base/strings/string_split.h" #include "base/strings/stringprintf.h" #include "base/synchronization/lock.h" #include "base/test/simple_test_tick_clock.h" #include "media/base/data_buffer.h" #include "media/base/gmock_callback_support.h" #include "media/base/limits.h" #include "media/base/mock_filters.h" #include "media/base/null_video_sink.h" #include "media/base/test_helpers.h" #include "media/base/video_frame.h" #include "media/base/wall_clock_time_source.h" #include "media/renderers/mock_gpu_memory_buffer_video_frame_pool.h" #include "media/renderers/video_renderer_impl.h" #include "testing/gtest/include/gtest/gtest.h" using ::testing::_; using ::testing::AnyNumber; using ::testing::Invoke; using ::testing::Mock; using ::testing::NiceMock; using ::testing::Return; using ::testing::SaveArg; using ::testing::StrictMock; namespace media { ACTION_P(RunClosure, closure) { closure.Run(); } MATCHER_P(HasTimestamp, ms, "") { *result_listener << "has timestamp " << arg->timestamp().InMilliseconds(); return arg->timestamp().InMilliseconds() == ms; } class VideoRendererImplTest : public testing::Test { public: VideoRendererImplTest() : tick_clock_(new base::SimpleTestTickClock()), decoder_(new MockVideoDecoder()), demuxer_stream_(DemuxerStream::VIDEO) { ScopedVector decoders; decoders.push_back(decoder_); null_video_sink_.reset(new NullVideoSink( false, base::TimeDelta::FromSecondsD(1.0 / 60), base::Bind(&MockCB::FrameReceived, base::Unretained(&mock_cb_)), message_loop_.task_runner())); renderer_.reset(new VideoRendererImpl( message_loop_.task_runner(), message_loop_.task_runner().get(), null_video_sink_.get(), decoders.Pass(), true, nullptr, // gpu_factories new MediaLog())); renderer_->SetTickClockForTesting(scoped_ptr(tick_clock_)); null_video_sink_->set_tick_clock_for_testing(tick_clock_); time_source_.set_tick_clock_for_testing(tick_clock_); // Start wallclock time at a non-zero value. AdvanceWallclockTimeInMs(12345); demuxer_stream_.set_video_decoder_config(TestVideoConfig::Normal()); // We expect these to be called but we don't care how/when. EXPECT_CALL(demuxer_stream_, Read(_)).WillRepeatedly( RunCallback<0>(DemuxerStream::kOk, scoped_refptr(new DecoderBuffer(0)))); } virtual ~VideoRendererImplTest() {} void Initialize() { InitializeWithLowDelay(false); } void InitializeWithLowDelay(bool low_delay) { // Monitor decodes from the decoder. EXPECT_CALL(*decoder_, Decode(_, _)) .WillRepeatedly(Invoke(this, &VideoRendererImplTest::DecodeRequested)); EXPECT_CALL(*decoder_, Reset(_)) .WillRepeatedly(Invoke(this, &VideoRendererImplTest::FlushRequested)); // Initialize, we shouldn't have any reads. InitializeRenderer(low_delay, true); } void InitializeRenderer(bool low_delay, bool expect_to_success) { SCOPED_TRACE( base::StringPrintf("InitializeRenderer(%d)", expect_to_success)); WaitableMessageLoopEvent event; CallInitialize(event.GetPipelineStatusCB(), low_delay, expect_to_success); event.RunAndWaitForStatus(expect_to_success ? PIPELINE_OK : DECODER_ERROR_NOT_SUPPORTED); } void CallInitialize(const PipelineStatusCB& status_cb, bool low_delay, bool expect_to_success) { if (low_delay) demuxer_stream_.set_liveness(DemuxerStream::LIVENESS_LIVE); EXPECT_CALL(*decoder_, Initialize(_, _, _, _)) .WillOnce( DoAll(SaveArg<3>(&output_cb_), RunCallback<2>(expect_to_success))); EXPECT_CALL(*this, OnWaitingForDecryptionKey()).Times(0); renderer_->Initialize( &demuxer_stream_, status_cb, media::SetDecryptorReadyCB(), base::Bind(&VideoRendererImplTest::OnStatisticsUpdate, base::Unretained(this)), base::Bind(&StrictMock::BufferingStateChange, base::Unretained(&mock_cb_)), ended_event_.GetClosure(), error_event_.GetPipelineStatusCB(), base::Bind(&WallClockTimeSource::GetWallClockTimes, base::Unretained(&time_source_)), base::Bind(&VideoRendererImplTest::OnWaitingForDecryptionKey, base::Unretained(this))); } void StartPlayingFrom(int milliseconds) { SCOPED_TRACE(base::StringPrintf("StartPlayingFrom(%d)", milliseconds)); const base::TimeDelta media_time = base::TimeDelta::FromMilliseconds(milliseconds); time_source_.SetMediaTime(media_time); renderer_->StartPlayingFrom(media_time); message_loop_.RunUntilIdle(); } void Flush() { SCOPED_TRACE("Flush()"); WaitableMessageLoopEvent event; renderer_->Flush(event.GetClosure()); event.RunAndWait(); } void Destroy() { SCOPED_TRACE("Destroy()"); renderer_.reset(); message_loop_.RunUntilIdle(); } // Parses a string representation of video frames and generates corresponding // VideoFrame objects in |decode_results_|. // // Syntax: // nn - Queue a decoder buffer with timestamp nn * 1000us // abort - Queue an aborted read // error - Queue a decoder error // // Examples: // A clip that is four frames long: "0 10 20 30" // A clip that has a decode error: "60 70 error" void QueueFrames(const std::string& str) { for (const std::string& token : base::SplitString(str, " ", base::TRIM_WHITESPACE, base::SPLIT_WANT_ALL)) { if (token == "abort") { scoped_refptr null_frame; decode_results_.push_back( std::make_pair(VideoDecoder::kAborted, null_frame)); continue; } if (token == "error") { scoped_refptr null_frame; decode_results_.push_back( std::make_pair(VideoDecoder::kDecodeError, null_frame)); continue; } int timestamp_in_ms = 0; if (base::StringToInt(token, ×tamp_in_ms)) { gfx::Size natural_size = TestVideoConfig::NormalCodedSize(); scoped_refptr frame = VideoFrame::CreateFrame( PIXEL_FORMAT_YV12, natural_size, gfx::Rect(natural_size), natural_size, base::TimeDelta::FromMilliseconds(timestamp_in_ms)); decode_results_.push_back(std::make_pair(VideoDecoder::kOk, frame)); continue; } CHECK(false) << "Unrecognized decoder buffer token: " << token; } } bool IsReadPending() { return !decode_cb_.is_null(); } void WaitForError(PipelineStatus expected) { SCOPED_TRACE(base::StringPrintf("WaitForError(%d)", expected)); error_event_.RunAndWaitForStatus(expected); } void WaitForEnded() { SCOPED_TRACE("WaitForEnded()"); ended_event_.RunAndWait(); } void WaitForPendingRead() { SCOPED_TRACE("WaitForPendingRead()"); if (!decode_cb_.is_null()) return; DCHECK(wait_for_pending_decode_cb_.is_null()); WaitableMessageLoopEvent event; wait_for_pending_decode_cb_ = event.GetClosure(); event.RunAndWait(); DCHECK(!decode_cb_.is_null()); DCHECK(wait_for_pending_decode_cb_.is_null()); } void SatisfyPendingRead() { CHECK(!decode_cb_.is_null()); CHECK(!decode_results_.empty()); // Post tasks for OutputCB and DecodeCB. scoped_refptr frame = decode_results_.front().second; if (frame.get()) message_loop_.PostTask(FROM_HERE, base::Bind(output_cb_, frame)); message_loop_.PostTask( FROM_HERE, base::Bind(base::ResetAndReturn(&decode_cb_), decode_results_.front().first)); decode_results_.pop_front(); } void SatisfyPendingReadWithEndOfStream() { DCHECK(!decode_cb_.is_null()); // Return EOS buffer to trigger EOS frame. EXPECT_CALL(demuxer_stream_, Read(_)) .WillOnce(RunCallback<0>(DemuxerStream::kOk, DecoderBuffer::CreateEOSBuffer())); // Satify pending |decode_cb_| to trigger a new DemuxerStream::Read(). message_loop_.PostTask( FROM_HERE, base::Bind(base::ResetAndReturn(&decode_cb_), VideoDecoder::kOk)); WaitForPendingRead(); message_loop_.PostTask( FROM_HERE, base::Bind(base::ResetAndReturn(&decode_cb_), VideoDecoder::kOk)); } void AdvanceWallclockTimeInMs(int time_ms) { DCHECK_EQ(&message_loop_, base::MessageLoop::current()); base::AutoLock l(lock_); tick_clock_->Advance(base::TimeDelta::FromMilliseconds(time_ms)); } void AdvanceTimeInMs(int time_ms) { DCHECK_EQ(&message_loop_, base::MessageLoop::current()); base::AutoLock l(lock_); time_ += base::TimeDelta::FromMilliseconds(time_ms); time_source_.StopTicking(); time_source_.SetMediaTime(time_); time_source_.StartTicking(); } bool has_ended() const { return ended_event_.is_signaled(); } protected: // Fixture members. scoped_ptr renderer_; base::SimpleTestTickClock* tick_clock_; // Owned by |renderer_|. MockVideoDecoder* decoder_; // Owned by |renderer_|. NiceMock demuxer_stream_; // Use StrictMock to catch missing/extra callbacks. class MockCB { public: MOCK_METHOD1(FrameReceived, void(const scoped_refptr&)); MOCK_METHOD1(BufferingStateChange, void(BufferingState)); }; StrictMock mock_cb_; // Must be destroyed before |renderer_| since they share |tick_clock_|. scoped_ptr null_video_sink_; PipelineStatistics last_pipeline_statistics_; WallClockTimeSource time_source_; base::MessageLoop message_loop_; private: void DecodeRequested(const scoped_refptr& buffer, const VideoDecoder::DecodeCB& decode_cb) { DCHECK_EQ(&message_loop_, base::MessageLoop::current()); CHECK(decode_cb_.is_null()); decode_cb_ = decode_cb; // Wake up WaitForPendingRead() if needed. if (!wait_for_pending_decode_cb_.is_null()) base::ResetAndReturn(&wait_for_pending_decode_cb_).Run(); if (decode_results_.empty()) return; SatisfyPendingRead(); } void FlushRequested(const base::Closure& callback) { DCHECK_EQ(&message_loop_, base::MessageLoop::current()); decode_results_.clear(); if (!decode_cb_.is_null()) { QueueFrames("abort"); SatisfyPendingRead(); } message_loop_.PostTask(FROM_HERE, callback); } void OnStatisticsUpdate(const PipelineStatistics& stats) { last_pipeline_statistics_ = stats; } MOCK_METHOD0(OnWaitingForDecryptionKey, void(void)); // Used to protect |time_|. base::Lock lock_; base::TimeDelta time_; // Used for satisfying reads. VideoDecoder::OutputCB output_cb_; VideoDecoder::DecodeCB decode_cb_; base::TimeDelta next_frame_timestamp_; WaitableMessageLoopEvent error_event_; WaitableMessageLoopEvent ended_event_; // Run during DecodeRequested() to unblock WaitForPendingRead(). base::Closure wait_for_pending_decode_cb_; std::deque > > decode_results_; DISALLOW_COPY_AND_ASSIGN(VideoRendererImplTest); }; TEST_F(VideoRendererImplTest, DoNothing) { // Test that creation and deletion doesn't depend on calls to Initialize() // and/or Destroy(). } TEST_F(VideoRendererImplTest, DestroyWithoutInitialize) { Destroy(); } TEST_F(VideoRendererImplTest, Initialize) { Initialize(); Destroy(); } TEST_F(VideoRendererImplTest, InitializeAndStartPlayingFrom) { Initialize(); QueueFrames("0 10 20 30"); EXPECT_CALL(mock_cb_, FrameReceived(HasTimestamp(0))); EXPECT_CALL(mock_cb_, BufferingStateChange(BUFFERING_HAVE_ENOUGH)); StartPlayingFrom(0); Destroy(); } TEST_F(VideoRendererImplTest, InitializeAndEndOfStream) { Initialize(); StartPlayingFrom(0); WaitForPendingRead(); { SCOPED_TRACE("Waiting for BUFFERING_HAVE_ENOUGH"); WaitableMessageLoopEvent event; EXPECT_CALL(mock_cb_, BufferingStateChange(BUFFERING_HAVE_ENOUGH)) .WillOnce(RunClosure(event.GetClosure())); SatisfyPendingReadWithEndOfStream(); event.RunAndWait(); } // Firing a time state changed to true should be ignored... renderer_->OnTimeStateChanged(true); EXPECT_FALSE(null_video_sink_->is_started()); Destroy(); } TEST_F(VideoRendererImplTest, DestroyWhileInitializing) { CallInitialize(NewExpectedStatusCB(PIPELINE_ERROR_ABORT), false, PIPELINE_OK); Destroy(); } TEST_F(VideoRendererImplTest, DestroyWhileFlushing) { Initialize(); QueueFrames("0 10 20 30"); EXPECT_CALL(mock_cb_, FrameReceived(HasTimestamp(0))); EXPECT_CALL(mock_cb_, BufferingStateChange(BUFFERING_HAVE_ENOUGH)); StartPlayingFrom(0); EXPECT_CALL(mock_cb_, BufferingStateChange(BUFFERING_HAVE_NOTHING)); renderer_->Flush(NewExpectedClosure()); Destroy(); } TEST_F(VideoRendererImplTest, Play) { Initialize(); QueueFrames("0 10 20 30"); EXPECT_CALL(mock_cb_, FrameReceived(HasTimestamp(0))); EXPECT_CALL(mock_cb_, BufferingStateChange(BUFFERING_HAVE_ENOUGH)); StartPlayingFrom(0); Destroy(); } TEST_F(VideoRendererImplTest, FlushWithNothingBuffered) { Initialize(); StartPlayingFrom(0); // We shouldn't expect a buffering state change since we never reached // BUFFERING_HAVE_ENOUGH. Flush(); Destroy(); } TEST_F(VideoRendererImplTest, DecodeError_Playing) { Initialize(); QueueFrames("0 10 20 30"); EXPECT_CALL(mock_cb_, FrameReceived(_)).Times(testing::AtLeast(1)); // Consider the case that rendering is faster than we setup the test event. // In that case, when we run out of the frames, BUFFERING_HAVE_NOTHING will // be called. EXPECT_CALL(mock_cb_, BufferingStateChange(BUFFERING_HAVE_ENOUGH)); EXPECT_CALL(mock_cb_, BufferingStateChange(BUFFERING_HAVE_NOTHING)) .Times(testing::AtMost(1)); StartPlayingFrom(0); renderer_->OnTimeStateChanged(true); time_source_.StartTicking(); AdvanceTimeInMs(10); QueueFrames("error"); SatisfyPendingRead(); WaitForError(PIPELINE_ERROR_DECODE); Destroy(); } TEST_F(VideoRendererImplTest, DecodeError_DuringStartPlayingFrom) { Initialize(); QueueFrames("error"); StartPlayingFrom(0); Destroy(); } TEST_F(VideoRendererImplTest, StartPlayingFrom_Exact) { Initialize(); QueueFrames("50 60 70 80 90"); EXPECT_CALL(mock_cb_, FrameReceived(HasTimestamp(60))); EXPECT_CALL(mock_cb_, BufferingStateChange(BUFFERING_HAVE_ENOUGH)); StartPlayingFrom(60); Destroy(); } TEST_F(VideoRendererImplTest, StartPlayingFrom_RightBefore) { Initialize(); QueueFrames("50 60 70 80 90"); EXPECT_CALL(mock_cb_, FrameReceived(HasTimestamp(50))); EXPECT_CALL(mock_cb_, BufferingStateChange(BUFFERING_HAVE_ENOUGH)); StartPlayingFrom(59); Destroy(); } TEST_F(VideoRendererImplTest, StartPlayingFrom_RightAfter) { Initialize(); QueueFrames("50 60 70 80 90"); EXPECT_CALL(mock_cb_, FrameReceived(HasTimestamp(60))); EXPECT_CALL(mock_cb_, BufferingStateChange(BUFFERING_HAVE_ENOUGH)); StartPlayingFrom(61); Destroy(); } TEST_F(VideoRendererImplTest, StartPlayingFrom_LowDelay) { // In low-delay mode only one frame is required to finish preroll. But frames // prior to the start time will not be used. InitializeWithLowDelay(true); QueueFrames("0 10"); EXPECT_CALL(mock_cb_, FrameReceived(HasTimestamp(10))); // Expect some amount of have enough/nothing due to only requiring one frame. EXPECT_CALL(mock_cb_, BufferingStateChange(BUFFERING_HAVE_ENOUGH)) .Times(AnyNumber()); EXPECT_CALL(mock_cb_, BufferingStateChange(BUFFERING_HAVE_NOTHING)) .Times(AnyNumber()); StartPlayingFrom(10); QueueFrames("20"); SatisfyPendingRead(); renderer_->OnTimeStateChanged(true); time_source_.StartTicking(); WaitableMessageLoopEvent event; EXPECT_CALL(mock_cb_, FrameReceived(HasTimestamp(20))) .WillOnce(RunClosure(event.GetClosure())); AdvanceTimeInMs(20); event.RunAndWait(); Destroy(); } // Verify that a late decoder response doesn't break invariants in the renderer. TEST_F(VideoRendererImplTest, DestroyDuringOutstandingRead) { Initialize(); QueueFrames("0 10 20 30"); EXPECT_CALL(mock_cb_, FrameReceived(HasTimestamp(0))); EXPECT_CALL(mock_cb_, BufferingStateChange(BUFFERING_HAVE_ENOUGH)); StartPlayingFrom(0); // Check that there is an outstanding Read() request. EXPECT_TRUE(IsReadPending()); Destroy(); } TEST_F(VideoRendererImplTest, VideoDecoder_InitFailure) { InitializeRenderer(false, false); Destroy(); } TEST_F(VideoRendererImplTest, Underflow) { Initialize(); QueueFrames("0 30 60 90"); { WaitableMessageLoopEvent event; EXPECT_CALL(mock_cb_, FrameReceived(HasTimestamp(0))); EXPECT_CALL(mock_cb_, BufferingStateChange(BUFFERING_HAVE_ENOUGH)) .WillOnce(RunClosure(event.GetClosure())); StartPlayingFrom(0); event.RunAndWait(); Mock::VerifyAndClearExpectations(&mock_cb_); } renderer_->OnTimeStateChanged(true); // Advance time slightly, but enough to exceed the duration of the last frame. // Frames should be dropped and we should NOT signal having nothing. { SCOPED_TRACE("Waiting for frame drops"); WaitableMessageLoopEvent event; // Note: Starting the TimeSource will cause the old VideoRendererImpl to // start rendering frames on its own thread, so the first frame may be // received. time_source_.StartTicking(); EXPECT_CALL(mock_cb_, FrameReceived(HasTimestamp(30))).Times(0); EXPECT_CALL(mock_cb_, FrameReceived(HasTimestamp(60))).Times(0); EXPECT_CALL(mock_cb_, FrameReceived(HasTimestamp(90))) .WillOnce(RunClosure(event.GetClosure())); AdvanceTimeInMs(91); event.RunAndWait(); Mock::VerifyAndClearExpectations(&mock_cb_); } // Advance time more. Now we should signal having nothing. And put // the last frame up for display. { SCOPED_TRACE("Waiting for BUFFERING_HAVE_NOTHING"); WaitableMessageLoopEvent event; EXPECT_CALL(mock_cb_, BufferingStateChange(BUFFERING_HAVE_NOTHING)) .WillOnce(RunClosure(event.GetClosure())); AdvanceTimeInMs(30); event.RunAndWait(); Mock::VerifyAndClearExpectations(&mock_cb_); } // Receiving end of stream should signal having enough. { SCOPED_TRACE("Waiting for BUFFERING_HAVE_ENOUGH"); WaitableMessageLoopEvent event; EXPECT_CALL(mock_cb_, BufferingStateChange(BUFFERING_HAVE_ENOUGH)) .WillOnce(RunClosure(event.GetClosure())); SatisfyPendingReadWithEndOfStream(); event.RunAndWait(); } WaitForEnded(); Destroy(); } // Verifies that the sink is stopped after rendering the first frame if // playback hasn't started. TEST_F(VideoRendererImplTest, RenderingStopsAfterFirstFrame) { InitializeWithLowDelay(true); QueueFrames("0"); EXPECT_CALL(mock_cb_, FrameReceived(HasTimestamp(0))); EXPECT_CALL(mock_cb_, BufferingStateChange(BUFFERING_HAVE_ENOUGH)); { SCOPED_TRACE("Waiting for sink to stop."); WaitableMessageLoopEvent event; null_video_sink_->set_background_render(true); null_video_sink_->set_stop_cb(event.GetClosure()); StartPlayingFrom(0); EXPECT_TRUE(IsReadPending()); SatisfyPendingReadWithEndOfStream(); event.RunAndWait(); } EXPECT_FALSE(has_ended()); Destroy(); } // Verifies that the sink is stopped after rendering the first frame if // playback ha started. TEST_F(VideoRendererImplTest, RenderingStopsAfterOneFrameWithEOS) { InitializeWithLowDelay(true); QueueFrames("0"); EXPECT_CALL(mock_cb_, FrameReceived(HasTimestamp(0))); EXPECT_CALL(mock_cb_, BufferingStateChange(BUFFERING_HAVE_ENOUGH)); { SCOPED_TRACE("Waiting for sink to stop."); WaitableMessageLoopEvent event; null_video_sink_->set_stop_cb(event.GetClosure()); StartPlayingFrom(0); renderer_->OnTimeStateChanged(true); EXPECT_TRUE(IsReadPending()); SatisfyPendingReadWithEndOfStream(); WaitForEnded(); renderer_->OnTimeStateChanged(false); event.RunAndWait(); } Destroy(); } // Tests the case where the video started and received a single Render() call, // then the video was put into the background. TEST_F(VideoRendererImplTest, RenderingStartedThenStopped) { Initialize(); QueueFrames("0 30 60 90"); // Start the sink and wait for the first callback. Set statistics to a non // zero value, once we have some decoded frames they should be overwritten. last_pipeline_statistics_.video_frames_dropped = 1; { WaitableMessageLoopEvent event; EXPECT_CALL(mock_cb_, BufferingStateChange(BUFFERING_HAVE_ENOUGH)); EXPECT_CALL(mock_cb_, FrameReceived(HasTimestamp(0))) .WillOnce(RunClosure(event.GetClosure())); StartPlayingFrom(0); event.RunAndWait(); Mock::VerifyAndClearExpectations(&mock_cb_); EXPECT_EQ(0u, last_pipeline_statistics_.video_frames_dropped); } // Consider the case that rendering is faster than we setup the test event. // In that case, when we run out of the frames, BUFFERING_HAVE_NOTHING will // be called. And then during SatisfyPendingReadWithEndOfStream, // BUFFER_HAVE_ENOUGH will be called again. EXPECT_CALL(mock_cb_, BufferingStateChange(BUFFERING_HAVE_ENOUGH)) .Times(testing::AtMost(1)); EXPECT_CALL(mock_cb_, BufferingStateChange(BUFFERING_HAVE_NOTHING)) .Times(testing::AtMost(1)); renderer_->OnTimeStateChanged(true); time_source_.StartTicking(); // Suspend all future callbacks and synthetically advance the media time, // because this is a background render, we won't underflow by waiting until // a pending read is ready. null_video_sink_->set_background_render(true); AdvanceTimeInMs(91); EXPECT_CALL(mock_cb_, FrameReceived(HasTimestamp(90))); WaitForPendingRead(); SatisfyPendingReadWithEndOfStream(); // If this wasn't background rendering mode, this would result in two frames // being dropped, but since we set background render to true, none should be // reported EXPECT_EQ(0u, last_pipeline_statistics_.video_frames_dropped); EXPECT_EQ(4u, last_pipeline_statistics_.video_frames_decoded); AdvanceTimeInMs(30); WaitForEnded(); Destroy(); } TEST_F(VideoRendererImplTest, StartPlayingFromThenFlushThenEOS) { Initialize(); QueueFrames("0 30 60 90"); WaitableMessageLoopEvent event; EXPECT_CALL(mock_cb_, FrameReceived(HasTimestamp(0))); EXPECT_CALL(mock_cb_, BufferingStateChange(BUFFERING_HAVE_ENOUGH)) .WillOnce(RunClosure(event.GetClosure())); StartPlayingFrom(0); event.RunAndWait(); // Cycle ticking so that we get a non-null reference time. time_source_.StartTicking(); time_source_.StopTicking(); // Flush and simulate a seek past EOS, where some error prevents the decoder // from returning any frames. EXPECT_CALL(mock_cb_, BufferingStateChange(BUFFERING_HAVE_NOTHING)); Flush(); StartPlayingFrom(200); WaitForPendingRead(); SatisfyPendingReadWithEndOfStream(); EXPECT_CALL(mock_cb_, BufferingStateChange(BUFFERING_HAVE_ENOUGH)); WaitForEnded(); Destroy(); } class VideoRendererImplAsyncAddFrameReadyTest : public VideoRendererImplTest { public: VideoRendererImplAsyncAddFrameReadyTest() { scoped_ptr gpu_memory_buffer_pool( new MockGpuMemoryBufferVideoFramePool(&frame_ready_cbs_)); renderer_->SetGpuMemoryBufferVideoForTesting(gpu_memory_buffer_pool.Pass()); } protected: std::vector frame_ready_cbs_; }; TEST_F(VideoRendererImplAsyncAddFrameReadyTest, InitializeAndStartPlayingFrom) { Initialize(); QueueFrames("0 10 20 30"); EXPECT_CALL(mock_cb_, FrameReceived(HasTimestamp(0))); EXPECT_CALL(mock_cb_, BufferingStateChange(BUFFERING_HAVE_ENOUGH)); StartPlayingFrom(0); ASSERT_EQ(1u, frame_ready_cbs_.size()); uint32_t frame_ready_index = 0; while (frame_ready_index < frame_ready_cbs_.size()) { frame_ready_cbs_[frame_ready_index++].Run(); message_loop_.RunUntilIdle(); } Destroy(); } TEST_F(VideoRendererImplAsyncAddFrameReadyTest, SequenceTokenDiscardOneFrame) { Initialize(); QueueFrames("0 10 20 30"); StartPlayingFrom(0); Flush(); ASSERT_EQ(1u, frame_ready_cbs_.size()); // This frame will be discarded. frame_ready_cbs_.front().Run(); Destroy(); } } // namespace media