// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include #include #include #include "base/at_exit.h" #include "base/bind.h" #include "base/command_line.h" #include "base/memory/scoped_ptr.h" #include "base/string_number_conversions.h" #include "base/time.h" #include "media/base/video_frame.h" #include "media/tools/shader_bench/cpu_color_painter.h" #include "media/tools/shader_bench/gpu_color_painter.h" #include "media/tools/shader_bench/painter.h" #include "media/tools/shader_bench/window.h" #include "ui/gfx/native_widget_types.h" #include "ui/gl/gl_bindings.h" #include "ui/gl/gl_context.h" #include "ui/gl/gl_implementation.h" #include "ui/gl/gl_surface.h" #if defined(TOOLKIT_GTK) #include #endif static const int kNumFramesToPaint = 500; static base::TimeTicks g_start_; static base::TimeTicks g_end_; long CalculateYUVFrameSize(FILE* file_handle, int num_frames) { fseek(file_handle, 0, SEEK_END); long file_size = (long) ftell(file_handle); rewind(file_handle); return file_size / num_frames; } void GetFrames(std::string file_name, int width, int height, int num_frames, std::deque >& out_frames) { FILE* file_handle = fopen(file_name.c_str(), "rb"); if (!file_handle) { printf("Could not open %s\n", file_name.c_str()); exit(1); } long frame_size = CalculateYUVFrameSize(file_handle, num_frames); gfx::Size size(width, height); for (int i = 0; i < num_frames; i++) { scoped_refptr video_frame = media::VideoFrame::CreateFrame(media::VideoFrame::YV12, size, gfx::Rect(size), size, base::TimeDelta()); long bytes_read = fread(video_frame->data(0), 1, frame_size, file_handle); if (bytes_read != frame_size) { printf("Could not read %s\n", file_name.c_str()); fclose(file_handle); exit(1); } out_frames.push_back(video_frame); } fclose(file_handle); } void TestFinished() { g_end_ = base::TimeTicks::HighResNow(); double time_in_seconds = static_cast((g_end_ - g_start_).InMilliseconds()) / 1000; double fps = kNumFramesToPaint / time_in_seconds; printf("Printed %f frames per second.\n", fps); } void RunTest(media::Window* window, Painter* painter) { g_start_ = base::TimeTicks::HighResNow(); window->Start(kNumFramesToPaint, base::Bind(&TestFinished), painter); } int main(int argc, char** argv) { // Read arguments. if (argc == 1) { printf("Usage: %s --file=FILE --wxh=DIMENSIONS --frames=NUM_FRAMES\n" "FILE is a raw .yuv file with 1+ frames in it\n" "DIMENSIONS is the width and height of the frame in pixels\n" "NUM_FRAMES is the number of frames in FILE\n", argv[0]); return 1; } // Read command line. #if defined(TOOLKIT_GTK) gtk_init(&argc, &argv); #endif CommandLine::Init(argc, argv); // Determine file name. std::string file_name = CommandLine::ForCurrentProcess()->GetSwitchValueASCII("file"); // Determine number of frames. int num_frames = 0; std::string str_num_frames = CommandLine::ForCurrentProcess()->GetSwitchValueASCII("frames"); base::StringToInt(str_num_frames, &num_frames); // Determine video dimensions. int width = 0; int height = 0; std::string dimensions = CommandLine::ForCurrentProcess()->GetSwitchValueASCII("wxh"); int x_index = dimensions.find('x'); std::string str_width = dimensions.substr(0, x_index); std::string str_height = dimensions.substr(x_index + 1, dimensions.length() - x_index - 1); base::StringToInt(str_width, &width); base::StringToInt(str_height, &height); // Process files. std::deque > frames; GetFrames(file_name, width, height, num_frames, frames); // Initialize window and graphics context. base::AtExitManager at_exit_manager; gfx::GLSurface::InitializeOneOff(); scoped_ptr window(new media::Window(width, height)); gfx::GLSurface* surface = gfx::GLSurface::CreateViewGLSurface(false, window->PluginWindow()); gfx::GLContext* context = gfx::GLContext::CreateGLContext( NULL, surface, gfx::PreferDiscreteGpu); context->MakeCurrent(surface); // This sets D3DPRESENT_INTERVAL_IMMEDIATE on Windows. context->SetSwapInterval(0); // Initialize and name GPU painters. static const int kNumPainters = 3; static const struct { const char* name; GPUPainter* painter; } painters[] = { { "CPU CSC + GPU Render", new CPUColorPainter() }, { "GPU CSC/Render", new GPUColorWithLuminancePainter() }, }; // Run GPU painter tests. for (int i = 0; i < kNumPainters; i++) { scoped_ptr painter(painters[i].painter); painter->LoadFrames(&frames); painter->SetGLContext(surface, context); painter->Initialize(width, height); printf("Running %s tests...", painters[i].name); RunTest(window.get(), painter.get()); } return 0; }