// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_VIDEO_VIDEO_ENCODE_ACCELERATOR_H_ #define MEDIA_VIDEO_VIDEO_ENCODE_ACCELERATOR_H_ #include #include "base/basictypes.h" #include "base/memory/ref_counted.h" #include "media/base/bitstream_buffer.h" #include "media/base/media_export.h" #include "media/base/video_decoder_config.h" #include "media/base/video_frame.h" namespace media { class BitstreamBuffer; class VideoFrame; // Video encoder interface. class MEDIA_EXPORT VideoEncodeAccelerator { public: // Specification of an encoding profile supported by an encoder. struct MEDIA_EXPORT SupportedProfile { SupportedProfile(); ~SupportedProfile(); VideoCodecProfile profile; gfx::Size max_resolution; uint32 max_framerate_numerator; uint32 max_framerate_denominator; }; using SupportedProfiles = std::vector; // Enumeration of potential errors generated by the API. enum Error { // An operation was attempted during an incompatible encoder state. kIllegalStateError, // Invalid argument was passed to an API method. kInvalidArgumentError, // A failure occurred at the GPU process or one of its dependencies. // Examples of such failures include GPU hardware failures, GPU driver // failures, GPU library failures, GPU process programming errors, and so // on. kPlatformFailureError, kErrorMax = kPlatformFailureError }; // Interface for clients that use VideoEncodeAccelerator. These callbacks will // not be made unless Initialize() has returned successfully. class MEDIA_EXPORT Client { public: // Callback to tell the client what size of frames and buffers to provide // for input and output. The VEA disclaims use or ownership of all // previously provided buffers once this callback is made. // Parameters: // |input_count| is the number of input VideoFrames required for encoding. // The client should be prepared to feed at least this many frames into the // encoder before being returned any input frames, since the encoder may // need to hold onto some subset of inputs as reference pictures. // |input_coded_size| is the logical size of the input frames (as reported // by VideoFrame::coded_size()) to encode, in pixels. The encoder may have // hardware alignment requirements that make this different from // |input_visible_size|, as requested in Initialize(), in which case the // input VideoFrame to Encode() should be padded appropriately. // |output_buffer_size| is the required size of output buffers for this // encoder in bytes. virtual void RequireBitstreamBuffers(unsigned int input_count, const gfx::Size& input_coded_size, size_t output_buffer_size) = 0; // Callback to deliver encoded bitstream buffers. Ownership of the buffer // is transferred back to the VEA::Client once this callback is made. // Parameters: // |bitstream_buffer_id| is the id of the buffer that is ready. // |payload_size| is the byte size of the used portion of the buffer. // |key_frame| is true if this delivered frame is a keyframe. virtual void BitstreamBufferReady(int32 bitstream_buffer_id, size_t payload_size, bool key_frame) = 0; // Error notification callback. Note that errors in Initialize() will not be // reported here, but will instead be indicated by a false return value // there. virtual void NotifyError(Error error) = 0; protected: // Clients are not owned by VEA instances and should not be deleted through // these pointers. virtual ~Client() {} }; // Video encoder functions. // Returns a list of the supported codec profiles of the video encoder. This // can be called before Initialize(). virtual SupportedProfiles GetSupportedProfiles() = 0; // Initializes the video encoder with specific configuration. Called once per // encoder construction. This call is synchronous and returns true iff // initialization is successful. // Parameters: // |input_format| is the frame format of the input stream (as would be // reported by VideoFrame::format() for frames passed to Encode()). // |input_visible_size| is the resolution of the input stream (as would be // reported by VideoFrame::visible_rect().size() for frames passed to // Encode()). // |output_profile| is the codec profile of the encoded output stream. // |initial_bitrate| is the initial bitrate of the encoded output stream, // in bits per second. // |client| is the client of this video encoder. The provided pointer must // be valid until Destroy() is called. // TODO(sheu): handle resolution changes. http://crbug.com/249944 virtual bool Initialize(VideoPixelFormat input_format, const gfx::Size& input_visible_size, VideoCodecProfile output_profile, uint32 initial_bitrate, Client* client) = 0; // Encodes the given frame. // Parameters: // |frame| is the VideoFrame that is to be encoded. // |force_keyframe| forces the encoding of a keyframe for this frame. virtual void Encode(const scoped_refptr& frame, bool force_keyframe) = 0; // Send a bitstream buffer to the encoder to be used for storing future // encoded output. Each call here with a given |buffer| will cause the buffer // to be filled once, then returned with BitstreamBufferReady(). // Parameters: // |buffer| is the bitstream buffer to use for output. virtual void UseOutputBitstreamBuffer(const BitstreamBuffer& buffer) = 0; // Request a change to the encoding parameters. This is only a request, // fulfilled on a best-effort basis. // Parameters: // |bitrate| is the requested new bitrate, in bits per second. // |framerate| is the requested new framerate, in frames per second. virtual void RequestEncodingParametersChange(uint32 bitrate, uint32 framerate) = 0; // Destroys the encoder: all pending inputs and outputs are dropped // immediately and the component is freed. This call may asynchronously free // system resources, but its client-visible effects are synchronous. After // this method returns no more callbacks will be made on the client. Deletes // |this| unconditionally, so make sure to drop all pointers to it! virtual void Destroy() = 0; protected: // Do not delete directly; use Destroy() or own it with a scoped_ptr, which // will Destroy() it properly by default. virtual ~VideoEncodeAccelerator(); }; } // namespace media namespace base { template struct DefaultDeleter; // Specialize DefaultDeleter so that scoped_ptr always // uses "Destroy()" instead of trying to use the destructor. template <> struct MEDIA_EXPORT DefaultDeleter { public: void operator()(void* video_encode_accelerator) const; }; } // namespace base #endif // MEDIA_VIDEO_VIDEO_ENCODE_ACCELERATOR_H_