// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MOJO_EDK_SYSTEM_DISPATCHER_H_ #define MOJO_EDK_SYSTEM_DISPATCHER_H_ #include #include #include #include #include "base/macros.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/synchronization/lock.h" #include "mojo/edk/embedder/platform_handle.h" #include "mojo/edk/embedder/platform_shared_buffer.h" #include "mojo/edk/system/handle_signals_state.h" #include "mojo/edk/system/ports/name.h" #include "mojo/edk/system/system_impl_export.h" #include "mojo/edk/system/watcher.h" #include "mojo/public/c/system/buffer.h" #include "mojo/public/c/system/data_pipe.h" #include "mojo/public/c/system/message_pipe.h" #include "mojo/public/c/system/types.h" namespace mojo { namespace edk { class Awakable; class Dispatcher; using DispatcherVector = std::vector>; // A |Dispatcher| implements Mojo EDK calls that are associated with a // particular MojoHandle, with the exception of MojoWait and MojoWaitMany ( // which are implemented directly in Core.). class MOJO_SYSTEM_IMPL_EXPORT Dispatcher : public base::RefCountedThreadSafe { public: struct DispatcherInTransit { DispatcherInTransit(); DispatcherInTransit(const DispatcherInTransit& other); ~DispatcherInTransit(); scoped_refptr dispatcher; MojoHandle local_handle; }; enum class Type { UNKNOWN = 0, MESSAGE_PIPE, DATA_PIPE_PRODUCER, DATA_PIPE_CONSUMER, SHARED_BUFFER, WAIT_SET, // "Private" types (not exposed via the public interface): PLATFORM_HANDLE = -1, }; // All Dispatchers must minimally implement these methods. virtual Type GetType() const = 0; virtual MojoResult Close() = 0; ///////////// Watch API //////////////////// virtual MojoResult Watch(MojoHandleSignals signals, const Watcher::WatchCallback& callback, uintptr_t context); virtual MojoResult CancelWatch(uintptr_t context); ///////////// Message pipe API ///////////// virtual MojoResult WriteMessage(const void* bytes, uint32_t num_bytes, const DispatcherInTransit* dispatchers, uint32_t num_dispatchers, MojoWriteMessageFlags flags); virtual MojoResult ReadMessage(void* bytes, uint32_t* num_bytes, MojoHandle* handles, uint32_t* num_handles, MojoReadMessageFlags flags); ///////////// Shared buffer API ///////////// // |options| may be null. |new_dispatcher| must not be null, but // |*new_dispatcher| should be null (and will contain the dispatcher for the // new handle on success). virtual MojoResult DuplicateBufferHandle( const MojoDuplicateBufferHandleOptions* options, scoped_refptr* new_dispatcher); virtual MojoResult MapBuffer( uint64_t offset, uint64_t num_bytes, MojoMapBufferFlags flags, scoped_ptr* mapping); ///////////// Data pipe consumer API ///////////// virtual MojoResult ReadData(void* elements, uint32_t* num_bytes, MojoReadDataFlags flags); virtual MojoResult BeginReadData(const void** buffer, uint32_t* buffer_num_bytes, MojoReadDataFlags flags); virtual MojoResult EndReadData(uint32_t num_bytes_read); ///////////// Data pipe producer API ///////////// virtual MojoResult WriteData(const void* elements, uint32_t* num_bytes, MojoWriteDataFlags flags); virtual MojoResult BeginWriteData(void** buffer, uint32_t* buffer_num_bytes, MojoWriteDataFlags flags); virtual MojoResult EndWriteData(uint32_t num_bytes_written); ///////////// Wait set API ///////////// // Adds a dispatcher to wait on. When the dispatcher satisfies |signals|, it // will be returned in the next call to |GetReadyDispatchers()|. If // |dispatcher| has been added, it must be removed before adding again, // otherwise |MOJO_RESULT_ALREADY_EXISTS| will be returned. virtual MojoResult AddWaitingDispatcher( const scoped_refptr& dispatcher, MojoHandleSignals signals, uintptr_t context); // Removes a dispatcher to wait on. If |dispatcher| has not been added, // |MOJO_RESULT_NOT_FOUND| will be returned. virtual MojoResult RemoveWaitingDispatcher( const scoped_refptr& dispatcher); // Returns a set of ready dispatchers. |*count| is the maximum number of // dispatchers to return, and will contain the number of dispatchers returned // in |dispatchers| on completion. virtual MojoResult GetReadyDispatchers(uint32_t* count, DispatcherVector* dispatchers, MojoResult* results, uintptr_t* contexts); ///////////// General-purpose API for all handle types ///////// // Gets the current handle signals state. (The default implementation simply // returns a default-constructed |HandleSignalsState|, i.e., no signals // satisfied or satisfiable.) Note: The state is subject to change from other // threads. virtual HandleSignalsState GetHandleSignalsState() const; // Adds an awakable to this dispatcher, which will be woken up when this // object changes state to satisfy |signals| with context |context|. It will // also be woken up when it becomes impossible for the object to ever satisfy // |signals| with a suitable error status. // // If |signals_state| is non-null, on *failure* |*signals_state| will be set // to the current handle signals state (on success, it is left untouched). // // Returns: // - |MOJO_RESULT_OK| if the awakable was added; // - |MOJO_RESULT_ALREADY_EXISTS| if |signals| is already satisfied; // - |MOJO_RESULT_INVALID_ARGUMENT| if the dispatcher has been closed; and // - |MOJO_RESULT_FAILED_PRECONDITION| if it is not (or no longer) possible // that |signals| will ever be satisfied. virtual MojoResult AddAwakable(Awakable* awakable, MojoHandleSignals signals, uintptr_t context, HandleSignalsState* signals_state); // Removes an awakable from this dispatcher. (It is valid to call this // multiple times for the same |awakable| on the same object, so long as // |AddAwakable()| was called at most once.) If |signals_state| is non-null, // |*signals_state| will be set to the current handle signals state. virtual void RemoveAwakable(Awakable* awakable, HandleSignalsState* signals_state); // Informs the caller of the total serialized size (in bytes) and the total // number of platform handles and ports needed to transfer this dispatcher // across a message pipe. // // Must eventually be followed by a call to EndSerializeAndClose(). Note that // StartSerialize() and EndSerialize() are always called in sequence, and // only between calls to BeginTransit() and either (but not both) // CompleteTransitAndClose() or CancelTransit(). // // For this reason it is IMPERATIVE that the implementation ensure a // consistent serializable state between BeginTransit() and // CompleteTransitAndClose()/CancelTransit(). virtual void StartSerialize(uint32_t* num_bytes, uint32_t* num_ports, uint32_t* num_platform_handles); // Serializes this dispatcher into |destination|, |ports|, and |handles|. // Returns true iff successful, false otherwise. In either case the dispatcher // will close. // // NOTE: Transit MAY still fail after this call returns. Implementations // should not assume PlatformHandle ownership has transferred until // CompleteTransitAndClose() is called. In other words, if CancelTransit() is // called, the implementation should retain its PlatformHandles in working // condition. virtual bool EndSerialize(void* destination, ports::PortName* ports, PlatformHandle* handles); // Does whatever is necessary to begin transit of the dispatcher. This // should return |true| if transit is OK, or false if the underlying resource // is deemed busy by the implementation. virtual bool BeginTransit(); // Does whatever is necessary to complete transit of the dispatcher, including // closure. This is only called upon successfully transmitting an outgoing // message containing this serialized dispatcher. virtual void CompleteTransitAndClose(); // Does whatever is necessary to cancel transit of the dispatcher. The // dispatcher should remain in a working state and resume normal operation. virtual void CancelTransit(); // Deserializes a specific dispatcher type from an incoming message. static scoped_refptr Deserialize( Type type, const void* bytes, size_t num_bytes, const ports::PortName* ports, size_t num_ports, PlatformHandle* platform_handles, size_t num_platform_handles); protected: friend class base::RefCountedThreadSafe; Dispatcher(); virtual ~Dispatcher(); DISALLOW_COPY_AND_ASSIGN(Dispatcher); }; // So logging macros and |DCHECK_EQ()|, etc. work. MOJO_SYSTEM_IMPL_EXPORT inline std::ostream& operator<<(std::ostream& out, Dispatcher::Type type) { return out << static_cast(type); } } // namespace edk } // namespace mojo #endif // MOJO_EDK_SYSTEM_DISPATCHER_H_