// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MOJO_GLES2_COMMAND_BUFFER_CLIENT_IMPL_H_ #define MOJO_GLES2_COMMAND_BUFFER_CLIENT_IMPL_H_ #include #include "base/macros.h" #include "base/memory/scoped_ptr.h" #include "gpu/command_buffer/client/gpu_control.h" #include "gpu/command_buffer/common/command_buffer.h" #include "gpu/command_buffer/common/command_buffer_shared.h" #include "mojo/public/cpp/bindings/error_handler.h" #include "mojo/public/cpp/bindings/remote_ptr.h" #include "mojo/services/gles2/command_buffer.mojom.h" namespace base { class RunLoop; } namespace mojo { template class SyncDispatcher; namespace gles2 { class CommandBufferClientImpl; class CommandBufferDelegate { public: virtual ~CommandBufferDelegate(); virtual void ContextLost(); virtual void DrawAnimationFrame(); }; class CommandBufferClientImpl : public CommandBufferClient, public CommandBufferSyncClient, public ErrorHandler, public gpu::CommandBuffer, public gpu::GpuControl { public: explicit CommandBufferClientImpl( CommandBufferDelegate* delegate, MojoAsyncWaiter* async_waiter, ScopedCommandBufferHandle command_buffer_handle); virtual ~CommandBufferClientImpl(); // CommandBuffer implementation: virtual bool Initialize() OVERRIDE; virtual State GetLastState() OVERRIDE; virtual int32 GetLastToken() OVERRIDE; virtual void Flush(int32 put_offset) OVERRIDE; virtual void WaitForTokenInRange(int32 start, int32 end) OVERRIDE; virtual void WaitForGetOffsetInRange(int32 start, int32 end) OVERRIDE; virtual void SetGetBuffer(int32 shm_id) OVERRIDE; virtual scoped_refptr CreateTransferBuffer(size_t size, int32* id) OVERRIDE; virtual void DestroyTransferBuffer(int32 id) OVERRIDE; // gpu::GpuControl implementation: virtual gpu::Capabilities GetCapabilities() OVERRIDE; virtual gfx::GpuMemoryBuffer* CreateGpuMemoryBuffer(size_t width, size_t height, unsigned internalformat, unsigned usage, int32* id) OVERRIDE; virtual void DestroyGpuMemoryBuffer(int32 id) OVERRIDE; virtual uint32 InsertSyncPoint() OVERRIDE; virtual void SignalSyncPoint(uint32 sync_point, const base::Closure& callback) OVERRIDE; virtual void SignalQuery(uint32 query, const base::Closure& callback) OVERRIDE; virtual void SetSurfaceVisible(bool visible) OVERRIDE; virtual void SendManagedMemoryStats(const gpu::ManagedMemoryStats& stats) OVERRIDE; virtual void Echo(const base::Closure& callback) OVERRIDE; virtual uint32 CreateStreamTexture(uint32 texture_id) OVERRIDE; void RequestAnimationFrames(); void CancelAnimationFrames(); private: // CommandBufferClient implementation: virtual void DidInitialize(bool success) OVERRIDE; virtual void DidMakeProgress(const CommandBufferState& state) OVERRIDE; virtual void DidDestroy() OVERRIDE; virtual void LostContext(int32_t lost_reason) OVERRIDE; // ErrorHandler implementation: virtual void OnError() OVERRIDE; virtual void DrawAnimationFrame() OVERRIDE; void TryUpdateState(); void MakeProgressAndUpdateState(); gpu::CommandBufferSharedState* shared_state() const { return shared_state_; } CommandBufferDelegate* delegate_; RemotePtr command_buffer_; scoped_ptr > sync_dispatcher_; State last_state_; mojo::ScopedSharedBufferHandle shared_state_handle_; gpu::CommandBufferSharedState* shared_state_; int32 last_put_offset_; int32 next_transfer_buffer_id_; bool initialize_result_; }; } // gles2 } // mojo #endif // MOJO_GLES2_COMMAND_BUFFER_CLIENT_IMPL_H_