// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "mojo/gles2/gles2_context.h" #include "gpu/command_buffer/client/gles2_cmd_helper.h" #include "gpu/command_buffer/client/gles2_implementation.h" #include "gpu/command_buffer/client/transfer_buffer.h" #include "mojo/public/c/gles2/gles2.h" #include "mojo/public/cpp/system/core.h" namespace mojo { namespace gles2 { namespace { const size_t kDefaultCommandBufferSize = 1024 * 1024; const size_t kDefaultStartTransferBufferSize = 1 * 1024 * 1024; const size_t kDefaultMinTransferBufferSize = 1 * 256 * 1024; const size_t kDefaultMaxTransferBufferSize = 16 * 1024 * 1024; } GLES2Context::GLES2Context(MojoAsyncWaiter* async_waiter, ScopedCommandBufferHandle command_buffer_handle, MojoGLES2ContextLost lost_callback, MojoGLES2DrawAnimationFrame animation_callback, void* closure) : command_buffer_(this, async_waiter, command_buffer_handle.Pass()), lost_callback_(lost_callback), animation_callback_(animation_callback), closure_(closure) {} GLES2Context::~GLES2Context() {} bool GLES2Context::Initialize() { if (!command_buffer_.Initialize()) return false; gles2_helper_.reset(new gpu::gles2::GLES2CmdHelper(&command_buffer_)); if (!gles2_helper_->Initialize(kDefaultCommandBufferSize)) return false; gles2_helper_->SetAutomaticFlushes(false); transfer_buffer_.reset(new gpu::TransferBuffer(gles2_helper_.get())); bool bind_generates_resource = true; // TODO(piman): Some contexts (such as compositor) want this to be true, so // this needs to be a public parameter. bool lose_context_when_out_of_memory = false; implementation_.reset( new gpu::gles2::GLES2Implementation(gles2_helper_.get(), NULL, transfer_buffer_.get(), bind_generates_resource, lose_context_when_out_of_memory, &command_buffer_)); return implementation_->Initialize(kDefaultStartTransferBufferSize, kDefaultMinTransferBufferSize, kDefaultMaxTransferBufferSize, gpu::gles2::GLES2Implementation::kNoLimit); } void GLES2Context::RequestAnimationFrames() { command_buffer_.RequestAnimationFrames(); } void GLES2Context::CancelAnimationFrames() { command_buffer_.CancelAnimationFrames(); } void GLES2Context::ContextLost() { lost_callback_(closure_); } void GLES2Context::DrawAnimationFrame() { animation_callback_(closure_); } } // namespace gles2 } // namespace mojo