// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "mojo/services/native_viewport/native_viewport_service.h" #include "base/message_loop/message_loop.h" #include "base/time/time.h" #include "mojo/common/bindings_support_impl.h" #include "mojo/services/gles2/gles2_impl.h" #include "mojo/services/native_viewport/native_viewport.h" #include "mojom/native_viewport.h" #include "ui/events/event.h" namespace mojo { namespace services { namespace { bool IsRateLimitedEventType(ui::Event* event) { return event->type() == ui::ET_MOUSE_MOVED || event->type() == ui::ET_MOUSE_DRAGGED || event->type() == ui::ET_TOUCH_MOVED; } } class NativeViewportService::NativeViewportImpl : public NativeViewportStub, public NativeViewportDelegate { public: NativeViewportImpl(NativeViewportService* service, ScopedMessagePipeHandle client_handle) : service_(service), widget_(gfx::kNullAcceleratedWidget), waiting_for_event_ack_(false), pending_event_timestamp_(0), client_(client_handle.Pass()) { client_.SetPeer(this); } virtual ~NativeViewportImpl() {} virtual void Open() MOJO_OVERRIDE { native_viewport_ = services::NativeViewport::Create(service_->context_, this); native_viewport_->Init(); client_->OnCreated(); } virtual void Close() MOJO_OVERRIDE { gles2_.reset(); DCHECK(native_viewport_); native_viewport_->Close(); } virtual void CreateGLES2Context(ScopedMessagePipeHandle client_handle) MOJO_OVERRIDE { gles2_.reset(new GLES2Impl(client_handle.Pass())); CreateGLES2ContextIfNeeded(); } virtual void AckEvent(const Event& event) MOJO_OVERRIDE { DCHECK_EQ(event.time_stamp(), pending_event_timestamp_); waiting_for_event_ack_ = false; } void CreateGLES2ContextIfNeeded() { if (widget_ == gfx::kNullAcceleratedWidget || !gles2_) return; gfx::Size size = native_viewport_->GetSize(); if (size.width() == 0 || size.height() == 0) return; gles2_->CreateContext(widget_, size); } virtual bool OnEvent(ui::Event* ui_event) MOJO_OVERRIDE { // Must not return early before updating capture. switch (ui_event->type()) { case ui::ET_MOUSE_PRESSED: case ui::ET_TOUCH_PRESSED: native_viewport_->SetCapture(); break; case ui::ET_MOUSE_RELEASED: case ui::ET_TOUCH_RELEASED: native_viewport_->ReleaseCapture(); break; default: break; } if (waiting_for_event_ack_ && IsRateLimitedEventType(ui_event)) return false; AllocationScope scope; Event::Builder event; event.set_action(ui_event->type()); event.set_time_stamp(ui_event->time_stamp().ToInternalValue()); if (ui_event->IsMouseEvent() || ui_event->IsTouchEvent()) { ui::LocatedEvent* located_event = static_cast(ui_event); Point::Builder location; location.set_x(located_event->location().x()); location.set_y(located_event->location().y()); event.set_location(location.Finish()); } if (ui_event->IsTouchEvent()) { ui::TouchEvent* touch_event = static_cast(ui_event); TouchData::Builder touch_data; touch_data.set_pointer_id(touch_event->touch_id()); event.set_touch_data(touch_data.Finish()); } client_->OnEvent(event.Finish()); waiting_for_event_ack_ = true; return false; } virtual void OnAcceleratedWidgetAvailable( gfx::AcceleratedWidget widget) MOJO_OVERRIDE { widget_ = widget; CreateGLES2ContextIfNeeded(); } virtual void OnResized(const gfx::Size& size) MOJO_OVERRIDE { CreateGLES2ContextIfNeeded(); } virtual void OnDestroyed() MOJO_OVERRIDE { // TODO(beng): // Destroying |gles2_| on the shell thread here hits thread checker // asserts. All code must stop touching the AcceleratedWidget at this // point as it is dead after this call stack. jamesr said we probably // should make our own GLSurface and simply tell it to stop touching the // AcceleratedWidget via Destroy() but we have no good way of doing that // right now given our current threading model so james' recommendation // was just to wait until after we move the gl service out of process. // gles2_.reset(); client_->OnDestroyed(); base::MessageLoop::current()->Quit(); } private: NativeViewportService* service_; gfx::AcceleratedWidget widget_; scoped_ptr native_viewport_; scoped_ptr gles2_; bool waiting_for_event_ack_; int64 pending_event_timestamp_; RemotePtr client_; }; NativeViewportService::NativeViewportService( ScopedMessagePipeHandle shell_handle) : shell_(shell_handle.Pass()), context_(NULL) { shell_.SetPeer(this); } NativeViewportService::~NativeViewportService() {} void NativeViewportService::AcceptConnection( ScopedMessagePipeHandle client_handle) { // TODO(davemoore): We need a mechanism to determine when connectors // go away, so we can remove viewports correctly. viewports_.push_back(new NativeViewportImpl(this, client_handle.Pass())); } } // namespace services } // namespace mojo #if defined(OS_ANDROID) // Android will call this. mojo::services::NativeViewportService* CreateNativeViewportService(mojo::ScopedMessagePipeHandle shell_handle) { return new mojo::services::NativeViewportService(shell_handle.Pass()); } #else extern "C" MOJO_NATIVE_VIEWPORT_EXPORT MojoResult MojoMain( const MojoHandle shell_handle) { mojo::common::BindingsSupportImpl bindings_support_impl; mojo::BindingsSupport::Set(&bindings_support_impl); base::MessageLoopForUI loop; mojo::services::NativeViewportService app( mojo::MakeScopedHandle(mojo::MessagePipeHandle(shell_handle)).Pass()); base::MessageLoop::current()->Run(); mojo::BindingsSupport::Set(NULL); return MOJO_RESULT_OK; } #endif // !OS_ANDROID