// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "mojo/services/network/tcp_bound_socket_impl.h" #include #include "mojo/services/network/net_adapters.h" #include "mojo/services/network/net_address_type_converters.h" #include "mojo/services/network/tcp_connected_socket_impl.h" #include "mojo/services/network/tcp_server_socket_impl.h" #include "net/base/net_errors.h" namespace mojo { TCPBoundSocketImpl::TCPBoundSocketImpl( scoped_ptr app_refcount, InterfaceRequest request) : app_refcount_(std::move(app_refcount)), binding_(this, std::move(request)) {} TCPBoundSocketImpl::~TCPBoundSocketImpl() { } int TCPBoundSocketImpl::Bind(NetAddressPtr local_address) { net::IPEndPoint end_point = local_address.To(); socket_.reset(new net::TCPSocket(NULL, net::NetLog::Source())); int result = socket_->Open(end_point.GetFamily()); if (result != net::OK) return result; result = socket_->SetDefaultOptionsForServer(); if (result != net::OK) return result; result = socket_->Bind(end_point); if (result != net::OK) return result; return net::OK; } NetAddressPtr TCPBoundSocketImpl::GetLocalAddress() const { net::IPEndPoint resolved_local_address; if (socket_->GetLocalAddress(&resolved_local_address) != net::OK) return NetAddressPtr(); return NetAddress::From(resolved_local_address); } void TCPBoundSocketImpl::StartListening( InterfaceRequest server, const Callback& callback) { if (!socket_ || pending_connect_socket_.is_pending()) { // A bound socket will only be returned to the caller after binding // succeeds, so if the socket doesn't exist, that means ownership was // already passed to a server socket or client socket. callback.Run(MakeNetworkError(net::ERR_FAILED)); return; } // TODO(brettw) set the backlog properly. int result = socket_->Listen(4); if (result != net::OK) { callback.Run(MakeNetworkError(result)); return; } // The server socket object takes ownership of the socket. new TCPServerSocketImpl(std::move(socket_), app_refcount_->Clone(), std::move(server)); callback.Run(MakeNetworkError(net::OK)); } void TCPBoundSocketImpl::Connect( NetAddressPtr remote_address, ScopedDataPipeConsumerHandle send_stream, ScopedDataPipeProducerHandle receive_stream, InterfaceRequest client_socket, const Callback& callback) { if (!socket_ || pending_connect_socket_.is_pending()) { // A bound socket will only be returned to the caller after binding // succeeds, so if the socket doesn't exist, that means ownership was // already passed to a server socket or client socket. callback.Run(MakeNetworkError(net::ERR_FAILED)); return; } net::IPEndPoint end_point = remote_address.To(); pending_connect_send_stream_ = std::move(send_stream); pending_connect_receive_stream_ = std::move(receive_stream); pending_connect_socket_ = std::move(client_socket); pending_connect_callback_ = callback; int result = socket_->Connect( end_point, base::Bind(&TCPBoundSocketImpl::OnConnected, base::Unretained(this))); if (result == net::OK) { OnConnected(result); } else if (result != net::ERR_IO_PENDING) { // Error occurred. pending_connect_send_stream_.reset(); pending_connect_receive_stream_.reset(); pending_connect_socket_ = InterfaceRequest(); pending_connect_callback_ = Callback(); callback.Run(MakeNetworkError(result)); } } void TCPBoundSocketImpl::OnConnected(int result) { if (result == net::OK) { new TCPConnectedSocketImpl( std::move(socket_), std::move(pending_connect_send_stream_), std::move(pending_connect_receive_stream_), std::move(pending_connect_socket_), app_refcount_->Clone()); } else { pending_connect_send_stream_.reset(); pending_connect_receive_stream_.reset(); pending_connect_socket_ = InterfaceRequest(); } pending_connect_callback_.Run(MakeNetworkError(result)); pending_connect_callback_ = Callback(); } } // namespace mojo