// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. import "mojo/services/public/interfaces/geometry/geometry.mojom" import "mojo/services/public/interfaces/surfaces/surface_id.mojom" module mojo.surfaces { struct Color { uint32 rgba; }; // TODO(jamesr): Populate subtype fields. struct CheckerboardQuadState {}; struct DebugBorderQuadState {}; struct IoSurfaceContentQuadState {}; struct RenderPassQuadState {}; struct SolidColorQuadState { Color color; bool force_anti_aliasing_off; }; struct SurfaceQuadState { SurfaceId surface; }; struct TextureQuadState { uint32 resource_id; bool premultiplied_alpha; mojo.PointF uv_top_left; mojo.PointF uv_bottom_right; Color background_color; float[4] vertex_opacity; bool flipped; }; struct TiledContentQuadState {}; struct StreamVideoQuadState {}; struct YUVVideoQuadState {}; enum Material { CHECKERBOARD = 1, DEBUG_BORDER, IO_SURFACE_CONTENT, PICTURE_CONTENT, RENDER_PASS, SOLID_COLOR, STREAM_VIDEO_CONTENT, SURFACE_CONTENT, TEXTURE_CONTENT, TILED_CONTENT, YUV_VIDEO_CONTENT, }; struct Quad { Material material; // This rect, after applying the quad_transform(), gives the geometry that // this quad should draw to. This rect lives in content space. mojo.Rect rect; // This specifies the region of the quad that is opaque. This rect lives in // content space. mojo.Rect opaque_rect; // Allows changing the rect that gets drawn to make it smaller. This value // should be clipped to |rect|. This rect lives in content space. mojo.Rect visible_rect; // Allows changing the rect that gets drawn to make it smaller. This value // should be clipped to |rect|. This rect lives in content space. bool needs_blending; // Index into the containing pass' shared quad state array which has state // (transforms etc) shared by multiple quads. int32 shared_quad_state_index; // Only one of the following will be set, depending on the material. CheckerboardQuadState checkerboard_quad_state; DebugBorderQuadState debug_border_quad_state; IoSurfaceContentQuadState io_surface_quad_state; RenderPassQuadState render_pass_quad_state; SolidColorQuadState solid_color_quad_state; SurfaceQuadState surface_quad_state; TextureQuadState texture_quad_state; TiledContentQuadState tiled_content_quad_state; StreamVideoQuadState stream_video_quad_state; YUVVideoQuadState yuv_video_quad_state; }; enum SkXfermode { kClear_Mode = 0, //!< [0, 0] kSrc_Mode, //!< [Sa, Sc] kDst_Mode, //!< [Da, Dc] kSrcOver_Mode, //!< [Sa + Da - Sa*Da, Rc = Sc + (1 - Sa)*Dc] kDstOver_Mode, //!< [Sa + Da - Sa*Da, Rc = Dc + (1 - Da)*Sc] kSrcIn_Mode, //!< [Sa * Da, Sc * Da] kDstIn_Mode, //!< [Sa * Da, Sa * Dc] kSrcOut_Mode, //!< [Sa * (1 - Da), Sc * (1 - Da)] kDstOut_Mode, //!< [Da * (1 - Sa), Dc * (1 - Sa)] kSrcATop_Mode, //!< [Da, Sc * Da + (1 - Sa) * Dc] kDstATop_Mode, //!< [Sa, Sa * Dc + Sc * (1 - Da)] kXor_Mode, //!< [Sa + Da - 2 * Sa * Da, Sc * (1 - Da) + (1 - Sa) * Dc] kPlus_Mode, //!< [Sa + Da, Sc + Dc] kModulate_Mode, // multiplies all components (= alpha and color) // Following blend modes are defined in the CSS Compositing standard: // https://dvcs.w3.org/hg/FXTF/rawfile/tip/compositing/index.html#blending kScreen_Mode, kLastCoeffMode = kScreen_Mode, kOverlay_Mode, kDarken_Mode, kLighten_Mode, kColorDodge_Mode, kColorBurn_Mode, kHardLight_Mode, kSoftLight_Mode, kDifference_Mode, kExclusion_Mode, kMultiply_Mode, kLastSeparableMode = kMultiply_Mode, kHue_Mode, kSaturation_Mode, kColor_Mode, kLuminosity_Mode, kLastMode = kLuminosity_Mode }; struct SharedQuadState { // Transforms from quad's original content space to its target content space. mojo.Transform content_to_target_transform; // This size lives in the content space for the quad's originating layer. mojo.Size content_bounds; // This rect lives in the content space for the quad's originating layer. mojo.Rect visible_content_rect; // This rect lives in the target content space. mojo.Rect clip_rect; bool is_clipped; float opacity; SkXfermode blend_mode; int32 sorting_context_id; }; struct Pass { int32 id; mojo.Rect output_rect; mojo.Rect damage_rect; mojo.Transform transform_to_root_target; bool has_transparent_background; Quad[] quads; SharedQuadState[] shared_quad_states; }; }