// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MOJO_SYSTEM_CHANNEL_H_ #define MOJO_SYSTEM_CHANNEL_H_ #include #include "base/basictypes.h" #include "base/compiler_specific.h" #include "base/containers/hash_tables.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/strings/string_piece.h" #include "base/synchronization/lock.h" #include "base/threading/thread_checker.h" #include "mojo/embedder/scoped_platform_handle.h" #include "mojo/public/c/system/core.h" #include "mojo/system/message_in_transit.h" #include "mojo/system/message_pipe.h" #include "mojo/system/raw_channel.h" #include "mojo/system/system_impl_export.h" namespace mojo { namespace system { // This class is mostly thread-safe. It must be created on an I/O thread. // |Init()| must be called on that same thread before it becomes thread-safe (in // particular, before references are given to any other thread) and |Shutdown()| // must be called on that same thread before destruction. Its public methods are // otherwise thread-safe. It may be destroyed on any thread, in the sense that // the last reference to it may be released on any thread, with the proviso that // |Shutdown()| must have been called first (so the pattern is that a "main" // reference is kept on its creation thread and is released after |Shutdown()| // is called, but other threads may have temporarily "dangling" references). // // Note that |MessagePipe| calls into |Channel| and the former's |lock_| must be // acquired before the latter's. When |Channel| wants to call into a // |MessagePipe|, it must obtain a reference to the |MessagePipe| (from // |local_id_to_endpoint_info_map_|) under |Channel::lock_| and then release the // lock. // // Also, care must be taken with respect to references: While a |Channel| has // references to |MessagePipe|s, |MessagePipe|s (via |ProxyMessagePipeEndpoint|) // may also have references to |Channel|s. These references are set up by // calling |AttachMessagePipeEndpoint()|. The reference to |MessagePipe| owned // by |Channel| must be removed by calling |DetachMessagePipeEndpoint()| (which // is done by |MessagePipe|/|ProxyMessagePipeEndpoint|, which simultaneously // removes its reference to |Channel|). class MOJO_SYSTEM_IMPL_EXPORT Channel : public base::RefCountedThreadSafe, public RawChannel::Delegate { public: // The first message pipe endpoint attached will have this as its local ID. static const MessageInTransit::EndpointId kBootstrapEndpointId = 1; Channel(); // This must be called on the creation thread before any other methods are // called, and before references to this object are given to any other // threads. |raw_channel| should be uninitialized. Returns true on success. On // failure, no other methods should be called (including |Shutdown()|). bool Init(scoped_ptr raw_channel); // This must be called on the creation thread before destruction (which can // happen on any thread). void Shutdown(); // Attaches the given message pipe/port's endpoint (which must be a // |ProxyMessagePipeEndpoint|) to this channel. This assigns it a local ID, // which it returns. The first message pipe endpoint attached will always have // |kBootstrapEndpointId| as its local ID. (For bootstrapping, this occurs on // both sides, so one should use |kBootstrapEndpointId| for the remote ID for // the first message pipe across a channel.) Returns |kInvalidEndpointId| on // failure. // TODO(vtl): Maybe limit the number of attached message pipes. MessageInTransit::EndpointId AttachMessagePipeEndpoint( scoped_refptr message_pipe, unsigned port); // Runs the message pipe with the given |local_id| (previously attached), with // the given |remote_id| (negotiated using some other means, e.g., over an // existing message pipe; see comments above for the bootstrap case). Returns // false on failure, in particular if no message pipe with |local_id| is // attached. bool RunMessagePipeEndpoint(MessageInTransit::EndpointId local_id, MessageInTransit::EndpointId remote_id); // Tells the other side of the channel to run a message pipe endpoint (which // must already be attached); |local_id| and |remote_id| are relative to this // channel (i.e., |local_id| is the other side's remote ID and |remote_id| is // its local ID). // TODO(vtl): Maybe we should just have a flag argument to // |RunMessagePipeEndpoint()| that tells it to do this. void RunRemoteMessagePipeEndpoint(MessageInTransit::EndpointId local_id, MessageInTransit::EndpointId remote_id); // This forwards |message| verbatim to |raw_channel_|. bool WriteMessage(scoped_ptr message); // See |RawChannel::IsWriteBufferEmpty()|. // TODO(vtl): Maybe we shouldn't expose this, and instead have a // |FlushWriteBufferAndShutdown()| or something like that. bool IsWriteBufferEmpty(); // This removes the message pipe/port's endpoint (with the given local ID and // given remote ID, which should be |kInvalidEndpointId| if not yet running), // returned by |AttachMessagePipeEndpoint()| from this channel. After this is // called, |local_id| may be reused for another message pipe. void DetachMessagePipeEndpoint(MessageInTransit::EndpointId local_id, MessageInTransit::EndpointId remote_id); private: struct EndpointInfo { enum State { // Attached, possibly running or not. STATE_NORMAL, // "Zombie" states: // Waiting for |DetachMessagePipeEndpoint()| before removing. STATE_WAIT_LOCAL_DETACH, // Waiting for a |kSubtypeChannelRemoveMessagePipeEndpointAck| before // removing. STATE_WAIT_REMOTE_REMOVE_ACK, // Waiting for both of the above conditions before removing. STATE_WAIT_LOCAL_DETACH_AND_REMOTE_REMOVE_ACK, }; EndpointInfo(); EndpointInfo(scoped_refptr message_pipe, unsigned port); ~EndpointInfo(); State state; scoped_refptr message_pipe; unsigned port; }; friend class base::RefCountedThreadSafe; virtual ~Channel(); // |RawChannel::Delegate| implementation: virtual void OnReadMessage( const MessageInTransit::View& message_view) OVERRIDE; virtual void OnFatalError(FatalError fatal_error) OVERRIDE; // Helpers for |OnReadMessage|: bool ValidateReadMessage(const MessageInTransit::View& message_view); void OnReadMessageForDownstream(const MessageInTransit::View& message_view); void OnReadMessageForChannel(const MessageInTransit::View& message_view); // Removes the message pipe endpoint with the given local ID, which must exist // and be a zombie, and given remote ID. Returns false on failure, in // particular if no message pipe with |local_id| is attached. bool RemoveMessagePipeEndpoint(MessageInTransit::EndpointId local_id, MessageInTransit::EndpointId remote_id); // Handles errors (e.g., invalid messages) from the remote side. void HandleRemoteError(const base::StringPiece& error_message); // Handles internal errors/failures from the local side. void HandleLocalError(const base::StringPiece& error_message); // Helper to send channel control messages. Returns true on success. Should be // called *without* |lock_| held. bool SendControlMessage(MessageInTransit::Subtype subtype, MessageInTransit::EndpointId source_id, MessageInTransit::EndpointId destination_id); bool is_running_no_lock() const { return is_running_; } base::ThreadChecker creation_thread_checker_; // Note: |MessagePipe|s MUST NOT be used under |lock_|. I.e., |lock_| can only // be acquired after |MessagePipe::lock_|, never before. Thus to call into a // |MessagePipe|, a reference should be acquired from // |local_id_to_endpoint_info_map_| under |lock_| (e.g., by copying the // |EndpointInfo|) and then the lock released. base::Lock lock_; // Protects the members below. scoped_ptr raw_channel_; bool is_running_; typedef base::hash_map IdToEndpointInfoMap; IdToEndpointInfoMap local_id_to_endpoint_info_map_; // The next local ID to try (when allocating new local IDs). Note: It should // be checked for existence before use. MessageInTransit::EndpointId next_local_id_; DISALLOW_COPY_AND_ASSIGN(Channel); }; } // namespace system } // namespace mojo #endif // MOJO_SYSTEM_CHANNEL_H_