// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MOJO_SYSTEM_MESSAGE_PIPE_ENDPOINT_H_ #define MOJO_SYSTEM_MESSAGE_PIPE_ENDPOINT_H_ #include #include #include "base/basictypes.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "mojo/public/c/system/core.h" #include "mojo/system/dispatcher.h" #include "mojo/system/message_in_transit.h" #include "mojo/system/system_impl_export.h" namespace mojo { namespace system { class Channel; class Waiter; // This is an interface to one of the ends of a message pipe, and is used by // |MessagePipe|. Its most important role is to provide a sink for messages // (i.e., a place where messages can be sent). It has a secondary role: When the // endpoint is local (i.e., in the current process), there'll be a dispatcher // corresponding to the endpoint. In that case, the implementation of // |MessagePipeEndpoint| also implements the functionality required by the // dispatcher, e.g., to read messages and to wait. Implementations of this class // are not thread-safe; instances are protected by |MesssagePipe|'s lock. class MOJO_SYSTEM_IMPL_EXPORT MessagePipeEndpoint { public: virtual ~MessagePipeEndpoint() {} enum Type { kTypeLocal, kTypeProxy }; virtual Type GetType() const = 0; // All implementations must implement these. // Returns false if the endpoint should be closed and destroyed, else true. virtual bool OnPeerClose() = 0; // Implements |MessagePipe::EnqueueMessage()|. The major differences are that: // a) Dispatchers have been vetted and cloned/attached to the message. // b) At this point, we cannot report failure (if, e.g., a channel is torn // down at this point, we should silently swallow the message). virtual void EnqueueMessage(scoped_ptr message) = 0; // Implementations must override these if they represent a local endpoint, // i.e., one for which there's a |MessagePipeDispatcher| (and thus a handle). // An implementation for a proxy endpoint (for which there's no dispatcher) // needs not override these methods, since they should never be called. // // These methods implement the methods of the same name in |MessagePipe|, // though |MessagePipe|'s implementation may have to do a little more if the // operation involves both endpoints. virtual void Close(); virtual void CancelAllWaiters(); virtual MojoResult ReadMessage(void* bytes, uint32_t* num_bytes, DispatcherVector* dispatchers, uint32_t* num_dispatchers, MojoReadMessageFlags flags); virtual MojoResult AddWaiter(Waiter* waiter, MojoWaitFlags flags, MojoResult wake_result); virtual void RemoveWaiter(Waiter* waiter); // Implementations must override these if they represent a proxy endpoint. An // implementation for a local endpoint needs not override these methods, since // they should never be called. virtual void Attach(scoped_refptr channel, MessageInTransit::EndpointId local_id); // Returns false if the endpoint should be closed and destroyed, else true. virtual bool Run(MessageInTransit::EndpointId remote_id); virtual void OnRemove(); protected: MessagePipeEndpoint() {} private: DISALLOW_COPY_AND_ASSIGN(MessagePipeEndpoint); }; } // namespace system } // namespace mojo #endif // MOJO_SYSTEM_MESSAGE_PIPE_ENDPOINT_H_