// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // NOTE(vtl): Some of these tests are inherently flaky (e.g., if run on a // heavily-loaded system). Sorry. |test::EpsilonTimeout()| may be increased to // increase tolerance and reduce observed flakiness (though doing so reduces the // meaningfulness of the test). #include "mojo/system/waiter_list.h" #include "base/threading/platform_thread.h" // For |Sleep()|. #include "base/time/time.h" #include "mojo/system/handle_signals_state.h" #include "mojo/system/test_utils.h" #include "mojo/system/waiter.h" #include "mojo/system/waiter_test_utils.h" #include "testing/gtest/include/gtest/gtest.h" namespace mojo { namespace system { namespace { TEST(WaiterListTest, BasicCancel) { MojoResult result; uint32_t context; // Cancel immediately after thread start. { WaiterList waiter_list; test::SimpleWaiterThread thread(&result, &context); waiter_list.AddWaiter(thread.waiter(), MOJO_HANDLE_SIGNAL_READABLE, 1); thread.Start(); waiter_list.CancelAllWaiters(); waiter_list.RemoveWaiter(thread.waiter()); // Double-remove okay. } // Join |thread|. EXPECT_EQ(MOJO_RESULT_CANCELLED, result); EXPECT_EQ(1u, context); // Cancel before after thread start. { WaiterList waiter_list; test::SimpleWaiterThread thread(&result, &context); waiter_list.AddWaiter(thread.waiter(), MOJO_HANDLE_SIGNAL_WRITABLE, 2); waiter_list.CancelAllWaiters(); thread.Start(); } // Join |thread|. EXPECT_EQ(MOJO_RESULT_CANCELLED, result); EXPECT_EQ(2u, context); // Cancel some time after thread start. { WaiterList waiter_list; test::SimpleWaiterThread thread(&result, &context); waiter_list.AddWaiter(thread.waiter(), MOJO_HANDLE_SIGNAL_READABLE, 3); thread.Start(); base::PlatformThread::Sleep(2 * test::EpsilonTimeout()); waiter_list.CancelAllWaiters(); } // Join |thread|. EXPECT_EQ(MOJO_RESULT_CANCELLED, result); EXPECT_EQ(3u, context); } TEST(WaiterListTest, BasicAwakeSatisfied) { MojoResult result; uint32_t context; // Awake immediately after thread start. { WaiterList waiter_list; test::SimpleWaiterThread thread(&result, &context); waiter_list.AddWaiter(thread.waiter(), MOJO_HANDLE_SIGNAL_READABLE, 1); thread.Start(); waiter_list.AwakeWaitersForStateChange( HandleSignalsState(MOJO_HANDLE_SIGNAL_READABLE, MOJO_HANDLE_SIGNAL_READABLE | MOJO_HANDLE_SIGNAL_WRITABLE)); waiter_list.RemoveWaiter(thread.waiter()); } // Join |thread|. EXPECT_EQ(MOJO_RESULT_OK, result); EXPECT_EQ(1u, context); // Awake before after thread start. { WaiterList waiter_list; test::SimpleWaiterThread thread(&result, &context); waiter_list.AddWaiter(thread.waiter(), MOJO_HANDLE_SIGNAL_WRITABLE, 2); waiter_list.AwakeWaitersForStateChange( HandleSignalsState(MOJO_HANDLE_SIGNAL_WRITABLE, MOJO_HANDLE_SIGNAL_READABLE | MOJO_HANDLE_SIGNAL_WRITABLE)); waiter_list.RemoveWaiter(thread.waiter()); waiter_list.RemoveWaiter(thread.waiter()); // Double-remove okay. thread.Start(); } // Join |thread|. EXPECT_EQ(MOJO_RESULT_OK, result); EXPECT_EQ(2u, context); // Awake some time after thread start. { WaiterList waiter_list; test::SimpleWaiterThread thread(&result, &context); waiter_list.AddWaiter(thread.waiter(), MOJO_HANDLE_SIGNAL_READABLE, 3); thread.Start(); base::PlatformThread::Sleep(2 * test::EpsilonTimeout()); waiter_list.AwakeWaitersForStateChange( HandleSignalsState(MOJO_HANDLE_SIGNAL_READABLE, MOJO_HANDLE_SIGNAL_READABLE | MOJO_HANDLE_SIGNAL_WRITABLE)); waiter_list.RemoveWaiter(thread.waiter()); } // Join |thread|. EXPECT_EQ(MOJO_RESULT_OK, result); EXPECT_EQ(3u, context); } TEST(WaiterListTest, BasicAwakeUnsatisfiable) { MojoResult result; uint32_t context; // Awake (for unsatisfiability) immediately after thread start. { WaiterList waiter_list; test::SimpleWaiterThread thread(&result, &context); waiter_list.AddWaiter(thread.waiter(), MOJO_HANDLE_SIGNAL_READABLE, 1); thread.Start(); waiter_list.AwakeWaitersForStateChange( HandleSignalsState(MOJO_HANDLE_SIGNAL_NONE, MOJO_HANDLE_SIGNAL_WRITABLE)); waiter_list.RemoveWaiter(thread.waiter()); } // Join |thread|. EXPECT_EQ(MOJO_RESULT_FAILED_PRECONDITION, result); EXPECT_EQ(1u, context); // Awake (for unsatisfiability) before after thread start. { WaiterList waiter_list; test::SimpleWaiterThread thread(&result, &context); waiter_list.AddWaiter(thread.waiter(), MOJO_HANDLE_SIGNAL_WRITABLE, 2); waiter_list.AwakeWaitersForStateChange( HandleSignalsState(MOJO_HANDLE_SIGNAL_READABLE, MOJO_HANDLE_SIGNAL_READABLE)); waiter_list.RemoveWaiter(thread.waiter()); thread.Start(); } // Join |thread|. EXPECT_EQ(MOJO_RESULT_FAILED_PRECONDITION, result); EXPECT_EQ(2u, context); // Awake (for unsatisfiability) some time after thread start. { WaiterList waiter_list; test::SimpleWaiterThread thread(&result, &context); waiter_list.AddWaiter(thread.waiter(), MOJO_HANDLE_SIGNAL_READABLE, 3); thread.Start(); base::PlatformThread::Sleep(2 * test::EpsilonTimeout()); waiter_list.AwakeWaitersForStateChange( HandleSignalsState(MOJO_HANDLE_SIGNAL_NONE, MOJO_HANDLE_SIGNAL_WRITABLE)); waiter_list.RemoveWaiter(thread.waiter()); waiter_list.RemoveWaiter(thread.waiter()); // Double-remove okay. } // Join |thread|. EXPECT_EQ(MOJO_RESULT_FAILED_PRECONDITION, result); EXPECT_EQ(3u, context); } TEST(WaiterListTest, MultipleWaiters) { MojoResult result1; MojoResult result2; MojoResult result3; MojoResult result4; uint32_t context1; uint32_t context2; uint32_t context3; uint32_t context4; // Cancel two waiters. { WaiterList waiter_list; test::SimpleWaiterThread thread1(&result1, &context1); waiter_list.AddWaiter(thread1.waiter(), MOJO_HANDLE_SIGNAL_READABLE, 1); thread1.Start(); test::SimpleWaiterThread thread2(&result2, &context2); waiter_list.AddWaiter(thread2.waiter(), MOJO_HANDLE_SIGNAL_WRITABLE, 2); thread2.Start(); base::PlatformThread::Sleep(2 * test::EpsilonTimeout()); waiter_list.CancelAllWaiters(); } // Join threads. EXPECT_EQ(MOJO_RESULT_CANCELLED, result1); EXPECT_EQ(1u, context1); EXPECT_EQ(MOJO_RESULT_CANCELLED, result2); EXPECT_EQ(2u, context2); // Awake one waiter, cancel other. { WaiterList waiter_list; test::SimpleWaiterThread thread1(&result1, &context1); waiter_list.AddWaiter(thread1.waiter(), MOJO_HANDLE_SIGNAL_READABLE, 3); thread1.Start(); test::SimpleWaiterThread thread2(&result2, &context2); waiter_list.AddWaiter(thread2.waiter(), MOJO_HANDLE_SIGNAL_WRITABLE, 4); thread2.Start(); base::PlatformThread::Sleep(2 * test::EpsilonTimeout()); waiter_list.AwakeWaitersForStateChange( HandleSignalsState(MOJO_HANDLE_SIGNAL_READABLE, MOJO_HANDLE_SIGNAL_READABLE | MOJO_HANDLE_SIGNAL_WRITABLE)); waiter_list.RemoveWaiter(thread1.waiter()); waiter_list.CancelAllWaiters(); } // Join threads. EXPECT_EQ(MOJO_RESULT_OK, result1); EXPECT_EQ(3u, context1); EXPECT_EQ(MOJO_RESULT_CANCELLED, result2); EXPECT_EQ(4u, context2); // Cancel one waiter, awake other for unsatisfiability. { WaiterList waiter_list; test::SimpleWaiterThread thread1(&result1, &context1); waiter_list.AddWaiter(thread1.waiter(), MOJO_HANDLE_SIGNAL_READABLE, 5); thread1.Start(); test::SimpleWaiterThread thread2(&result2, &context2); waiter_list.AddWaiter(thread2.waiter(), MOJO_HANDLE_SIGNAL_WRITABLE, 6); thread2.Start(); base::PlatformThread::Sleep(2 * test::EpsilonTimeout()); waiter_list.AwakeWaitersForStateChange( HandleSignalsState(MOJO_HANDLE_SIGNAL_NONE, MOJO_HANDLE_SIGNAL_READABLE)); waiter_list.RemoveWaiter(thread2.waiter()); waiter_list.CancelAllWaiters(); } // Join threads. EXPECT_EQ(MOJO_RESULT_CANCELLED, result1); EXPECT_EQ(5u, context1); EXPECT_EQ(MOJO_RESULT_FAILED_PRECONDITION, result2); EXPECT_EQ(6u, context2); // Cancel one waiter, awake other for unsatisfiability. { WaiterList waiter_list; test::SimpleWaiterThread thread1(&result1, &context1); waiter_list.AddWaiter(thread1.waiter(), MOJO_HANDLE_SIGNAL_READABLE, 7); thread1.Start(); base::PlatformThread::Sleep(1 * test::EpsilonTimeout()); // Should do nothing. waiter_list.AwakeWaitersForStateChange( HandleSignalsState(MOJO_HANDLE_SIGNAL_NONE, MOJO_HANDLE_SIGNAL_READABLE | MOJO_HANDLE_SIGNAL_WRITABLE)); test::SimpleWaiterThread thread2(&result2, &context2); waiter_list.AddWaiter(thread2.waiter(), MOJO_HANDLE_SIGNAL_WRITABLE, 8); thread2.Start(); base::PlatformThread::Sleep(1 * test::EpsilonTimeout()); // Awake #1. waiter_list.AwakeWaitersForStateChange( HandleSignalsState(MOJO_HANDLE_SIGNAL_READABLE, MOJO_HANDLE_SIGNAL_READABLE | MOJO_HANDLE_SIGNAL_WRITABLE)); waiter_list.RemoveWaiter(thread1.waiter()); base::PlatformThread::Sleep(1 * test::EpsilonTimeout()); test::SimpleWaiterThread thread3(&result3, &context3); waiter_list.AddWaiter(thread3.waiter(), MOJO_HANDLE_SIGNAL_WRITABLE, 9); thread3.Start(); test::SimpleWaiterThread thread4(&result4, &context4); waiter_list.AddWaiter(thread4.waiter(), MOJO_HANDLE_SIGNAL_READABLE, 10); thread4.Start(); base::PlatformThread::Sleep(1 * test::EpsilonTimeout()); // Awake #2 and #3 for unsatisfiability. waiter_list.AwakeWaitersForStateChange( HandleSignalsState(MOJO_HANDLE_SIGNAL_NONE, MOJO_HANDLE_SIGNAL_READABLE)); waiter_list.RemoveWaiter(thread2.waiter()); waiter_list.RemoveWaiter(thread3.waiter()); // Cancel #4. waiter_list.CancelAllWaiters(); } // Join threads. EXPECT_EQ(MOJO_RESULT_OK, result1); EXPECT_EQ(7u, context1); EXPECT_EQ(MOJO_RESULT_FAILED_PRECONDITION, result2); EXPECT_EQ(8u, context2); EXPECT_EQ(MOJO_RESULT_FAILED_PRECONDITION, result3); EXPECT_EQ(9u, context3); EXPECT_EQ(MOJO_RESULT_CANCELLED, result4); EXPECT_EQ(10u, context4); } } // namespace } // namespace system } // namespace mojo