#ifndef EXAMPLES_HELLO_WORLD_GLES_MATRIX_H #define EXAMPLES_HELLO_WORLD_GLES_MATRIX_H /* Copyright (c) 2012 The Chromium Authors. All rights reserved. * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ /** @file matrix.cc * Implements simple matrix manipulation functions. */ //----------------------------------------------------------------------------- #define _USE_MATH_DEFINES 1 #include #include #include typedef GLfloat Matrix_t[16]; /// Since GLES2 doesn't have all the nifty matrix transform functions that GL /// has, we emulate some of them here for the sake of sanity from: /// http://www.opengl.org/wiki/GluPerspective_code void glhFrustumf2(Matrix_t mat, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat znear, GLfloat zfar); void glhPerspectivef2(Matrix_t mat, GLfloat fovyInDegrees, GLfloat aspectRatio, GLfloat znear, GLfloat zfar); void identity_matrix(Matrix_t mat); void multiply_matrix(const Matrix_t a, const Matrix_t b, Matrix_t mat); void rotate_matrix(GLfloat x_deg, GLfloat y_deg, GLfloat z_deg, Matrix_t mat); void translate_matrix(GLfloat x, GLfloat y, GLfloat z, Matrix_t mat); #endif // EXAMPLES_HELLO_WORLD_GLES_MATRIX_H