// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include "ppapi/c/ppb_fullscreen.h" #include "ppapi/c/ppb_input_event.h" #include "ppapi/cpp/completion_callback.h" #include "ppapi/cpp/fullscreen.h" #include "ppapi/cpp/mouse_lock.h" #include "ppapi/cpp/graphics_2d.h" #include "ppapi/cpp/image_data.h" #include "ppapi/cpp/input_event.h" #include "ppapi/cpp/instance.h" #include "ppapi/cpp/module.h" #include "ppapi/cpp/rect.h" #include "ppapi/cpp/size.h" #include "ppapi/cpp/var.h" #include "ppapi/utility/completion_callback_factory.h" #ifdef _MSC_VER // Allow 'this' in initializer list #pragma warning(disable : 4355) #endif namespace mouselock { class MouseLockInstance : public pp::Instance, public pp::MouseLock { public: explicit MouseLockInstance(PP_Instance instance) : pp::Instance(instance), pp::MouseLock(this), mouse_locked_(false), waiting_for_flush_completion_(false), callback_factory_(this), fullscreen_(this), is_context_bound_(false), was_fullscreen_(false), background_scanline_(NULL) { } virtual ~MouseLockInstance(); // Called by the browser when the NaCl module is loaded and all ready to go. virtual bool Init(uint32_t argc, const char* argn[], const char* argv[]); // Called by the browser to handle incoming input events. virtual bool HandleInputEvent(const pp::InputEvent& event); // Called whenever the in-browser window changes size. virtual void DidChangeView(const pp::View& view); // Called by the browser when mouselock is lost. This happens when the NaCl // module exits fullscreen mode. virtual void MouseLockLost(); private: // Return the Cartesian distance between two points. double GetDistance(int point_1_x, int point_1_y, int point_2_x, int point_2_y) { return sqrt(pow(static_cast(point_1_x - point_2_x), 2) + pow(static_cast(point_1_y - point_2_y), 2)); } // Called when mouse lock has been acquired. Used as a callback to // pp::MouseLock.LockMouse(). void DidLockMouse(int32_t result); // Called when the 2D context has been flushed to the browser window. Used // as a callback to pp::Graphics2D.Flush(). void DidFlush(int32_t result); // Creates a new paint buffer, paints it then flush it to the 2D context. If // a flush is pending, this does nothing. void Paint(); // Create a new pp::ImageData and paint the graphics that represent the mouse // movement in it. Return the new pp::ImageData. pp::ImageData PaintImage(const pp::Size& size); // Fill the image with the backgroud color. void ClearToBackground(pp::ImageData* image); void DrawCenterSpot(pp::ImageData* image, uint32_t spot_color); void DrawNeedle(pp::ImageData* image, uint32_t needle_color); // Print the printf-style format to the "console" via PostMessage. void Log(const char* format, ...); pp::Size size_; bool mouse_locked_; pp::Point mouse_movement_; bool waiting_for_flush_completion_; pp::CompletionCallbackFactory callback_factory_; pp::Fullscreen fullscreen_; pp::Graphics2D device_context_; bool is_context_bound_; bool was_fullscreen_; uint32_t* background_scanline_; }; } // namespace mouselock