// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_BASE_AUTH_H__ #define NET_BASE_AUTH_H__ #pragma once #include #include "base/memory/ref_counted.h" #include "base/string16.h" #include "net/base/host_port_pair.h" #include "net/base/net_export.h" namespace net { // Holds info about an authentication challenge that we may want to display // to the user. class NET_EXPORT AuthChallengeInfo : public base::RefCountedThreadSafe { public: AuthChallengeInfo(); // Determines whether two AuthChallengeInfo's are equivalent. bool Equals(const AuthChallengeInfo& other) const; // Whether this came from a server or a proxy. bool is_proxy; // The service issuing the challenge. HostPortPair challenger; // The authentication scheme used, such as "basic" or "digest". If the // |source| is FTP_SERVER, this is an empty string. The encoding is ASCII. std::string scheme; // The realm of the challenge. May be empty. The encoding is UTF-8. std::string realm; private: friend class base::RefCountedThreadSafe; ~AuthChallengeInfo(); }; // Authentication Credentials for an authentication credentials. class NET_EXPORT AuthCredentials { public: AuthCredentials(); AuthCredentials(const string16& username, const string16& password); ~AuthCredentials(); // Set the |username| and |password|. void Set(const string16& username, const string16& password); // Determines if |this| is equivalent to |other|. bool Equals(const AuthCredentials& other) const; // Returns true if all credentials are empty. bool Empty() const; // Overwrites the password memory to prevent it from being read if // it's paged out to disk. void Zap(); const string16& username() const { return username_; } const string16& password() const { return password_; } private: // The username to provide, possibly empty. This should be ASCII only to // minimize compatibility problems, but arbitrary UTF-16 strings are allowed // and will be attempted. string16 username_; // The password to provide, possibly empty. This should be ASCII only to // minimize compatibility problems, but arbitrary UTF-16 strings are allowed // and will be attempted. string16 password_; // Intentionally allowing the implicit copy constructor and assignment // operators. }; // Authentication structures enum AuthState { AUTH_STATE_DONT_NEED_AUTH, AUTH_STATE_NEED_AUTH, AUTH_STATE_HAVE_AUTH, AUTH_STATE_CANCELED }; class AuthData : public base::RefCountedThreadSafe { public: AuthState state; // whether we need, have, or gave up on authentication. AuthCredentials credentials; // The credentials to use for auth. // We wouldn't instantiate this class if we didn't need authentication. AuthData(); private: friend class base::RefCountedThreadSafe; ~AuthData(); }; } // namespace net #endif // NET_BASE_AUTH_H__