// Copyright 2008, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef NET_BASE_AUTH_H__ #define NET_BASE_AUTH_H__ #include #include "base/ref_counted.h" namespace net { // Holds info about an authentication challenge that we may want to display // to the user. class AuthChallengeInfo : public base::RefCountedThreadSafe { public: bool is_proxy; // true for Proxy-Authenticate, false for WWW-Authenticate. std::wstring host; // the domain name of the server asking for auth // (could be the proxy). std::wstring scheme; // "Basic", "Digest", or whatever other method is used. std::wstring realm; // the realm provided by the server, if there is one. private: friend class base::RefCountedThreadSafe; ~AuthChallengeInfo() {} }; //Authentication structures enum AuthState { AUTH_STATE_DONT_NEED_AUTH, AUTH_STATE_NEED_AUTH, AUTH_STATE_HAVE_AUTH, AUTH_STATE_CANCELED }; class AuthData : public base::RefCountedThreadSafe { public: AuthState state; // whether we need, have, or gave up on authentication. std::wstring scheme; // the authentication scheme. std::wstring username; // the username supplied to us for auth. std::wstring password; // the password supplied to us for auth. // We wouldn't instantiate this class if we didn't need authentication. AuthData() : state(AUTH_STATE_NEED_AUTH) {} private: friend class base::RefCountedThreadSafe; ~AuthData() {} }; } // namespace net #endif // NET_BASE_AUTH_H__