// Copyright 2008, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef NET_BASE_CLIENT_SOCKET_H_ #define NET_BASE_CLIENT_SOCKET_H_ #include "net/base/socket.h" namespace net { class ClientSocket : public Socket { public: // Called to establish a connection. Returns OK if the connection could be // established synchronously. Otherwise, ERR_IO_PENDING is returned and the // given callback will be notified asynchronously when the connection is // established or when an error occurs. The result is some other error code // if the connection could not be established. // // The socket's Read and Write methods may not be called until Connect // succeeds. // // It is valid to call Connect on an already connected socket, in which case // OK is simply returned. // // Connect may also be called again after a call to the Close method. // virtual int Connect(CompletionCallback* callback) = 0; // If a non-fatal error occurs during Connect, the consumer can call this // method to re-Connect ignoring the error that occured. This call is only // valid for certain errors. virtual int ReconnectIgnoringLastError(CompletionCallback* callback) = 0; // Called to disconnect a connected socket. Does nothing if the socket is // already disconnected. After calling Disconnect it is possible to call // Connect again to establish a new connection. virtual void Disconnect() = 0; // Called to test if the socket is connected. virtual bool IsConnected() const = 0; }; } // namespace net #endif // NET_BASE_CLIENT_SOCKET_H_