// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_BASE_CLIENT_SOCKET_H_ #define NET_BASE_CLIENT_SOCKET_H_ #include "base/logging.h" #include "net/base/socket.h" #include "net/base/net_errors.h" namespace net { class ClientSocket : public Socket { public: // Called to establish a connection. Returns OK if the connection could be // established synchronously. Otherwise, ERR_IO_PENDING is returned and the // given callback will run asynchronously when the connection is established // or when an error occurs. The result is some other error code if the // connection could not be established. // // The socket's Read and Write methods may not be called until Connect // succeeds. // // It is valid to call Connect on an already connected socket, in which case // OK is simply returned. // // Connect may also be called again after a call to the Disconnect method. // virtual int Connect(CompletionCallback* callback) = 0; // If a non-fatal error occurs during Connect, the consumer can call this // method to re-Connect ignoring the error that occured. This call is only // valid for certain errors. virtual int ReconnectIgnoringLastError(CompletionCallback* callback) = 0; // Called to disconnect a connected socket. Does nothing if the socket is // already disconnected. After calling Disconnect it is possible to call // Connect again to establish a new connection. virtual void Disconnect() = 0; // Called to test if the connection is still alive. Returns false if a // connection wasn't established or the connection is dead. virtual bool IsConnected() const = 0; #if defined(OS_LINUX) // Identical to posix system call getpeername(). // Needed by ssl_client_socket_nss. virtual int GetPeerName(struct sockaddr *name, socklen_t *namelen) { // Default implementation just permits some unit tests to link. NOTREACHED(); return ERR_UNEXPECTED; } #endif }; } // namespace net #endif // NET_BASE_CLIENT_SOCKET_H_