// Copyright 2008, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef NET_BASE_CLIENT_SOCKET_HANDLE_H_ #define NET_BASE_CLIENT_SOCKET_HANDLE_H_ #include #include "base/ref_counted.h" #include "base/scoped_ptr.h" #include "net/base/client_socket.h" #include "net/base/completion_callback.h" namespace net { class ClientSocketPool; // A container for a connected ClientSocket. // // The handle's |group_name| uniquely identifies the origin and type of the // connection. It is used by the ClientSocketPool to group similar connected // client socket objects. // // A handle is initialized with a null socket. It is the consumer's job to // initialize a ClientSocket object and set it on the handle. // class ClientSocketHandle { public: explicit ClientSocketHandle(ClientSocketPool* pool); ~ClientSocketHandle(); // Initializes a ClientSocketHandle object, which involves talking to the // ClientSocketPool to locate a socket to possibly reuse. This method // returns either OK or ERR_IO_PENDING. // // If this method succeeds, then the socket member will be set to an existing // socket if an existing socket was available to reuse. Otherwise, the // consumer should set the socket member of this handle. // // This method returns ERR_IO_PENDING if it cannot complete synchronously, in // which case the consumer should wait for the completion callback to run. // // Init may be called multiple times. // int Init(const std::string& group_name, CompletionCallback* callback); // An initialized handle can be reset, which causes it to return to the // un-initialized state. This releases the underlying socket, which in the // case of a socket that still has an established connection, indicates that // the socket may be kept alive for use by a subsequent ClientSocketHandle. // // NOTE: To prevent the socket from being kept alive, be sure to call its // Disconnect method. // void Reset(); // Returns true when Init has completed successfully. bool is_initialized() const { return socket_ != NULL; } // These may only be used if is_initialized() is true. ClientSocket* socket() { return socket_->get(); } void set_socket(ClientSocket* s) { socket_->reset(s); } private: friend class ClientSocketPool; scoped_refptr pool_; scoped_ptr* socket_; std::string group_name_; DISALLOW_COPY_AND_ASSIGN(ClientSocketHandle); }; } // namespace net #endif // NET_BASE_CLIENT_SOCKET_HANDLE_H_