// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/base/host_resolver.h" #if defined(OS_WIN) #include #include // Needed for Win2k compat. #elif defined(OS_POSIX) #include #include #endif #if defined(OS_LINUX) #include #endif #include "base/message_loop.h" #include "base/string_util.h" #include "base/worker_pool.h" #include "net/base/address_list.h" #include "net/base/net_errors.h" #if defined(OS_LINUX) #include "base/singleton.h" #include "base/thread_local_storage.h" #include "base/time.h" #endif #if defined(OS_WIN) #include "net/base/winsock_init.h" #endif namespace net { //----------------------------------------------------------------------------- static HostMapper* host_mapper; std::string HostMapper::MapUsingPrevious(const std::string& host) { return previous_mapper_.get() ? previous_mapper_->Map(host) : host; } HostMapper* SetHostMapper(HostMapper* value) { std::swap(host_mapper, value); return value; } #if defined(OS_LINUX) // On Linux changes to /etc/resolv.conf can go unnoticed thus resulting in // DNS queries failing either because nameservers are unknown on startup // or because nameserver info has changed as a result of e.g. connecting to // a new network. Some distributions patch glibc to stat /etc/resolv.conf // to try to automatically detect such changes but these patches are not // universal and even patched systems such as Jaunty appear to need calls // to res_ninit to reload the nameserver information in different threads. // // We adopt the Mozilla solution here which is to call res_ninit when // lookups fail and to rate limit the reloading to once per second per // thread. // Keep a timer per calling thread to rate limit the calling of res_ninit. class DnsReloadTimer { public: DnsReloadTimer() { tls_index_.Initialize(SlotReturnFunction); } ~DnsReloadTimer() { } // Check if the timer for the calling thread has expired. When no // timer exists for the calling thread, create one. bool Expired() { const base::TimeDelta kRetryTime = base::TimeDelta::FromSeconds(1); base::TimeTicks now = base::TimeTicks::Now(); base::TimeTicks* timer_ptr = static_cast(tls_index_.Get()); if (!timer_ptr) { timer_ptr = new base::TimeTicks(); *timer_ptr = base::TimeTicks::Now(); tls_index_.Set(timer_ptr); // Return true to reload dns info on the first call for each thread. return true; } else if (now - *timer_ptr > kRetryTime) { *timer_ptr = now; return true; } else { return false; } } // Free the allocated timer. static void SlotReturnFunction(void* data) { base::TimeTicks* tls_data = static_cast(data); delete tls_data; } private: // We use thread local storage to identify which base::TimeTicks to // interact with. static ThreadLocalStorage::Slot tls_index_ ; DISALLOW_COPY_AND_ASSIGN(DnsReloadTimer); }; // A TLS slot to the TimeTicks for the current thread. // static ThreadLocalStorage::Slot DnsReloadTimer::tls_index_(base::LINKER_INITIALIZED); #endif // defined(OS_LINUX) static int HostResolverProc( const std::string& host, const std::string& port, struct addrinfo** out) { struct addrinfo hints = {0}; hints.ai_family = AF_UNSPEC; #if defined(OS_WIN) // DO NOT USE AI_ADDRCONFIG ON WINDOWS. // // The following comment in is the best documentation I found // on AI_ADDRCONFIG for Windows: // Flags used in "hints" argument to getaddrinfo() // - AI_ADDRCONFIG is supported starting with Vista // - default is AI_ADDRCONFIG ON whether the flag is set or not // because the performance penalty in not having ADDRCONFIG in // the multi-protocol stack environment is severe; // this defaulting may be disabled by specifying the AI_ALL flag, // in that case AI_ADDRCONFIG must be EXPLICITLY specified to // enable ADDRCONFIG behavior // // Not only is AI_ADDRCONFIG unnecessary, but it can be harmful. If the // computer is not connected to a network, AI_ADDRCONFIG causes getaddrinfo // to fail with WSANO_DATA (11004) for "localhost", probably because of the // following note on AI_ADDRCONFIG in the MSDN getaddrinfo page: // The IPv4 or IPv6 loopback address is not considered a valid global // address. // See http://crbug.com/5234. hints.ai_flags = 0; #else hints.ai_flags = AI_ADDRCONFIG; #endif // Restrict result set to only this socket type to avoid duplicates. hints.ai_socktype = SOCK_STREAM; int err = getaddrinfo(host.c_str(), port.c_str(), &hints, out); #if defined(OS_LINUX) net::DnsReloadTimer* dns_timer = Singleton::get(); // If we fail, re-initialise the resolver just in case there have been any // changes to /etc/resolv.conf and retry. See http://crbug.com/11380 for info. if (err && dns_timer->Expired()) { res_nclose(&_res); if (!res_ninit(&_res)) err = getaddrinfo(host.c_str(), port.c_str(), &hints, out); } #endif return err ? ERR_NAME_NOT_RESOLVED : OK; } static int ResolveAddrInfo(HostMapper* mapper, const std::string& host, const std::string& port, struct addrinfo** out) { if (mapper) { std::string mapped_host = mapper->Map(host); if (mapped_host.empty()) return ERR_NAME_NOT_RESOLVED; return HostResolverProc(mapped_host, port, out); } else { return HostResolverProc(host, port, out); } } //----------------------------------------------------------------------------- class HostResolver::Request : public base::RefCountedThreadSafe { public: Request(HostResolver* resolver, const std::string& host, const std::string& port, AddressList* addresses, CompletionCallback* callback) : host_(host), port_(port), resolver_(resolver), addresses_(addresses), callback_(callback), origin_loop_(MessageLoop::current()), host_mapper_(host_mapper), error_(OK), results_(NULL) { } ~Request() { if (results_) freeaddrinfo(results_); } void DoLookup() { // Running on the worker thread error_ = ResolveAddrInfo(host_mapper_, host_, port_, &results_); Task* reply = NewRunnableMethod(this, &Request::DoCallback); // The origin loop could go away while we are trying to post to it, so we // need to call its PostTask method inside a lock. See ~HostResolver. { AutoLock locked(origin_loop_lock_); if (origin_loop_) { origin_loop_->PostTask(FROM_HERE, reply); reply = NULL; } } // Does nothing if it got posted. delete reply; } void DoCallback() { // Running on the origin thread. DCHECK(error_ || results_); // We may have been cancelled! if (!resolver_) return; if (!error_) { addresses_->Adopt(results_); results_ = NULL; } // Drop the resolver's reference to us. Do this before running the // callback since the callback might result in the resolver being // destroyed. resolver_->request_ = NULL; callback_->Run(error_); } void Cancel() { resolver_ = NULL; AutoLock locked(origin_loop_lock_); origin_loop_ = NULL; } private: // Set on the origin thread, read on the worker thread. std::string host_; std::string port_; // Only used on the origin thread (where Resolve was called). HostResolver* resolver_; AddressList* addresses_; CompletionCallback* callback_; // Used to post ourselves onto the origin thread. Lock origin_loop_lock_; MessageLoop* origin_loop_; // Hold an owning reference to the host mapper that we are going to use. // This may not be the current host mapper by the time we call // ResolveAddrInfo, but that's OK... we'll use it anyways, and the owning // reference ensures that it remains valid until we are done. scoped_refptr host_mapper_; // Assigned on the worker thread, read on the origin thread. int error_; struct addrinfo* results_; }; //----------------------------------------------------------------------------- HostResolver::HostResolver() { #if defined(OS_WIN) EnsureWinsockInit(); #endif } HostResolver::~HostResolver() { if (request_) request_->Cancel(); } int HostResolver::Resolve(const std::string& hostname, int port, AddressList* addresses, CompletionCallback* callback) { DCHECK(!request_) << "resolver already in use"; const std::string& port_str = IntToString(port); // Do a synchronous resolution. if (!callback) { struct addrinfo* results; int rv = ResolveAddrInfo(host_mapper, hostname, port_str, &results); if (rv == OK) addresses->Adopt(results); return rv; } request_ = new Request(this, hostname, port_str, addresses, callback); // Dispatch to worker thread... if (!WorkerPool::PostTask(FROM_HERE, NewRunnableMethod(request_.get(), &Request::DoLookup), true)) { NOTREACHED(); request_ = NULL; return ERR_FAILED; } return ERR_IO_PENDING; } } // namespace net