// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_BASE_IO_BUFFER_H_ #define NET_BASE_IO_BUFFER_H_ #include #include "base/pickle.h" #include "base/ref_counted.h" #include "base/scoped_ptr.h" namespace net { // This is a simple wrapper around a buffer that provides ref counting for // easier asynchronous IO handling. class IOBuffer : public base::RefCountedThreadSafe { public: IOBuffer() : data_(NULL) {} explicit IOBuffer(int buffer_size); char* data() { return data_; } protected: friend class base::RefCountedThreadSafe; // Only allow derived classes to specify data_. // In all other cases, we own data_, and must delete it at destruction time. explicit IOBuffer(char* data) : data_(data) {} virtual ~IOBuffer() { delete[] data_; } char* data_; }; // This version stores the size of the buffer so that the creator of the object // doesn't have to keep track of that value. // NOTE: This doesn't mean that we want to stop sending the size as an explicit // argument to IO functions. Please keep using IOBuffer* for API declarations. class IOBufferWithSize : public IOBuffer { public: explicit IOBufferWithSize(int size) : IOBuffer(size), size_(size) {} int size() const { return size_; } private: ~IOBufferWithSize() {} int size_; }; // This is a read only IOBuffer. The data is stored in a string and // the IOBuffer interface does not provide a proper way to modify it. class StringIOBuffer : public IOBuffer { public: explicit StringIOBuffer(const std::string& s) : IOBuffer(static_cast(NULL)), string_data_(s) { data_ = const_cast(string_data_.data()); } int size() const { return string_data_.size(); } private: ~StringIOBuffer() { // We haven't allocated the buffer, so remove it before the base class // destructor tries to delete[] it. data_ = NULL; } std::string string_data_; }; // This version wraps an existing IOBuffer and provides convenient functions // to progressively read all the data. class DrainableIOBuffer : public IOBuffer { public: DrainableIOBuffer(IOBuffer* base, int size) : IOBuffer(base->data()), base_(base), size_(size), used_(0) {} // DidConsume() changes the |data_| pointer so that |data_| always points // to the first unconsumed byte. void DidConsume(int bytes) { SetOffset(used_ + bytes); } // Returns the number of unconsumed bytes. int BytesRemaining() const { return size_ - used_; } // Returns the number of consumed bytes. int BytesConsumed() const { return used_; } // Seeks to an arbitrary point in the buffer. The notion of bytes consumed // and remaining are updated appropriately. void SetOffset(int bytes); int size() const { return size_; } private: ~DrainableIOBuffer() { // The buffer is owned by the |base_| instance. data_ = NULL; } scoped_refptr base_; int size_; int used_; }; // This version provides a resizable buffer and a changeable offset. class GrowableIOBuffer : public IOBuffer { public: GrowableIOBuffer() : IOBuffer(), capacity_(0), offset_(0) {} // realloc memory to the specified capacity. void SetCapacity(int capacity); int capacity() { return capacity_; } // |offset| moves the |data_| pointer, allowing "seeking" in the data. void set_offset(int offset); int offset() { return offset_; } int RemainingCapacity() { return capacity_ - offset_; } char* StartOfBuffer() { return real_data_.get(); } private: ~GrowableIOBuffer() { data_ = NULL; } scoped_ptr_malloc real_data_; int capacity_; int offset_; }; // This versions allows a pickle to be used as the storage for a write-style // operation, avoiding an extra data copy. class PickledIOBuffer : public IOBuffer { public: PickledIOBuffer() : IOBuffer() {} Pickle* pickle() { return &pickle_; } // Signals that we are done writing to the picke and we can use it for a // write-style IO operation. void Done() { data_ = const_cast(static_cast(pickle_.data())); } private: ~PickledIOBuffer() { data_ = NULL; } Pickle pickle_; }; // This class allows the creation of a temporary IOBuffer that doesn't really // own the underlying buffer. Please use this class only as a last resort. // A good example is the buffer for a synchronous operation, where we can be // sure that nobody is keeping an extra reference to this object so the lifetime // of the buffer can be completely managed by its intended owner. class WrappedIOBuffer : public IOBuffer { public: explicit WrappedIOBuffer(const char* data) : IOBuffer(const_cast(data)) {} protected: ~WrappedIOBuffer() { data_ = NULL; } }; } // namespace net #endif // NET_BASE_IO_BUFFER_H_