// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_BASE_LOAD_STATES_H__ #define NET_BASE_LOAD_STATES_H__ #pragma once #include "base/string16.h" namespace net { // These states correspond to the lengthy periods of time that a resource load // may be blocked and unable to make progress. enum LoadState { // This is the default state. It corresponds to a resource load that has // either not yet begun or is idle waiting for the consumer to do something // to move things along (e.g., the consumer of an URLRequest may not have // called Read yet). LOAD_STATE_IDLE, // This state indicates that the URLRequest delegate has chosen to block this // request before it was sent over the network. When in this state, the // delegate should set a load state parameter on the URLRequest describing // the nature of the delay (i.e. "Waiting for "). LOAD_STATE_WAITING_FOR_DELEGATE, // This state corresponds to a resource load that is blocked waiting for // access to a resource in the cache. If multiple requests are made for the // same resource, the first request will be responsible for writing (or // updating) the cache entry and the second request will be deferred until // the first completes. This may be done to optimize for cache reuse. LOAD_STATE_WAITING_FOR_CACHE, // This state corresponds to a resource load that is blocked waiting for // access to a resource in the AppCache. // Note: This is a layering violation, but being the only one it's not that // bad. TODO(rvargas): Reconsider what to do if we need to add more. LOAD_STATE_WAITING_FOR_APPCACHE, // This state corresponds to a resource load that is blocked waiting for a // proxy autoconfig script to return a proxy server to use. LOAD_STATE_RESOLVING_PROXY_FOR_URL, // This state corresponds to a resource load that is blocked waiting for a // proxy autoconfig script to return a proxy server to use, but that proxy // script is busy resolving the IP address of a host. LOAD_STATE_RESOLVING_HOST_IN_PROXY_SCRIPT, // This state indicates that we're in the process of establishing a tunnel // through the proxy server. LOAD_STATE_ESTABLISHING_PROXY_TUNNEL, // This state corresponds to a resource load that is blocked waiting for a // host name to be resolved. This could either indicate resolution of the // origin server corresponding to the resource or to the host name of a proxy // server used to fetch the resource. LOAD_STATE_RESOLVING_HOST, // This state corresponds to a resource load that is blocked waiting for a // TCP connection (or other network connection) to be established. HTTP // requests that reuse a keep-alive connection skip this state. LOAD_STATE_CONNECTING, // This state corresponds to a resource load that is blocked waiting for the // SSL handshake to complete. LOAD_STATE_SSL_HANDSHAKE, // This state corresponds to a resource load that is blocked waiting to // completely upload a request to a server. In the case of a HTTP POST // request, this state includes the period of time during which the message // body is being uploaded. LOAD_STATE_SENDING_REQUEST, // This state corresponds to a resource load that is blocked waiting for the // response to a network request. In the case of a HTTP transaction, this // corresponds to the period after the request is sent and before all of the // response headers have been received. LOAD_STATE_WAITING_FOR_RESPONSE, // This state corresponds to a resource load that is blocked waiting for a // read to complete. In the case of a HTTP transaction, this corresponds to // the period after the response headers have been received and before all of // the response body has been downloaded. (NOTE: This state only applies for // an URLRequest while there is an outstanding Read operation.) LOAD_STATE_READING_RESPONSE, }; // Some states, like LOAD_STATE_WAITING_FOR_DELEGATE, are associated with extra // data that describes more precisely what the delegate (for example) is doing. // This class provides an easy way to hold a load state with an extra parameter. struct LoadStateWithParam { LoadState state; string16 param; LoadStateWithParam() : state(LOAD_STATE_IDLE) {} LoadStateWithParam(LoadState state, const string16& param) : state(state), param(param) {} }; } // namespace net #endif // NET_BASE_LOAD_STATES_H__