// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_BASE_MOCK_HOST_RESOLVER_H_ #define NET_BASE_MOCK_HOST_RESOLVER_H_ #include #include "base/waitable_event.h" #include "net/base/host_resolver_impl.h" #include "net/base/host_resolver_proc.h" namespace net { class RuleBasedHostResolverProc; // In most cases, it is important that unit tests avoid making actual DNS // queries since the resulting tests can be flaky, especially if the network is // unreliable for some reason. To simplify writing tests that avoid making // actual DNS queries, pass a MockHostResolver as the HostResolver dependency. // The socket addresses returned can be configured using the // RuleBasedHostResolverProc: // // host_resolver->rules()->AddRule("foo.com", "1.2.3.4"); // host_resolver->rules()->AddRule("bar.com", "2.3.4.5"); // // The above rules define a static mapping from hostnames to IP address // literals. The first parameter to AddRule specifies a host pattern to match // against, and the second parameter indicates what value should be used to // replace the given hostname. So, the following is also supported: // // host_mapper->AddRule("*.com", "127.0.0.1"); // // Replacement doesn't have to be string representing an IP address. It can // re-map one hostname to another as well. class MockHostResolver : public HostResolver { public: // Creates a MockHostResolver that does NOT cache entries // (the HostResolverProc will be called for every lookup). If you need // caching behavior, call Reset() with non-zero cache size. MockHostResolver(); virtual ~MockHostResolver() {} // HostResolver methods: virtual int Resolve(const RequestInfo& info, AddressList* addresses, CompletionCallback* callback, RequestHandle* out_req); virtual void CancelRequest(RequestHandle req); virtual void AddObserver(Observer* observer); virtual void RemoveObserver(Observer* observer); // TODO(eroman): temp hack for http://crbug.com/15513 virtual void Shutdown(); RuleBasedHostResolverProc* rules() { return rules_; } // Resets the mock. void Reset(HostResolverProc* interceptor, int max_cache_entries, int max_cache_age_ms); private: scoped_refptr impl_; scoped_refptr rules_; }; // RuleBasedHostResolverProc applies a set of rules to map a host string to // a replacement host string. It then uses the system host resolver to return // a socket address. Generally the replacement should be an IPv4 literal so // there is no network dependency. class RuleBasedHostResolverProc : public HostResolverProc { public: explicit RuleBasedHostResolverProc(HostResolverProc* previous); ~RuleBasedHostResolverProc(); // Any hostname matching the given pattern will be replaced with the given // replacement value. Usually, replacement should be an IP address literal. void AddRule(const std::string& host_pattern, const std::string& replacement); void AddRuleWithLatency(const std::string& host_pattern, const std::string& replacement, int latency_ms); // Make sure that |host| will not be re-mapped or even processed by underlying // host resolver procedures. It can also be a pattern. void AllowDirectLookup(const std::string& host); // Simulate a lookup failure for |host| (it also can be a pattern). void AddSimulatedFailure(const std::string& host); // HostResolverProc methods: virtual int Resolve(const std::string& host, AddressList* addrlist); private: struct Rule; typedef std::list RuleList; RuleList rules_; }; // Using WaitingHostResolverProc you can simulate very long lookups. class WaitingHostResolverProc : public HostResolverProc { public: explicit WaitingHostResolverProc(HostResolverProc* previous) : HostResolverProc(previous), event_(false, false) {} void Signal() { event_.Signal(); } // HostResolverProc methods: virtual int Resolve(const std::string& host, AddressList* addrlist) { event_.Wait(); return ResolveUsingPrevious(host, addrlist); } base::WaitableEvent event_; }; // This class sets the HostResolverProc for a particular scope. If there are // multiple ScopedDefaultHostResolverProc in existence, then the last one // allocated will be used. However, if it does not provide a matching rule, // then it should delegate to the previously set HostResolverProc. // // NOTE: Only use this as a catch-all safety net. Individual tests should use // MockHostResolver. class ScopedDefaultHostResolverProc { public: ScopedDefaultHostResolverProc() {} explicit ScopedDefaultHostResolverProc(HostResolverProc* proc); ~ScopedDefaultHostResolverProc(); void Init(HostResolverProc* proc); private: scoped_refptr current_proc_; scoped_refptr previous_proc_; }; } // namespace net #endif // NET_BASE_MOCK_HOST_RESOLVER_H_