// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_BASE_MOCK_HOST_RESOLVER_H_ #define NET_BASE_MOCK_HOST_RESOLVER_H_ #pragma once #include #include #include "base/memory/weak_ptr.h" #include "base/synchronization/waitable_event.h" #include "base/threading/non_thread_safe.h" #include "net/base/host_resolver.h" #include "net/base/host_resolver_proc.h" namespace net { class HostCache; class RuleBasedHostResolverProc; // Fills |*addrlist| with a socket address for |host_list| which should be a // comma-separated list of IPv4 or IPv6 literal(s) without enclosing brackets. // If |canonical_name| is non-empty it is used as the DNS canonical name for // the host. Returns OK on success, ERR_UNEXPECTED otherwise. int ParseAddressList(const std::string& host_list, const std::string& canonical_name, AddressList* addrlist); // In most cases, it is important that unit tests avoid relying on making actual // DNS queries since the resulting tests can be flaky, especially if the network // is unreliable for some reason. To simplify writing tests that avoid making // actual DNS queries, pass a MockHostResolver as the HostResolver dependency. // The socket addresses returned can be configured using the // RuleBasedHostResolverProc: // // host_resolver->rules()->AddRule("foo.com", "1.2.3.4"); // host_resolver->rules()->AddRule("bar.com", "2.3.4.5"); // // The above rules define a static mapping from hostnames to IP address // literals. The first parameter to AddRule specifies a host pattern to match // against, and the second parameter indicates what value should be used to // replace the given hostname. So, the following is also supported: // // host_mapper->AddRule("*.com", "127.0.0.1"); // // Replacement doesn't have to be string representing an IP address. It can // re-map one hostname to another as well. // Base class shared by MockHostResolver and MockCachingHostResolver. class MockHostResolverBase : public HostResolver, public base::SupportsWeakPtr, public base::NonThreadSafe { public: virtual ~MockHostResolverBase(); RuleBasedHostResolverProc* rules() { return rules_; } // Controls whether resolutions complete synchronously or asynchronously. void set_synchronous_mode(bool is_synchronous) { synchronous_mode_ = is_synchronous; } // HostResolver methods: virtual int Resolve(const RequestInfo& info, AddressList* addresses, const CompletionCallback& callback, RequestHandle* out_req, const BoundNetLog& net_log) OVERRIDE; virtual int ResolveFromCache(const RequestInfo& info, AddressList* addresses, const BoundNetLog& net_log) OVERRIDE; virtual void CancelRequest(RequestHandle req) OVERRIDE; virtual HostCache* GetHostCache() OVERRIDE; protected: explicit MockHostResolverBase(bool use_caching); private: struct Request; typedef std::map RequestMap; // Resolve as IP or from |cache_| return cached error or // DNS_CACHE_MISS if failed. int ResolveFromIPLiteralOrCache(const RequestInfo& info, AddressList* addresses); // Resolve via |proc_|. int ResolveProc(size_t id, const RequestInfo& info, AddressList* addresses); // Resolve request stored in |requests_|. Pass rv to callback. void ResolveNow(size_t id); bool synchronous_mode_; scoped_refptr rules_; scoped_refptr proc_; scoped_ptr cache_; RequestMap requests_; size_t next_request_id_; DISALLOW_COPY_AND_ASSIGN(MockHostResolverBase); }; class MockHostResolver : public MockHostResolverBase { public: MockHostResolver() : MockHostResolverBase(false /*use_caching*/) {} virtual ~MockHostResolver() {} }; // Same as MockHostResolver, except internally it uses a host-cache. // // Note that tests are advised to use MockHostResolver instead, since it is // more predictable. (MockHostResolver also can be put into synchronous // operation mode in case that is what you needed from the caching version). class MockCachingHostResolver : public MockHostResolverBase { public: MockCachingHostResolver() : MockHostResolverBase(true /*use_caching*/) {} virtual ~MockCachingHostResolver() {} }; // RuleBasedHostResolverProc applies a set of rules to map a host string to // a replacement host string. It then uses the system host resolver to return // a socket address. Generally the replacement should be an IPv4 literal so // there is no network dependency. class RuleBasedHostResolverProc : public HostResolverProc { public: explicit RuleBasedHostResolverProc(HostResolverProc* previous); // Any hostname matching the given pattern will be replaced with the given // replacement value. Usually, replacement should be an IP address literal. void AddRule(const std::string& host_pattern, const std::string& replacement); // Same as AddRule(), but further restricts to |address_family|. void AddRuleForAddressFamily(const std::string& host_pattern, AddressFamily address_family, const std::string& replacement); // Same as AddRule(), but the replacement is expected to be an IPv4 or IPv6 // literal. This can be used in place of AddRule() to bypass the system's // host resolver (the address list will be constructed manually). // If |canonical-name| is non-empty, it is copied to the resulting AddressList // but does not impact DNS resolution. void AddIPLiteralRule(const std::string& host_pattern, const std::string& ip_literal, const std::string& canonical_name); void AddRuleWithLatency(const std::string& host_pattern, const std::string& replacement, int latency_ms); // Make sure that |host| will not be re-mapped or even processed by underlying // host resolver procedures. It can also be a pattern. void AllowDirectLookup(const std::string& host); // Simulate a lookup failure for |host| (it also can be a pattern). void AddSimulatedFailure(const std::string& host); // HostResolverProc methods: virtual int Resolve(const std::string& host, AddressFamily address_family, HostResolverFlags host_resolver_flags, AddressList* addrlist, int* os_error) OVERRIDE; private: struct Rule; typedef std::list RuleList; virtual ~RuleBasedHostResolverProc(); RuleList rules_; }; // Create rules that map all requests to localhost. RuleBasedHostResolverProc* CreateCatchAllHostResolverProc(); // HangingHostResolver never completes its |Resolve| request. class HangingHostResolver : public HostResolver { public: virtual int Resolve(const RequestInfo& info, AddressList* addresses, const CompletionCallback& callback, RequestHandle* out_req, const BoundNetLog& net_log) OVERRIDE; virtual int ResolveFromCache(const RequestInfo& info, AddressList* addresses, const BoundNetLog& net_log) OVERRIDE; virtual void CancelRequest(RequestHandle req) OVERRIDE {} }; // This class sets the default HostResolverProc for a particular scope. The // chain of resolver procs starting at |proc| is placed in front of any existing // default resolver proc(s). This means that if multiple // ScopedDefaultHostResolverProcs are declared, then resolving will start with // the procs given to the last-allocated one, then fall back to the procs given // to the previously-allocated one, and so forth. // // NOTE: Only use this as a catch-all safety net. Individual tests should use // MockHostResolver. class ScopedDefaultHostResolverProc { public: ScopedDefaultHostResolverProc(); explicit ScopedDefaultHostResolverProc(HostResolverProc* proc); ~ScopedDefaultHostResolverProc(); void Init(HostResolverProc* proc); private: scoped_refptr current_proc_; scoped_refptr previous_proc_; }; } // namespace net #endif // NET_BASE_MOCK_HOST_RESOLVER_H_