// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_BASE_PRIORITY_QUEUE_H_ #define NET_BASE_PRIORITY_QUEUE_H_ #pragma once #include #include #include "base/basictypes.h" #include "base/logging.h" #include "base/threading/non_thread_safe.h" #include "net/base/net_export.h" #if !defined(NDEBUG) #include "base/hash_tables.h" #endif namespace net { // A simple priority queue. The order of values is by priority and then FIFO. // Unlike the std::priority_queue, this implementation allows erasing elements // from the queue, and all operations are O(p) time for p priority levels. // The queue is agnostic to priority ordering (whether 0 precedes 1). // If the highest priority is 0, FirstMin() returns the first in order. // // In debug-mode, the internal queues store (id, value) pairs where id is used // to validate Pointers. // template class PriorityQueue : public base::NonThreadSafe { private: // This section is up-front for Pointer only. #if !defined(NDEBUG) typedef std::list > List; #else typedef std::list List; #endif public: typedef uint32 Priority; // A pointer to a value stored in the queue. The pointer becomes invalid // when the queue is destroyed or cleared, or the value is erased. class Pointer { public: // Constructs a null pointer. Pointer() : priority_(kNullPriority) { #if !defined(NDEBUG) id_ = static_cast(-1); #endif } bool is_null() const { return priority_ == kNullPriority; } Priority priority() const { return priority_; } #if !defined(NDEBUG) const T& value() const { return iterator_->second; } #else const T& value() const { return *iterator_; } #endif // Comparing to Pointer from a different PriorityQueue is undefined. bool Equals(const Pointer& other) const { return (priority_ == other.priority_) && (iterator_ == other.iterator_); } void Reset() { *this = Pointer(); } private: friend class PriorityQueue; // Note that we need iterator not const_iterator to pass to List::erase. // When C++0x comes, this could be changed to const_iterator and const could // be added to First, Last, and OldestLowest. typedef typename PriorityQueue::List::iterator ListIterator; static const Priority kNullPriority = static_cast(-1); Pointer(Priority priority, const ListIterator& iterator) : priority_(priority), iterator_(iterator) { #if !defined(NDEBUG) id_ = iterator_->first; #endif } Priority priority_; ListIterator iterator_; #if !defined(NDEBUG) // Used by the queue to check if a Pointer is valid. size_t id_; #endif }; // Creates a new queue for |num_priorities|. explicit PriorityQueue(Priority num_priorities) : lists_(num_priorities), size_(0) { #if !defined(NDEBUG) next_id_ = 0; #endif } // Adds |value| with |priority| to the queue. Returns a pointer to the // created element. Pointer Insert(const T& value, Priority priority) { DCHECK(CalledOnValidThread()); DCHECK_LT(priority, lists_.size()); ++size_; List& list = lists_[priority]; #if !defined(NDEBUG) size_t id = next_id_; valid_ids_.insert(id); ++next_id_; return Pointer(priority, list.insert(list.end(), std::make_pair(id, value))); #else return Pointer(priority, list.insert(list.end(), value)); #endif } // Removes the value pointed by |pointer| from the queue. All pointers to this // value including |pointer| become invalid. void Erase(const Pointer& pointer) { DCHECK(CalledOnValidThread()); DCHECK_LT(pointer.priority_, lists_.size()); DCHECK_GT(size_, 0u); #if !defined(NDEBUG) DCHECK_EQ(1u, valid_ids_.erase(pointer.id_)); DCHECK_EQ(pointer.iterator_->first, pointer.id_); #endif --size_; lists_[pointer.priority_].erase(pointer.iterator_); } // Returns a pointer to the first value of minimum priority or a null-pointer // if empty. Pointer FirstMin() { DCHECK(CalledOnValidThread()); for (size_t i = 0; i < lists_.size(); ++i) { if (!lists_[i].empty()) return Pointer(i, lists_[i].begin()); } return Pointer(); } // Returns a pointer to the last value of minimum priority or a null-pointer // if empty. Pointer LastMin() { DCHECK(CalledOnValidThread()); for (size_t i = 0; i < lists_.size(); ++i) { if (!lists_[i].empty()) return Pointer(i, --lists_[i].end()); } return Pointer(); } // Returns a pointer to the first value of maximum priority or a null-pointer // if empty. Pointer FirstMax() { DCHECK(CalledOnValidThread()); for (size_t i = lists_.size(); i > 0; --i) { size_t index = i - 1; if (!lists_[index].empty()) return Pointer(index, lists_[index].begin()); } return Pointer(); } // Returns a pointer to the last value of maximum priority or a null-pointer // if empty. Pointer LastMax() { DCHECK(CalledOnValidThread()); for (size_t i = lists_.size(); i > 0; --i) { size_t index = i - 1; if (!lists_[index].empty()) return Pointer(index, --lists_[index].end()); } return Pointer(); } // Empties the queue. All pointers become invalid. void Clear() { DCHECK(CalledOnValidThread()); for (size_t i = 0; i < lists_.size(); ++i) { lists_[i].clear(); } #if !defined(NDEBUG) valid_ids_.clear(); #endif size_ = 0u; } // Returns number of queued values. size_t size() const { DCHECK(CalledOnValidThread()); return size_; } private: typedef std::vector ListVector; #if !defined(NDEBUG) size_t next_id_; base::hash_set valid_ids_; #endif ListVector lists_; size_t size_; }; } // namespace net #endif // NET_BASE_PRIORITY_QUEUE_H_