// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_BASE_SSL_CLIENT_SOCKET_MAC_H_ #define NET_BASE_SSL_CLIENT_SOCKET_MAC_H_ #include #include #include #include "base/scoped_ptr.h" #include "net/base/completion_callback.h" #include "net/base/ssl_client_socket.h" #include "net/base/ssl_config_service.h" namespace net { // An SSL client socket implemented with Secure Transport. class SSLClientSocketMac : public SSLClientSocket { public: // Takes ownership of the transport_socket, which may already be connected. // The given hostname will be compared with the name(s) in the server's // certificate during the SSL handshake. ssl_config specifies the SSL // settings. SSLClientSocketMac(ClientSocket* transport_socket, const std::string& hostname, const SSLConfig& ssl_config); ~SSLClientSocketMac(); // SSLClientSocket methods: virtual void GetSSLInfo(SSLInfo* ssl_info); // ClientSocket methods: virtual int Connect(CompletionCallback* callback); virtual int ReconnectIgnoringLastError(CompletionCallback* callback); virtual void Disconnect(); virtual bool IsConnected() const; // Socket methods: virtual int Read(char* buf, int buf_len, CompletionCallback* callback); virtual int Write(const char* buf, int buf_len, CompletionCallback* callback); private: void DoCallback(int result); void OnIOComplete(int result); int DoLoop(int last_io_result); int DoConnect(); int DoConnectComplete(int result); int DoPayloadRead(); int DoPayloadWrite(); int DoHandshake(); int DoReadComplete(int result); void OnWriteComplete(int result); static OSStatus SSLReadCallback(SSLConnectionRef connection, void* data, size_t* data_length); static OSStatus SSLWriteCallback(SSLConnectionRef connection, const void* data, size_t* data_length); CompletionCallbackImpl io_callback_; CompletionCallbackImpl write_callback_; scoped_ptr transport_; std::string hostname_; SSLConfig ssl_config_; CompletionCallback* user_callback_; // Used by both Read and Write functions. char* user_buf_; int user_buf_len_; enum State { STATE_NONE, STATE_CONNECT, STATE_CONNECT_COMPLETE, STATE_PAYLOAD_READ, STATE_PAYLOAD_WRITE, STATE_HANDSHAKE, STATE_READ_COMPLETE, }; State next_state_; State next_io_state_; int server_cert_status_; bool completed_handshake_; SSLContextRef ssl_context_; // These are buffers for holding data during I/O. The "slop" is the amount of // space at the ends of the receive buffer that are allocated for holding data // but don't (yet). std::vector send_buffer_; int pending_send_error_; std::vector recv_buffer_; int recv_buffer_head_slop_; int recv_buffer_tail_slop_; }; } // namespace net #endif // NET_BASE_SSL_CLIENT_SOCKET_MAC_H_